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Luck be a Landlord News

Content Patch #1 -- Hotfix #3

The game has been patched to deal with a few bugs, some of which were introduced in Content Patch #1.

Bug Fixes
  • Fixed a bug where Hex of Tedium increased the chance of finding non-Common symbols instead of decreasing it
  • Fixed a bug where Empty symbols could be added to the Destroyed Symbols list on the inventory screen under certain circumstances
  • Fixed a bug where the sum of the total symbols on the inventory screen was inaccurate
  • Fixed a bug where the incorrect amount of Empty symbols were being displayed in the Inventory if the player had a destroyed Devil's Deal item
  • Fixed a bug where Hex of Destruction could destroy Spirits even if the player had an Undertaker
  • Fixed a bug where Wildcards were not taking the permanent bonus from Archaeologist and Mrs. Fruit into account under certain circumstances
  • Fixed a bug where the permanent bonus from Archaeologist and Mrs. Fruit was not being applied properly under certain circumstances

Content Patch #1 -- Hotfix #2

The game has been patched to deal with a few bugs introduced in Content Patch #1.

Bug Fixes
  • Fixed a bug where Thief would give an extra 4 coins when destroyed under certain circumstances
  • Fixed a bug where X-ray Machine wasn't applying its effect properly to Big Ore

Content Patch #1 -- Hotfix #1

The game has been patched to deal with a few bugs introduced in Content Patch #1.

Bug Fixes
  • Fixed a bug where Thief + Tax Evasion + Anthropology Degree would result in the Thief giving the wrong amount of coins when destroyed
  • Fixed a bug where X-ray Machine and Fertilizer weren't applying their effect correctly

Content Patch #1

The game has been patched to add new symbols, items, features, and bug fixes!

New Content
  • Added 14 new symbols (4 Common, 6 Uncommon, 4 Rare)
  • Added 9 new items (3 Common, 4 Uncommon, 1 Rare, 1 Very Rare)
  • Modified 6 existing symbols (changes listed under Game Balance)
  • Modified 4 existing items (changes listed under Game Balance)


New Features
  • Added a logging system for improved bug reporting, please upload your log files when reporting bugs from now on in the official discord (a new log file is created whenever a new run of Luck be a Landlord starts, the log file directory can be opened by pressing F8 while in-game)
  • Destroyed Symbols and Items are now displayed on the Inventory screen
  • The total number of Symbols and Items are now displayed on the Inventory screen
  • The Options menu now has a back button that will go back to the previous screen (rather than closing the entire menu)
  • The Danish translator's Twitter page is now linked to under Options/Credits
  • Added an option under Options/Audio that will mute the game if the window is unfocused


Game Balance
  • Compost Heap is now Uncommon (instead of Common) and has the additional effect of "Seeds will only grow into Uncommon or better symbols."
  • Purple Pepper now gives 5 coins when its requirements are met (instead of 3)
  • Red Pepper now gives 5 coins when its requirements are met (instead of 3)
  • Yellow Pepper now gives 2 coins when its requirements are met (instead of 3)
  • Banana Peels now destroy themselves after destroying Thieves
  • Bounty Hunters now give an additional 10 coins whenever they destroy a Thief
  • Thieves now give 4x the coins they've stolen when destroyed (instead of 3x) and steal even if they are destroyed in the same spin
  • Monkeys now give 7x the value of symbols they destroy (instead of a flat 15 coins) and destroy two new symbols: Coconut and Coconut Half
  • Midas Bomb now makes symbols it destroys give 7x more coins (instead of 10x more)
  • Hex of Emptiness' description has been reworded for improved clarity (it's still functionally the same)


The above balance changes were made for the following reasons:

Compost Heap would frequently flood a player's inventory with Seeds, which would often have a negative impact on the game. Compost Heap was also the only item that could appear from an Item Capsule with a potentially negative effect on the game. For this reason, the item has been made Uncommon and has had its power level made more in line with other Uncommon Items.

Purple Pepper and Red Pepper are currently the two pepper items with the most difficult requirements to achieve. For this reason, the amount of coins they give when their requirements are met has been increased. The inverse is true for Yellow Pepper.

The changes to Banana Peels, Bounty Hunters, and Thieves were made to make Thief a more viable symbol overall.

Midas Bomb now gives a 7x multiplier (instead of 10x) to bring down its power level slightly, while still keeping it one of the most powerful symbols.

Hex of Emptiness' description was changed as many players were confused as to what it actually did (before adding the symbol and seeing it in action).

Please let me know your thoughts either in the comments or on the official discord!

-Dan

Bug Fixes
  • Fixed a bug where the buttons that appear when a player has more than 16 items would not function correctly after reloading the game
  • Fixed a bug where only Common symbols and items could appear when reloading the game under certain circumstances
  • Fixed a bug where the buttons to destroy items like Piggy Bank would disappear when reloading the game under certain circumstances
  • Fixed a bug where the text prompt from Swapping Device would not be displayed properly while playing in Russian or Brazilian Portuguese
  • Fixed a bug where symbols wouldn't have their multiplier bonuses applied correctly under certain circumstances

Launch Hotfix #3

The game has been patched with bug fixes and balance changes.

Game Balance
  • Lockpick now has a 30% of destroying symbols (up from 20%)
  • Checkered Flag now also affects Robin Hood and Magpie
  • Shedding Season is now Uncommon instead of Common
  • Recycling is now Rare instead of Uncommon


The above balance changes were made to reduce the frequency of run-winning combos appearing very early on in a run, as well as to slightly buff a few symbols and items.

I noticed through playtesting that players would often lose a run due to a Lockbox or Safe not being destroyed just before a rent payment. Buffing Lockpick should help to alleviate that.

Checkered Flag was modified in order to make Robin Hood and Magpie slightly more powerful overall, as many players seemed to avoid picking these symbols due to them taking coins more often than not.

In regards to Shedding Season and Recycling having their rarity changed, this is due to them being incredibly powerful when obtained early on in a run. My design philosophy is to not take away fun "game-breaking" combos unless it is absolutely 100% necessary for the health and balance of the game. I did not feel this was necessary with these items, so I have changed the rarities in order to simply make these situations appear less often on average.

Please let me know your thoughts either in the comments or on the official discord!

-Dan

Bug Fixes
  • Fixed a bug where Coin on a String wasn't rolling its 10% break chance properly
  • Fixed a bug where Ores had a 50% chance to not be destroyed when adjacent to a Miner if the player also had the Mining Pick item
  • Fixed a bug where Miners would sometimes destroy the symbols added from destroying Ores.
  • Fixed a bug where Eggs could still be made into Omelettes while the player has the Frying Pan item even after transforming into Chicks (gross!)
  • Fixed a bug introduced in Launch Hotfix #2 where Hex of Thievery couldn't take any coins