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Lawgivers II News

Alpha 9.2

FEATURES
- new law "Manufacturing regulation" with 2 articles
- 2 new articles "Employment agencies" and "Employment protection" to target unemployment parameter

IMPROVEMENTS
- end turn performance improvements
- gameplay rebalancing

FIXES
- parameters changes by laws, gdp and migration
- sometimes icons where not correctly displayed

Alpha 9.1

IMPROVEMENTS
- improvements and more information displayed on timeline
- display district/country population

FIXES
- sometimes constituencies with single district didn't display election result
- majority for coalitions
- laws could not pass sometime on votes
- election voters reflect population growth

Alpha 9

Hello everyone! This marks a significant step in the right direction. I want to express my gratitude for all the invaluable feedback you've provided. With this update, I've focused on improving the game's flow and expanding the impact of laws, among other enhancements. Notably, Lawgivers II now supports the "first past the post system" with auto-generated constituencies, although the AI still requires further refinement.

In the coming days, expect smaller updates to address any remaining issues and introduce new content. Additionally, multiplayer functionality will become available with alpha 10. I'm also working on revamping the tutorial and providing a "paradox" style tutorial/tooltips.

As per the community consensus on Discord, the next country slated for inclusion is France :D
Please stay tuned, and I'd greatly appreciate hearing your thoughts on these improvements.

[previewyoutube][/previewyoutube]

FEATURES
- playable country "United Kingdom"
- "First Past The Post" election system
- new trait for people "popularity" which helps on elections, but can decrease if scandals come out
- new law "Border security and immigration" with 2 articles
- new article "Minium Wage" for working regulation law
- new constituency split function in constituency map editor
- statements are now marked with party symbol
- constituency can be auto-generated

IMPROVEMENTS
- auto-turn will skip events organized on calendar by other parties
- politican names may have middle names sometimes in specific cultures
- members of parliament are now called by title. E.g. members of senate are now called senators
- parameters on laws, events, etc. can now have .0 subdivisions
- localization files support comments to make it easier to translate
- display territory area in km2 or mi2
- regions can now be not elective and without power (eg: UK)
- editing and modifying constituencies
- tooltips display on elections
- committees seat number scale with seats size choosed at start of game
- more entries in lawgiverspedia
- menu to check people's scandals
- performance and memory management
- user interface, icons, menus and navigation

FIXES
- government measures display now correctly which minister added or remove the measure
- it's not possible anymore to estinguish the loan of other parties
- some camera movements issues
- bugs when editing constiuencies and id assignment
- bug in constituencies voters share sum
- more issues that could stuck the game

Alpha 8.10

FEATURES
- new law "Inheritance tax"

FIXES
- sometimes electors where not assigned when changing presidential election system
- bug in job and university genereation for people
- many errors occuring while changing constitutional laws
- more reported bugs

Thanks guys for all reported bugs! I am going on to roll out updates but the major change after your feedback will occour with alpha 9. Have a nice time :)

Alpha 8.9

FEATURES
- new law "Basic Income"

IMPROVEMENTS
- voters AI regional flow
- party AI law presentation
- more knowledge entries
- updated languages support
- rebalanced research times

FIXES
- mission related stuff and deadline display
- sometimes AI added or removed measure twice
- added missing leader/secretary badge in institutions
- solved a few rare game crashes