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Luck be a Landlord News

Content Patch #13 -- Hotfix #19

The game has been patched to fix a few bugs.

Bug Fixes
  • Fixed a bug where Strawberry, Emerald, and Ruby were only triggering their bonus effect with 3 or more symbols (instead of 2 or more symbols)
  • Fixed a bug where counted symbols weren't updating properly when 1 or more counted symbols were added during a spin
  • [Modding] Fixed a bug where var_math was overriding a symbol's base value under certain circumstances
  • [Modding] Fixed a bug where var_math wasn't working properly on items under certain circumstances
  • [Modding] Fixed a bug where var_math could not be passed dictionaries containing counted_symbols
  • [Modding] Fixed a bug where the total mod count on the mods menu was sometimes counting unloaded mods
  • [Modding] Fixed a bug where grid_position_x and grid_position_y were being caught by the error parser

Content Patch #13 -- Hotfix #18

The game has been patched to fix a few bugs.

Modding Features
  • Added a parser that won't load mods which contain invalid variables or (some) syntax errors


Bug Fixes
  • [Modding] Fixed a bug where rand_num wasn't working properly
  • [Modding] Fixed a bug where it wasn't possible to add new art for existing symbols and items
  • [Modding] Fixed a bug where localized_names for mods weren't loading on the mods menu
  • [Modding] Fixed a bug where greater_than and less_than_eq weren't working with value_multiplier and value_bonus

Content Patch #13 -- Hotfix #17

The game has been patched to fix a few bugs.

Bug Fixes
  • [Modding] Fixed a bug where strings weren't being parsed correctly in starting_value
  • [Modding] Fixed a bug where rand_num wasn't functioning properly
  • [Modding] Fixed a bug where symbols and items that used tiles_to_add could crash the game under certain circumstances
  • [Modding] Fixed a bug where multiple counted_symbols effects could overwrite each other
  • [Modding] Fixed a bug where the coins value wasn't being set properly in the sandbox
  • [Modding] Fixed a bug where the sandbox wasn't functioning properly after a Hex of Emptiness trigger

Content Patch #13 -- Hotfix #16

The game has been patched to fix a bug.

Bug Fixes
  • [Modding] Fixed a bug where var_math Dictionaries with target_self=true weren't being parsed correctly

Content Patch #13 -- Hotfix #15

The game has been patched to fix a few bugs.

Bug Fixes
  • [Modding] Fixed a bug where the Mod Uploader was crashing when uploading a mod for the first time
  • [Modding] Fixed a bug where the game would crash if a modded item's effect had a Boolean value for the diff and the item_count was greater than 1
  • [Modding] Fixed a bug where comparisons weren't evaluating properly if a was equal to "type" and b was equal to any modded symbol's type
  • [Modding] Fixed a bug where the starting_value of var_math couldn't be passed variable names to be evaluated