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The End of the Waffenträger: Legacy

“Where Are You, Papi?”

[h3](An excerpt from the personal diary of Ermelinda Jung)[/h3]
                                                                                                                                                
Finally. Everything is back in its place, just as it was a few days ago. Still, the wind hasn’t yet managed to blow away the already-annoying smell of burnt wires. We returned to the starting point and bought ourselves some time to prepare for another stupid invasion. If there is one, of course. The situation is complicated. On the one hand, we have the Alliance, with its maniacal desire to “solve” a problem that they created themselves. And on the other hand, we have my father, who, with stoic patience, has been forced to respond to their aggression over and over again.

But he wasn't around for this battle, and that couldn’t have been an accident. A person who always plans their moves several steps ahead of the game, like a good chess player, would surely have known about the upcoming attack. Nevertheless, the Alliance couldn't have known that he was away, unless their dogs were somehow involved in it. And given their ridiculous attempt to assault our fortifications once again, I refuse to believe that they are capable of something like this.

But if my father knew they were coming and left me to defend our land, what was it? A test? Why? To make sure he had trained a worthy replacement? I’ve never given him any reason to doubt my skills, and dad would not have left when there was so much work to do. No, no, it can't be. It’s only natural that I fought off the Harriers so elegantly. We’ve been improving our defense systems around the clock, gaining knowledge, building algorithms and developing methods of counteraction. A victory was the only possible outcome. Then again, we had Villanelle against us (I finally learned her name), and as far as I know, she is the only one of these bloated Alliance officers who could ever get my father to talk. Personally. Face to face. So there's no way they could have known he wasn't here.

Thankfully, no one will ever read this diary of mine. I wouldn’t want anyone to find out how inferior my analytical skills are to my technical talent. The odds are definitely on my side. Even if the Harriers do return, it won’t be for a long time. So I have more important things to worry about. My father is still missing. If this was a test, he would have already scolded me for making such a mess (underlined, with a note in the margin: "Convert one of the Sentinel platoons into ARVs") and praised me for my skills.



Where are you? The Alliance (rightly) considers me a force to be reckoned with, but you’re the only one who knows how hard it is for me to be alone. Without your support. Without the "Why are the wrenches scattered all over the garage?" I'm not a warrior, and you never raised me to be one. However, when I look back at the fury that overcame me when I destroyed those attackers invading my... OUR home, I see that there are two completely different people living within me. And I don't know which Ermelinda you would prefer to have on your team.

It has been a long time since I let myself vent like this. And that's because the worst thing a person can do is lose control of a situation. Still, I fear that I have. And it's all because of these demons of doubt that have been attacking me for the past several days.

Focus. Enough distractions. I think I should switch gears and just enjoy the moment. After all, my steel friends are still crushing the Alliance, yet I’ve somehow forgotten to enjoy the nice taste of... revenge? I'll make you proud, Papi, I promise. Just come back soon.

Coffee. I need another mug.

Sixth Sense: A Special Commander Feature

Greetings, Commanders!

When Update 1.18.1 goes live, the Sixth Sense perk will become a special commander feature. This means that it will always be available for all crew commanders in the game, and you will no longer need to train it. We are sure that this change will make battles more enjoyable for all players, especially new ones. Let’s see how it works and what will happen to your newly available perk slot.

[h2]Crew 2.0 Sandbox Test: A Look Back[/h2]

In 2021, we tested Crew 2.0 in Sandbox. From the very beginning of testing, the Sixth Sense perk was made available as a default perk for all crew commanders. We received a huge number of questions, feedback, and comments. Clearly, players were very interested in these major proposed changes. After completing the tests, we took a break and carefully analyzed the statistics and feedback we obtained with your help. It was obvious that Crew 2.0 required further improvements, and its main changes could not be released in this form. However, we decided to first develop the solutions you would find most useful, including the Sixth Sense perk as a special commander feature.

Since then, we have been gradually moving forward, refining and improving some of the ideas shown on the Sandbox server. The Sixth Sense perk will be the first Crew improvements from these ideas introduced to the game. In the future, other changes to the Crew concept will follow. However, we will get into more detail about that at a later date.

[h2]Free Sixth Sense: General Rules and Compensation[/h2]

Sixth Sense will become a special feature for all current and future crew commanders that you recruit, receive, or retrain. It will be available automatically starting from the crew commander’s first battle, regardless of the major qualification level. The mechanics of the Sixth Sense perk will work the same as before.

