The game has been patched to add new music, features, and bug fixes!
New Content
- Modified 1 existing symbol (changes listed under Game Balance)
- Modified 6 existing items (changes listed under Game Balance)
New Features
Added 8 new songs to the game's soundtrack
Re-translated and improved the game's Brazilian-Portuguese localization
Re-translated and improved the game's Spain-Spanish localization
Re-translated and improved the game's LatAm-Spanish localization
Re-translated and improved the game's Traditional Chinese localization
Added an option for switching between the New Soundtrack, Old Soundtrack, or Both Soundtracks
Added a hotkey command for using Removal Tokens (X by default)
Added a hotkey command for using Reroll Tokens (R by default)
Made it so that the same hotkey can be bound to multiple commands
Made the music volume not decrease when paying rent
Made the music change every 4 rent payments (instead of every 3 rent payments)
Updated the Credits Menu to reflect the hard work of the Localization and Music Team
News
Hey everyone!
The Music Team (which is really just one person) added some incredible songs to the game's soundtrack, they did an incredible job keeping the game's original music-feel (that's a word, right? there's a reason I hired someone else to do music stuff) and I can't wait for you to hear their work.
The Localization Team has been hard at work to re-localize the game into the languages it was initially translated into, since the initial translation service I used was full of inconsistencies and typos. Their hard work has resulted in this Content Patch having
a lot of re-localized strings. While the Localization Team is almost full, I'm still looking to add folks who can localize and re-localize the game in Simplified Chinese, Italian, Russian, and Japanese. Feel free to send me an email if you'd like to apply for the position!
Also, while this Content Patch doesn't feature any new Symbols or Items, please know that I've been hard at work doing quite a bit of designing for Content Patch #9. Game development is a weird thing and the new mode that I've been teasing has sort of morphed into something very different, but very cool, which required a lot of re-design. I can't wait to show it to you all once Content Patch #9 is ready.
I'm also very happy with the current state of the game's balance, so there weren't a ton of gameplay changes to Symbols or Items. That having been said, I'd like to re-iterate that if you're hungry for new Content, you'll likely be very satisfied with Content Patch #9.
Game Balance
- 5th Ace is now Common (instead of Uncommon)
- Birdhouse is now Common (instead of Uncommon)
- Black Cat now gives 6 coins (instead of 3 coins) whenever you gain a multiple of 13 after spinning
- Chicken Coop now makes Eggs, Chicks, Chickens, and Golden Eggs give 2 additional coins (instead of 1 additional coin)
- Rain Cloud is now Common (instead of Uncommon)
- Watering Can now has the additional effect of "Seeds give 5 coins more"
- Anchor's description was re-written to specify it gives a total of 5 coins (this doesn't change it gameplay-wise)
- Bees now give a 2x multiplier to adjacent Beehives and Honey (in addition to flowers)
The above balance changes were made for the following reasons:
5th Ace, Birdhouse, and Rain Cloud were changed to Common from Uncommon both due to their power-level both being lower than that of the average Uncommon, and for being too difficult obtain to be build-enablers
The changes to Black Cat were made to make the item's hard-to-achieve effect have slightly more upside.
Chicken Coop was a bit lacking for a Rare item, so the coin-granting effect was buffed
Watering Can was given its additional effect to, effectively, make seeds give a one-time coin bonus, further increasing their potential value
Bee was almost never a beneficial symbol except for very early stages of the game, so having it buff more symbols will hopefully make the symbol more useful in in the early to mid-game
Please let me know your thoughts either in the comments or on the
official discord!
-Dan
Bug Fixes
- Fixed a bug where the inventory was being re-arranged when using Removal Tokens
- Fixed a bug where Thief wasn't giving its "bounty" when destroyed under certain circumstances
- Fixed a bug where the Removal Token Menu could appear with no text or symbols under certain circumstances
- Fixed a bug where part of the Input menu was being displayed on the initial Language Select screen
- Fixed a bug where the coins tracked in the logfiles could become desynced if the Spin Speed or Animation Speed was set to "Instant"
- Fixed a bug where a symbol's Permanent Bonus (such as the one Mrs. Fruit gains) was being applied to empty symbols under certain circumstances
- Fixed a bug where empty symbols were being temporarily added to the inventory if a Symbol was removed by an Item and the Spin Speed was set to "Instant"
- Fixed a few bugs that could cause inputs to be ignored when the "Input Type" was set to "On Press"
- Fixed a few bugs that could cause inputs to be triggered incorrectly when the "Input Type" was set to "On Press"
- Fixed numerous visual bugs with the inventory that were occurring if the locale was set to "Traditional Chinese"