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  3. Viscerafest update 0.9.0.5 is here!

Viscerafest update 0.9.0.5 is here!



Hello bounty hunters! We are happy to bring you the very first update for Viscerafest bearing the version number 0.9.0.5! In this update we added some new features such as the Assist options or the ability to remove DoT from green acid by dashing and also bring in a plethora of tweaks and fixes.

This update also brings in small changes to the save system, which means that all saves from the previous version will be missing the weapons you have already picked up! All of your stats will remain, but we recommend starting a new save so that everything works correctly.

[h2]New Features:[/h2]
  • Assist options added
  • When you're being burnt by green acid you can dash to remove the damage over time effect.
  • Added skip function to the stat display at the end of a level. Press your assigned interact key and it'll skip the stat display animation

[h2]Tweaks:[/h2]
  • Scientist, Trooper, Thunder Bird, Enforcer, Grenadier, Blitzer and Watcher sprites updated
  • Liquid damages rebalanced
  • Pillars during boss fight lowered to prevent players from using them as cover
  • Further elaboration in dash tutorial
  • More Save Beacon placements in C1L7 Evanescent Evacuation
  • Watcher's nerfed
  • Ladder tweaks(edited)
  • Projectiles swapped from particles to models to improve performance and fix visibility issues at lower framerates
  • Enemy windups adjusted to be more noticeable

[h2]Bugfixes:
[/h2]
  • Issue where you are unable to move related to keybinds (while also being unable to bind your keybinds) should be resolved
  • Locker softlock fixed - you can now open the lockers from the inside, should you find yourself locked inside one
  • C1 Boss softlock related to dying on certain attacks fixed
  • L7 toilets fixed
  • L7 trains deathbox tweaked to prevent occasions where you would die while behind one of the trains
  • L7 saving softlock resolved
  • L7 texture fixes
  • Pistol starting works as expected when loading your boss autosave
  • Fixed inconsistencies with screenshots loading improperly
  • Fixed loading saves when selecting a profile
  • Elevator doors in L4 fixed (when spamming the elevator button on the inside you could break the open/close sequence which could lead to a possible softlock)
  • Elevator doors in Prelude fixed (when traveling back down the elevator the doors would fail to close)
  • Elevator switch buttons in intro fixed (when using the elevator the buttons on the top and bottom of the elevator would break)
  • Re-added the unbind instructions on the input screen that was disabled mistakenly
  • Fixed issue with objective panel occasionally disappearing
  • One of L6 dialogue lines fixed
  • Fixed boss tutorial panel graphics
  • Ratakathul explosions don't go through walls anymore
  • One acid pool in L5 & L4 did not hurt you, this has been fixed
  • Door in L4 that you couldn't open did not let you interact with it now allows you to play the cannot open sound
  • L6 softlock fixed when saving before a sequence finishes
  • File creation bug when selecting a different profile while the game is loading a different profile fixed
  • L7 Stalkers not spawning in on Nightmare
  • L5 Blitzer spawn outside bathroom fixed
  • Typo fix
  • FOV resetting on level start and death