If any of your commanders already possess the Sixth Sense perk, the XP you spent to train the perk will be fully compensated upon the release of Update 1.18.1, and then automatically re-distributed in the following order of priority:
  1. To reach 100% of your commander’s major qualification (if it was below 100%).
  2. To train the last skill of the commander to 100% (if there was any skill that was not fully trained).
  3. The remaining experience will go to the commander experience pool and can be spent on a new skill/perk of your choice.
Example:

UPDATE 1.18
UPDATE 1.18.1
Major qualification — 100%

Sixth Sense — 100%
Major qualification — 100%

Sixth Sense — special commander feature

New skill/perk of your choice — 100%

If the Sixth Sense perk has not been trained to 100%, then the experience spent on it will go towards reaching 100% of your commander's major qualification. The remaining XP will go back to the commander experience pool, so you can select and start training a new skill/perk of your choice. This new skill/perk will automatically be upgraded to the same level as the original Sixth Sense perk (e.g., 70% for 70%).

Example:

UPDATE 1.18
UPDATE 1.18.1
Major qualification — 90%

Sixth Sense — 70%
Major qualification — 100%

Sixth Sense — special commander feature

New skill/perk of your choice — 41%*
*Training the first perk from 0% to 70% requires 51,172 XP. To reach 100% of your commander’s major qualification with 90%, you need 39,153 XP. The remaining 12,019 XP is only enough for 41% of the new skill/perk.

After the release of Update 1.18.1, the Increased Focus directive will no longer be available for purchase. Already purchased/received directives of this type will remain in your Depot, and you can continue to use them to strengthen the effect of the Sixth Sense feature until they are all used up.

[h2]Interface Improvements[/h2]

We have also slightly redesigned the crew interface, making it clearer and easier to navigate. Special commander features and zero skills/perks will now be displayed separately. In the screenshots below, you will find these changes.









[h2]Sixth Sense as a Zero Perk[/h2]

If your commander possesses Sixth Sense as the zero perk, you will be able to choose any of the 4 basic perks and skills (Repair, Firefighting, Concealment, Brothers in Arms), or any of the major qualification perks in its place as a zero perk (this rule also applies to each crew member who possessed Sixth Sense).

If Sixth Sense was a zero perk and you managed to train some other perks, you can still make them the new zero perk.

Example:

You have trained 5 perks, including Sound Detection. You will now be able to set Sound Detection as the zero perk. This perk will no longer be on your list of trained perks, and the XP you spent to train it will be compensated and automatically re-distributed in the same order as the fully trained Sixth Sense perk.

UPDATE 1.18
UPDATE 1.18.1
Sound Detection — 40%

Sixth Sense — zero perk

Major qualification — 100%

Brothers in Arms— 100%

Firefighting — 100%
Sound Detection — zero perk

Sixth Sense — special commander feature

Major qualification — 100%

Brothers in Arms — 100%

Firefighting — 100%

New skill/perk of your choice — 40%

Instead of the Sixth Sense zero perk, you can choose any basic skill/perk (Repair, Firefighting, Concealment, Brothers in Arms), or any skill/perk from your crew member's major qualification. For example, for the Commander (other than the basic skills/perks), you can choose from:
  1. Jack of All Trades
  2. Mentor
  3. Recon
  4. Eagle Eye
Accordingly, if you retrain your Commander to Loader, you’ll be able to choose from:
  1. Safe Stowage
  2. Intuition
  3. Adrenaline Rush
Remember, you can only choose a new zero perk once and you won’t be able to change it later.
Roll out and stay tuned, Commanders!

Follow Us and We’ll Boost Your Progress!

Thanks to everyone who has already subscribed to follow our news. Today, we will reward current subscribers and give everyone who hasn't subscribed yet one more great reason to do so.



We’ll start sending out the rewards today for those who are already subscribed and new subscribers will receive theirs a few days after the end of the event.


       
Please note that we will send the goodies to the account that’s associated with your Steam one!

PeacefulSoldier, WoT Steam Community Manager
       
[h2]Rewards [/h2]
  • x2 Additional Credits per Battle +50% to credits earned in battle for 1 hour
  • x2 Battle Reserves +100% bonus to Combat XP for 1 hour
  • x1 Crew Reserves +300% bonus to Crew XP for 1 hour

[h2]How do I subscribe? [/h2]

       
It's really simple: you just need to click the "Follow" button!

