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Exclusive Giveaway: Snatch the Diamond Battle Pass!

Join Our Special Giveaway and Grab Community Tokens in Snatch the Diamond Battle Pass!

Prepare yourself for an exciting venture with our Snatch the Diamond Battle Pass event! For 14 thrilling days starting January 11 to January 25, immerse yourself in an intricate scheme led by five notorious characters from the iconic film Snatch. This exclusive Battle Pass offers a collection of unforgettable customization items, a bounty of valuable rewards, and an expertly customized Nomad—a replica of the Charioteer but with its unique modifications—perfect for any discerning tank aficionado.

Join us for an exciting venture into Snatch the Diamond Battle Pass and claim your spot in this thrilling operation!

[h3]How to participate: [/h3]
  1. Click here.
  2. Click the Rate Up button.
  3. Share which is your favorite Snatch character in the comments below!
That’s it! If you complete these steps, you will receive your rewards a few days after the Giveaway ends on January 19.

NOTE: Any comments that break the discussion rules may be deleted or excluded.

[h3] The prize: [/h3]
  • х2 Community Token
NOTE: We will send the goodies to the account that’s associated with your Steam one.

[h3]Steam Community Shop and Community Tokens: How It Works[/h3]

[expand]
Community Tokens are a special currency that you earn by being an active member of the World of Tanks Steam Community and by participating in various events and activities.

You can spend your Tokens in the Steam Community Shop in-game to select the rewards you need (rather than a predetermined reward, as it used to be).

How to Find the Steam Community Shop?
  1. To find the Steam Community Shop, launch the game and open the DEPOT section.
  2. Then, go to the HOMEFRONT SUPPLIES tab inside your Depot.
  3. Find the Steam Community Shop option in the HOMEFRONT SUPPLIES tab and click on it to view all available rewards and prices.

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Share your favorite rewards and enjoy this Battle Pass season, Commanders!

It's Time for Update 1.23.1!



Attention Commanders!
Mark your calendars for the unveiling of Update 1.23.1 on January 10! This update brings you six brand-new Japanese heavies featuring double aiming mechanics and hydropneumatic suspension.

On top of that, brace yourselves for the return of the revamped Onslaught mode with the Season of the Crimson Pegasus, kicking off the day the update goes live. Finally, try out a pack of rebalanced low-tier vehicles in Random Battles, and get ready for the fourth Episode of Frontline, which will be released later. Let's dive in!

[previewyoutube][/previewyoutube]

[h2]Introducing Brand-New Japanese Heavies[/h2]
Six fresh Japanese heavy tanks stand prepared to dominate the battlefield! These versatile brawlers feature well-sloped armor and robust turrets. The higher-tier tanks in this branch come equipped with two gameplay-changing mechanics: double aiming (gun cooling) and hydropneumatic suspension.

Double aiming allows the gun to fire more accurately if you wait a little after the reload. The second aiming circle shows this improved accuracy, which starts working as the gun cools down. Opt for higher DPM with slightly compromised accuracy, or shoot less frequently with pinpoint precision.

https://steamcommunity.com/games/1407200/announcements/detail/3860212413465830923

[h2]Onslaught: Season Of The Crimson Pegasus[/h2]
Embark on the next chapter of your Onslaught journey with the Season of the Crimson Pegasus! Participate and make progress toward the Annual Reward, which includes an exclusive version of the Tier X Polish CS⁠-⁠63 medium tank. This special reward comes with a stunning 3D style and custom crew members, along with other enticing rewards.
  • New maps: The fresh Season introduces three new maps—Oyster Bay, Studzianki, and Outpost—promising a new tactical experience.
  • Cool items for bonds: The in-game Store, featuring exclusive items for bonds, is reopening its doors, so don't miss out!
  • Three new combat modifiers: To elevate the thrill, the Season of the Crimson Pegasus will showcase three new modifiers (on top of the existing two), ensuring even more exciting battles ahead.

https://steamcommunity.com/games/1407200/announcements/detail/3860212413469413323

[h2]Revitalizing Vehicles: A Journey Across Tiers[/h2]
We shift our focus back to vehicle rebalancing, concentrating on 11 low-tier vehicles ranging from Tier II through Tier IV. The fine-tuning of their characteristics aims to improve accessibility and enhance the overall experience for newcomers embarking on their World of Tanks journey.

At the same time, experienced veterans can look forward to new gameplay hallmarks, enriching their experience. Roll out and enjoy!

Stay tuned for the upcoming updates—our focus will shift to rebalancing high-tier vehicles, too!

[h2]Prepare To Fight In Frontline Episode 4[/h2]
The next Frontline Episode is on the horizon, showcasing the dynamic battle scenarios system. In each battle, a randomly selected scenario from three Combat Reserves options will unfold, as follows:
  • Standard Battle follows regular rules
  • Operational Support accelerates Reserves recharge
  • Twist of Fate offers a choice between two randomly selected Combat Reserves from a diverse pool

With all three scenarios randomly available during Episode 4, gear up for an electrifying gameplay experience!



[h3]Premium Account[/h3]

[h3]Downtime[/h3]



Players with WoT Premium Account will be credited an additional 24 hours of Premium Account time to make up for the update maintenance period.


If you’d like to make any in-game purchases, please wait until the servers are running again.

EU: Servers will be down on January 10 from 01:30 to 07:30 CET (UTC+1).

NA: Servers will be down on January 8 at 23:30 PST | January 9 at 01:30 CST | 02:30 EST to January 9 at 05:00 PST | 07:00 CST | 08:00 EST.

ASIA: Servers will be down on January 9 from 02:00 to 07:00 UTC+8.

Good luck, Commanders!

Onslaught: Play in the Season of the Crimson Pegasus!



