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Luck be a Landlord News

Content Patch #13 -- Hotfix #9

The game has been patched to fix a few bugs.

Bug Fixes
  • Fixed a bug where mods that were attempting to execute potentially malicious code weren't being prevented from being loaded
  • Fixed a bug where symbols that are "counted" (Diamond, Cultist, etc.) were crashing the game when destroyed
  • Fixed a bug where Midas Bomb's logic was extremely CPU-heavy, sometimes causing crashes
  • Fixed a bug where disabled Mods could still appear in the game
  • [Modding] Fixed a bug where modified existing items couldn't be loaded
  • [Modding] Fixed a bug where mods that referenced other mods in descriptions and effects would cause the game to crash
  • [Modding] Fixed numerous bugs where the game could crash if a non-string variable was passed to the "a" variable in comparisons

Content Patch #13 -- Hotfix #8

The game has been patched to fix a few bugs.

Bug Fixes
  • [Modding] Fixed a bug where counted_symbols wasn't taking modded symbols into account
  • [Modding] Fixed a bug where descriptions weren't properly displaying modded symbol and item textures
  • [Modding] Fixed a bug where comparisons sometimes weren't functioning properly if both a and b were integers

Content Patch #13 -- Hotfix #7

The game has been patched to fix a few bugs.

Bug Fixes
  • Fixed a bug where the scroll bar wasn't appearing in the mods menu
  • [Modding] Fixed a bug where the Mod Uploader couldn't upload mods to the Steam Workshop under certain circumstances

Content Patch #13 -- Hotfix #6

The game has been patched to fix a few bugs.

Bug Fixes
  • [Modding] Fixed a bug where the game would crash an effect didn't have a comparisons variable
  • [Modding] Fixed a bug where having a using counted_symbols as a diff wasn't functioning properly
  • [Modding] Fixed a bug where tiles_to_add/items_to_add couldn't add custom symbols/items
  • [Modding] Fixed a bug where modded symbols weren't inheriting their groups properly
  • [Modding] Fixed a bug where the Mod Uploader couldn't upload mods to the Steam Workshop (for real this time)

Content Patch #13 -- Hotfix #5

The game has been patched to fix a few bugs.

Bug Fixes
  • Fixed a bug where Lime Pepper and Lime Pepper Essence weren't functioning properly
  • Fixed a bug where starting symbols couldn't be modified
  • Fixed a bug where modded symbols and items could still be obtained while disabled in the mods menu
  • Fixed a bug where modded existing symbols weren't loading their descriptions properly
  • Fixed a bug where modded symbols were too small in email selections
  • [Modding] Fixed a bug where target_self wasn't working on items
  • [Modding] Fixed a bug where the Mod Uploader couldn't upload mods to the Steam Workshop