Launch Hotfix #2
The game has been patched with bug fixes, minor balance changes, and a countdown timer.
The above balance changes were made to make the game somewhat easier overall, as well as increasing viable build variety.
I understand that these changes aren't going to 100% solve the problem that some of you may have had with the randomness of the game, but know that I am listening and am working on solutions to the best of my ability.
I would like to add many more balance changes in the first content update, which will be more substantial than just tweaking a few numbers. Rather than forcing everyone to wait for the content update, I felt that these changes couldn't hurt to add in the meantime.
Please let me know your thoughts either in the comments or on the official discord!
-Dan
Game Balance
- Increased the odds of finding Rare and Very Rare items by 2.5x
- The symbol choice after the 1st rent payment is now guaranteed to have 3 Uncommon symbols or better (up from 1 Uncommon symbol or better)
- The symbol choice after the 2nd rent payment is now guaranteed to have 3 Uncommon symbols or better (up from 2 Uncommon symbols or better)
- Hex of Thievery now follows the same multiplier logic as other symbols, in that it will no longer have multipliers applied (such as the one from a Witch) when the symbol's value is negative
The above balance changes were made to make the game somewhat easier overall, as well as increasing viable build variety.
I understand that these changes aren't going to 100% solve the problem that some of you may have had with the randomness of the game, but know that I am listening and am working on solutions to the best of my ability.
I would like to add many more balance changes in the first content update, which will be more substantial than just tweaking a few numbers. Rather than forcing everyone to wait for the content update, I felt that these changes couldn't hurt to add in the meantime.
Please let me know your thoughts either in the comments or on the official discord!
-Dan
UI/Graphics
- Added a timer to the title screen which counts down the time until the game's next content update
- Made items hoverable, but not clickable, during a spin (this is primarily for when an item is added from an Item Capsule, and the player wants to see what the item does immediately)
- Made the Pop-up retain its position when the player rerolls symbols with Recycling
Bug Fixes
- Fixed a bug where the Options button could be clicked, even when not visible, under certain circumstances
- Fixed a bug where Midas Bombs would not apply their multipliers to symbols correctly under certain circumstances
- Fixed a bug where Wildcards would not take the multiplier from Rusty Gear into account
- Fixed a bug where Dwarves would give the wrong amount when destroying Beer and Wine while the player had a Lemon
- Fixed a bug where a transforming or growing symbol, such as Coal or Seed, would visually change into the end result symbol for 1 frame at the beginning of its animation