Commanders!

The Year of the Pegasus continues in Onslaught! This highly competitive, 7v7, Rank-based, arty-less mode has returned with the Season of the Crimson Pegasus. Expect thrilling gameplay and lucrative rewards! Also, there are some novelties.
From January 10 at 02:30 CET (UTC+1) through February 19 at 02:00 CET (UTC+1)
  • The Onslaught Shop: with every new Rank, unlock a new tier of wares that can be purchased for bonds. High-Rank goods include rare vehicles such as the 114 SP2, the Kampfpanzer 50 t, and the Concept 1B.
  • Additional Maps: Oyster Bay, Studzianki, and Outpost are in!
  • More Onslaught-specific modifiers: extra accuracy for all; proximity spotting range halved and a different base time for being spotted.
  • The Hurricane: this Season, you can reach the number of Pegasus Colors necessary to claim this tank with magnificent looks from Annual Rewards at the end of the Year.


[previewyoutube][/previewyoutube]

LEARN MORE

Battle Pass Special: Snatch the Diamond

For 14 days from January 11 through January 25, become part of an elaborate scheme that involves five notorious characters from the iconic film Snatch, a set of memorable customization items, a load of other valuables, and a custom-modded Nomad (a copy of the Charioteer stats⁠-⁠wise), which any true tank connoisseur will appreciate.

[previewyoutube][/previewyoutube]

LEARN MORE

Welcome the New Line of Japanese Heavies!



Commanders!

A new branch of six Japanese heavy tanks will enter the game in Update 1.23.1. It begins at Tier V with the Mitsu 108, a heavy, which you can research after the Chi-He, a Tier IV medium tank. The branch’s top three tanks feature a brand-new mechanic─double aiming (also known as gun cooling). On top of that, the top two also have hydropneumatic suspension. Let’s take a closer look at the vehicles from the branch!



[h2]Mitsu 108 (Tier V)[/h2]



Kicking off the new line is a full-fledged heavy that only weighs about half of the O-I Experimental, its counterpart from the Japanese superheavy branch. For its weight and size, the Mitsu 108 is pretty mobile, with a base top forward speed of 35 km/h. While its armor protection isn’t great, it has impressive armament (with a 105 mm top gun) and an excellent maximum gun depression angle of −10°.

[h2]Type 3 Ju-Nu (Tier VI)[/h2]



The Ju-Nu gives us a lot of hints about where this branch is headed. It keeps the mobility and strong gun depression angle of its predecessor. At the same time, it is less bulky and has a sturdier turret, and it compensates for its smaller damage per shot value with a significantly better DPM from its top 88 mm gun.

[h2]Type 4 Ju-To (Tier VII)[/h2]



The Ju-To is an incremental step in the same direction. Its powerful engine allows it to retain the mobility of the tanks before it in the branch while also having thicker turret armor. (And while its nominal hull armor is less than that of its “elder brother”, its effective armor values are better because of the angles at which the plates are sloped.) The basic formula of the branch—“a well-rounded and mobile heavy able to play hull-down”—is ready, and it’s about time for a special ingredient to be introduced.

[h2]Double Aiming (Gun Cooling) Mechanic[/h2]
The brand-new double aiming mechanic is based on an ingenious tank gun cooling system proposed in post-war Japan. Ventilators paired with heat-dissipating radiators would allow the barrel to cool off faster, mitigating the negative impact of thermal deformation and thus reducing gun dispersion.

In the game, double aiming works as follows. If you delay the shot after your gun has fully loaded, the gun dispersion will decrease. Once the mechanic activates, you will see a second, smaller circle inside your aiming circle.



Double aiming gives additional tactical flexibility to the Tier VIII–X vehicles in the new branch. Depending on the situation on the battlefield, you can engage in terrain-based play at close range while firing on cooldown, sacrifice part of your DPM and snipe enemies from afar, or opt for any in-between approach. The Type 63, a Premium “relative” of the new Japanese heavy branch, also possesses this mechanic.

[h2]Type 57 (Tier VIII)[/h2]



Even if you disregard the double aiming mechanic, the stats of the Type 57 are impressive. It has well-sloped hull armor, its turret armor is 300 mm thick at the front (yes, we are speaking nominal values), and its maximum gun depression angle is outstanding (−12°). Plus, suppressing the urge to shoot immediately can bring down the Type 57’s base gun dispersion from a not-so-great (but not terrible) 0.42 m at 100 m to an almost Leopard-like 0.28 m at 100 m.

[h2]Type 68 (Tier IX)[/h2]



Being a Tier IX vehicle, the Type 68 has better damage per shot, shell penetration, reload time, and specific power than its predecessor. Yet it plays very much in the same way. The main difference between the tanks is that the Type 68 achieves its −12° of maximum gun depression with the help of hydropneumatic suspension. The base value is −8°, and to bend its gun down to the fullest, the Type 68 needs to decrease its speed (like the STB-1).

[h2]Type 71 (Tier X)[/h2]



Sitting comfortably atop the branch (as it will atop a hill) is the Type 71. With a gun cooling system and hydropneumatic suspension, it’s a large 67-ton chunk of innovation with a tough turret and not-so-tough hull. The tank’s specific power (17.5 hp per ton) gives it enough mobility to reach favorable terrain folds in good time. Once in position, the suspension can activate automatically and crank the maximum gun depression level from −7° to −12°. The damage per shot (400 HP) and the base reload time (8.8 seconds) provide a nice foundation for some solid damage per minute. Alternatively, you can occupy a back slope far away from the enemy, forfeit DPM records, and snipe: when the gun cools down, the base dispersion is 0.28 m at 100 m.

Go up this new branch of tactically diverse machines and try them all out in battle, Commanders!