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Luck be a Landlord News

Launch Hotfix #2

The game has been patched with bug fixes, minor balance changes, and a countdown timer.

Game Balance
  • Increased the odds of finding Rare and Very Rare items by 2.5x
  • The symbol choice after the 1st rent payment is now guaranteed to have 3 Uncommon symbols or better (up from 1 Uncommon symbol or better)
  • The symbol choice after the 2nd rent payment is now guaranteed to have 3 Uncommon symbols or better (up from 2 Uncommon symbols or better)
  • Hex of Thievery now follows the same multiplier logic as other symbols, in that it will no longer have multipliers applied (such as the one from a Witch) when the symbol's value is negative


The above balance changes were made to make the game somewhat easier overall, as well as increasing viable build variety.

I understand that these changes aren't going to 100% solve the problem that some of you may have had with the randomness of the game, but know that I am listening and am working on solutions to the best of my ability.

I would like to add many more balance changes in the first content update, which will be more substantial than just tweaking a few numbers. Rather than forcing everyone to wait for the content update, I felt that these changes couldn't hurt to add in the meantime.

Please let me know your thoughts either in the comments or on the official discord!

-Dan

UI/Graphics
  • Added a timer to the title screen which counts down the time until the game's next content update
  • Made items hoverable, but not clickable, during a spin (this is primarily for when an item is added from an Item Capsule, and the player wants to see what the item does immediately)
  • Made the Pop-up retain its position when the player rerolls symbols with Recycling


Bug Fixes
  • Fixed a bug where the Options button could be clicked, even when not visible, under certain circumstances
  • Fixed a bug where Midas Bombs would not apply their multipliers to symbols correctly under certain circumstances
  • Fixed a bug where Wildcards would not take the multiplier from Rusty Gear into account
  • Fixed a bug where Dwarves would give the wrong amount when destroying Beer and Wine while the player had a Lemon
  • Fixed a bug where a transforming or growing symbol, such as Coal or Seed, would visually change into the end result symbol for 1 frame at the beginning of its animation

Launch Hotfix #1

The game has been patched to deal with a few bugs and increase UI clarity/consistency.

UI/Graphics
  • Made item choices and tooltips have a different background color from symbol choices and tooltips
  • Made the position of numbers on items in the inventory consistent with the rest of the UI


Bug Fixes
  • Fixed a bug where spinning while having more than 16 items and being on the 2nd item page or higher would cause "Null" coins to be given
  • Fixed a bug where having the Frozen Pizza item and Swapping Device item could make the "add a symbol" pop-up appear in the middle of a spin
  • Fixed a bug where continuing the game without reloading the application would crash the game after opening the inventory

Luck be a Landlord is out now in Early Access!

[previewyoutube][/previewyoutube]

Luck be a Landlord is out now in Early Access!

I'm so excited to share what I've been working on with all of you. I hope you enjoy it!

If you have any questions, feedback, bug reports, etc. you can post in the game's official discord. I'll always respond to any messages left for me in there.

I can't wait to add even more content and features to the game over the coming weeks!

Until next time...
Luck be a Landlord, tonight!

Demo v1.0.5c

The demo has been patched to deal with an item bug.

Bug Fixes
  • Fixed a bug where destroying the Devil's Deal item would not result in the intended effect

Demo v1.0.5b

The demo has been patched to deal with a few bugs.

Bug Fixes
  • Fixed a bug where continuing a save could load the incorrect symbols under certain circumstances
  • Fixed a bug where Goldilocks and Flush wouldn't give 50 coins when the relevant symbols were destroyed in the same spin