PeacefulSoldier, WoT Steam Community Manager
  • You can do that either on the Store page
  • or the Community hub


Follow us and boost your progress!

Community Giveaway: Get a Harriers' Starter!

Commanders!

“The Waffenträger: Legacy” event goes on and the powerful steel beast Blitzträger auf E 110 roams the battlefields in its full ominous glory! This enormous machine is led by Max von Krieger’s daughter Ermelinda, ready to blast to pieces anything that stands in her way. However, Harriers are not afraid of the monstrous creation of von Krieger family. Quite the contrary, they are eager to hunt it down, utilizing their teamwork as well as their arsenal of modified vehicles with special abilities.

This event gives you a chance to get your hands on many useful rewards, but there can always be more. So, we invite you to participate in our special Community event and win a guaranteed prize!

[h3]How to participate: [/h3]

  1. Click here.
  2. Click the Like button.
  3. Leave a comment.
Simple as that! Now you’re taking part in our giveaway.

NOTE: Any comments that break the discussion rules may be deleted or excluded.

[h3] The prize: [/h3]



NOTE: We will send the goodies to the account that’s associated with your Steam one.

Enjoy the event, Commanders!

Get Waffenträger-Themed Bundles with Free Keys and Starters!

Greetings, Commanders! Are you ready to command the incredibly powerful Blitzträger auf E 110 or join the Harrier Squad?

No matter which side you choose in this epic showdown, special event-themed bundles in the in-game Store are now up for grabs! They feature exclusive decals available only in these bundles to set your vehicles apart from the crowd, as well as free Keys to play as the Blitzträger auf E 110.

Additionally, each bundle includes the Engineer’s Starters as gifts to activate the Engineer’s Gate with valuable loot. Upon activation, the Gate may drop formidable Premium vehicles, including the brand-new FV4201 Chieftain Proto, a Tier IX British heavy, and KV-4 KTTS, a Tier VIII Soviet tank destroyer. On top of that, the Engineer’s Gate has a chance of dropping rental battles in the iconic Waffenträger auf E 100!

[h3]Large Ermelinda's Bundle[/h3]



[h3]Medium Ermelinda's Bundle[/h3]



[h3]Small Ermelinda's Bundle[/h3]



[h3]Taster Ermelinda's Bundle[/h3]



Bundles with free Keys and Engineer’s Starters will be available from Monday, September 26 at 11:00 CEST through Monday, October 10 at 10:00 CEST (UTC+2).
[h2]The Free DLC[/h2]
During the event, you can claim the special time-limited DLC “High Voltage Pack” for free to get a bunch of spectacular event-themed decals, as well as an “Inductor Coil” 2D style. Transform your favorite vehicle’s appearance into a cool-looking steampunk-style beast!

Moreover, you will get an additional gift of 3 Harriers’ Starters if you claim this DLC and log in to the game until October 9, 2022, 17:00 UTC. Use them to activate the Harriers’ Gate and get guaranteed useful rewards!

To get the bundle, just click on the link below and add it to your account for free. Please note that it is available only until October 9, 2022, 17:00 UTC and will disappear from the Store page after that date!

https://store.steampowered.com/app/2144720/World_of_Tanks__High_Voltage_Pack/
[h2]Gates and Starters[/h2]

For completing event missions and certain Progression Stages, as well as for defeating the rare Blitzträger auf E 220, you will receive two types of Starters, which are necessary for activating the Gates. Through activated Gates, you’ll be able to get valuable loot.

You can earn the Harriers' Starters for completing event missions and progression milestones while playing in Harrier Squad vehicles. These Starters will allow you to activate the Harriers' Gate with the following in-game items:



By completing the missions while playing in the Blitzträger auf E 110, you earn the Engineer’s Starters. These Starters are used to activate the Engineer's Gate. You can also get the Engineer's Starters upon completing certain progression milestones, as well as for free with each special bundle. See the infographic below for a full list of available rewards and their drop rates:



