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Lawgivers II News

Alpha 10.4

IMPROVEMENTS
- each party AI can't plan more than one event on calendar now as well
- reduced bill writing and implementation/removal times
- more search filters for laws
- more protest kinds
- some gameplay flow tweaks

FIXES
- freeze occurring when opening institution and vote at same time
- autofill on committee was taking lawmakers from wrong parliament as well
- additional minor fixes

Alpha 10.3

IMPROVEMENTS
- national budget and laws balancing
- limit events planning on calendar at maximum one year ahead
- improvements to netcode

FIXES
- bug happening sometimes when navigating to end of calendar
- don't show anymore party choice when not participating to vote
- bug that rarely distributed wrong seats
- when AI coalition broke, new government wasn't formed
- more bugs affecting multiplayer matches

Alpha 10.2

IMPROVEMENTS
- general improvement to the law approve and remove system
- multiplayer join system
- search elements on calendar

FIXES
- seats were not refreshed on multiplayer
- more errors related with committees selection
- many fixes regarding constitutional laws
- occasionally freeze happening in multiplayer matches
- a UI navigation issue

Alpha 10.1

FEATURES
- new law "Hunting regulation"

FIXES
- an issue related with UK election system
- an issue that could make it impossible to progress on speaker election
- measure remove was sometime not possible
- corrected a floating imprecision error
- fixed bug with german elections
- fixed bug with confidence vote
- coalition could be planned many times in advance
- missions couldn't be completed
- sometimes coalition was taking account of upper house election
- sometimes laws where removed anyway
- there where no committees to select sometimes on partially election
- budget changes on laws showing now correct percentages
- can't remove anymore laws that are already getting removed
- it was impossible to select constituencies when creating new law
- coalition had sometimes weird numbers
- a few network connection issues

Alpha 10

Hey aspirant politicians!

Lawgivers II finally supports multiplayer matches!! It was by far the biggest development challenge which took all the available attention and energy. From now one you can check out the upcoming updates with a friend as well.

Military interventions are now possible, but will come with a high political cost. Countless adjustements have been made to improve the overall gameplay. The next weeks will be dedicated to addressing all bugs found and adding new content which will make use of the new introduced mechanics.

Wish you happy holidays and a good time with your family and friends!

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FEATURES
- 2 player matches through steam layer or direct ip address connection is now available
- 2D world map filters projection
- military actions such as invasion, battles, occupation and annexation
- other countries elect new leaders on election dates
- several gameplay changes to calendar/game flow
- new law to regulate territorial funds
- new law "Retirement plan" to regulate retirement age
- people now belong to categories

IMPROVEMENTS
- person creation at start of game
- changes to statements outreach
- government experience influences bonds sold
- more election campaign time
- candidates selection display and information
- various enhances to UI and navigation
- more media to choose for each region
- many balance changes and money management
- savegames management

FIXES
- few memory and performance leaks
- bug occuring when person name is empty
- bugs in calendar entries
- bug on buying vote from person
- an issue related with calendar execution priority
- items found on list