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Viscerafest 1.15 - A Tweakin Update

Howdy folks! We once again hope you are doing well!
We're here with our second patch after release, and unlike last time, there's not too much to say about it. With that said! It is worth keeping in mind that when we make adjustments or fixes to levels that might impact saves, the game will auto-restart you at the beginning of the level in order to prevent any game-breaking issues. This was also the case during our early-access version, but with the full release, it's caught some folks off guard, so I thought we might clarify.

We've been keeping our noses to the grindstone, reading reviews, taking in feedback, and we'll continue to do so. Several of the changes present in this and even the prior patch have come in lieu of said feedback.

So with that out of the way! Here are your patch notes!

Tweaks:


  • Buffed Shredder damage from 20 to 22.
  • Dash can now be used even when you're standing still.
  • Reduced cooldown between Punches from 0.1 to 0.08.
  • Rebalanced Melee Damage to Corpses.
  • S.O.S. Assassins and Adopted Void Drifters now have a distortion effect when going invisible.
  • Tweaked Pathfinding of the S.O.S. Assassin, Watcher, and Adopted Void Drifter Enemy Types.
  • Tweaked S.O.S. Assassin Hologram visuals.
  • Tweaked Armor quantity dropped from U.S.C. Drones.
  • Nerfed Watcher Damaging Frequency.
  • Nerfed Watcher Damage Range.
  • Tweaked Pathfinding of the "C1L4 - Disposable Danger" Boss.
  • Nerfed the Health Pool of the "C1L7 - Evanescent Evacuation" Boss.
  • Added Crusher Warning Light sounds during the Boss Fight in "C1L7 - Evanescent Evacuation."
  • Added Extra Ammo to "C2L1 - Eastern Evisceration" on Narcolepsy Mode.
  • Added Respawning Cell Ammo in "C2L2 - Cthonic Crypt."
  • Made killing balcony U.S.C. Grenadier non mandatory for progress in "C2L2 - Cthonic Crypt."
  • Tweaked the Position of the "C2L4 - Ethereal Egress" Boss Autosave.
  • Nerfed the Health Pool of the "C2L4 - Ethereal Egress" Boss.
  • Nerfed the speed of the "C2L7 - Arche Ascension" Boss's homing projectiles.
  • Tweaked lighting in "The Heuristic Halls."
  • Increased Health Drop despawn times from 5 - 7.5 seconds.


Fixes:


  • Fixed issues with lock-on.
  • Fixed backing out of the help menu when accessing it from the pause menu.
  • Fixed looping melee charge sound.
  • Fixed "press any key" prompt being inaccurate in the main menu.
  • Fixed "The Heuristic Halls" locations being incorrect when going between profiles during the same session.
  • Fixed "C1L4 - Disposable Danger" elevator softlock.
  • Fixed elevator buttons in "C2L7 - Arche Ascension" not being reactivated when they should.
  • Fixed softlock with Chapter 3 Rotating Puzzle Pillars.
  • Fixed "C3L7 - Alter Alvus" boss fight autosave.
  • Fixed an issue when trying to unbind an input.
  • Enemies should now jitter up and down less, and should no longer randomly play the first frame of their walking animations for one frame while they're standing still.
  • Fixed Drone armor not despawning.
  • Fixed "Rough and Tumble" achievement.
  • Fixed the scaling of the Yellow Key in "C1L2 - Stifled Storage.
  • Fixed Switches clipping through floor in "C1L1 - Containment Carnage" and "C1l3 - Fragmented Folly."


Known Issues:


  • Some menus in 'ultrawide' aspect ratios are cut off/ugly. With the changes to how backing out of the pause menu works, these shouldn't lock you into a menu anymore, but better-looking menus will be coming in a later patch.
  • There's a bug that occasionally causes Ambient Audio/Music to be inaudible.


Once again, thank you to everyone for your support; it means the world.
We hope you've been enjoying the game and that you all have a wonderful day!
God bless you all!