The most interesting loot we would like to highlight is a random Tier VIII–IX Premium vehicle with a Garage slot, including two brand-new formidable warriors:
  • NEW! FV4201 Chieftain Proto: A multi-role Tier IX Premium British heavy tank with an incredibly tough turret and decent frontal armor, great gun depression angles of –10 degrees, and a respectable 400 HP of damage per shot. Like its brother in arms sitting at Tier X, this heavy boasts an overall good mix of characteristics, allowing it to dominate in positional battles or win one-on-one duels. Depending on the situation on the battlefield, it can lead the attack and carry the team, absorbing enemy shells, or it can perform as a powerful support vehicle, assisting medium tanks.
  • NEW! KV-4 KTTS: A Tier VIII Premium Soviet tank destroyer. A rear-mounted turret and its similarity to the KV-4 heavy tank leave a mark on the vehicle's gameplay. Low maneuverability and mediocre mobility are counterbalanced by well-sloped frontal armor, so hitting it will not be easy. The KV-4 KTTS is armed with a 107 mm high-penetrating gun that causes 360 HP of damage per shot and has a reload time of under nine seconds. With its rear-mounted turret and 90-degree gun traverse limits (45 degrees to either side), it can successfully use side-scraping tactics at the most effective angles from both cover and open terrain.
  • Chieftain/T95 : A Tier VIII Premium British medium tank. The well-angled upper glacis plate and strong turret armor make it perfect for frontal assaults. It may confidently follow the mediums path on almost any map, and with your armor, you can bully same-tier medium and even heavy tanks.
  • M-IV-Y : A Tier VIII American heavy tank from the Yoh branch featuring the reserve track mechanics. This well-armored tank has good mobility for a heavy and is armed with a menacing 105 mm gun that causes 360 HP of damage per shot.
  • EMIL 1951 : An outstanding support Tier VIII Swedish Premium heavy with a strong turret that features a powerful autoloader. It can easily switch roles between a mighty frontline brawler and a menacing flanker thanks to its good mobility.
  • ASTRON Rex 105 mm : A Tier VIII American medium tank. A universal soldier with a five-round autoloader and 1,600 HP of potential damage!
  • VK 75.01 (K) : A Tier VIII German heavy tank with solid armor and a powerful gun.
  • M54 Renegade : A Tier VIII American heavy tank and a true all-rounder, featuring an easily penetrating sharpshooting gun with 360 HP of damage per shot.
  • Škoda T 27 : A Tier VIII Czechoslovakian medium tank with a fast autoloader gun and great dynamics.
  • Kampfpanzer 07 RH : A Tier VIII German medium tank that sits at the junction of medium and light vehicles. Its 9 cm gun features good stabilization, rapid loading time, and a high rate of fire
  • AltProto AMX 30 : A Tier VIII French medium tank that features the second-highest armor penetration value with a standard shell (232 mm) among all Tier VIII medium tanks.
  • M48A2 Räumpanzer : A Tier VIII German medium tank. It is equipped with a real bulldozer blade that serves as a screen, as well as a fast-firing gun that lets you fire every 7.6 seconds!
You have a 2.4% chance to get one of these tanks when activating the Engineer's Gate. Most importantly, you will receive vehicles that you do not have in your Garage yet.





On top of that, the Engineer's Gate has a chance of dropping 10 Random Battles in the legendary Waffenträger auf E 100*!

*10 rental battles in the Waffenträger auf E 100 may drop no more than five times per account.

[h2]The Engineer's Gate: How It Works[/h2]
  • When a vehicle drops from the Engineer’s Gate, a slot in the Garage is credited first, and information about it will be displayed in the in-game notification center.
  • If you receive a vehicle that is already in your Garage, it will be replaced by any vehicle from the above list that you don’t already have in your Garage.
  • If you already have all the vehicles from the list, the cost of the dropped tank will be compensated with gold.
  • If you have sold a Premium vehicle from the list above and it can be restored using the in-game Vehicle Restoration tool, it may drop from the Engineer's Gate at the standard drop rate. However, it will be compensated with gold instead.
[h2]Guaranteed Vehicle Mechanics[/h2]

If you spent 49 Engineer's Starters but still did not receive a Premium vehicle, then with the 50th activation of the Engineer's Gate, you are guaranteed to receive a random Premium tank that you don’t have already from the list above, as well as a Garage.

If you already have all the vehicles from the list in the Garage, then the guaranteed vehicle mechanics will be disabled.

After the end of the event on October 10 at 11:00 CEST (UTC+2), all unused Keys to play in the Blitzträger auf E 110 will disappear, and the corresponding number of Gates will be activated automatically. All items from them will be automatically credited to your account. All event vehicles will be deducted, and XP earned in them will be moved to the MS-1. All Collection Items, rewards, and loot from the Gates remain with you permanently. You will be able to play your battles in the rented Waffenträger auf E 100 until October 18 at 06:00 CEST (UTC+2).
Enjoy The Waffenträger: Legacy, Commanders!