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Steel Hunter: Reborn. Simpler Rules and Exciting Gameplay Changes



Commanders!

One of the most exciting modes in World of Tanks returns with respawns, AI-controlled opponents called Marauders, and a bunch of other gameplay changes!

Steel Hunter: Reborn is an evolution of the familiar battle royale format, where the last one standing takes the spoils. We've simplified the rules and introduced fresh mechanics to make it easier for new and veteran players alike to enjoy!

[previewyoutube][/previewyoutube]
[h3]Steel Hunter: Reborn [/h3]
From June 12 at 07:00 CEST through June 26 at 03:00 CEST (UTC+2)
EU1, EU2, EU3, EU4

[h3]Ceasefire [/h3]
EU1, EU2, EU3:
From 02:00 through 08:00 CEST (UTC+2)
EU4:
From 00:00 through 06:00 CEST (UTC+2)

[h2]How to Access Steel Hunter: Reborn [/h2]
  1. In your Garage, click the event banner in the lower-right corner.
  2. Choose the Steel Hunter: Reborn mode in the drop-down menu to the right of the “Battle!” button.


[h2]Respawns: Get a Second Chance to Become the Best! [/h2]

Now every hunter has a second chance to jump back into the action and take revenge for an early elimination! If your vehicle is destroyed during the first five minutes of the battle, you can automatically respawn in a safe location. You will retain your vehicle’s tier, but you will lose all previously collected shells and Combat Abilities.

When playing as a Platoon, you will have two common respawns, and you’ll be able to respawn next to your Platoonmate within the first eight minutes of battle. To do so, your brother in arms must remain out of battle for 10 seconds, after which you will land next to them.

After spending your respawn(s), you can replenish them when collecting Airdrop loot.

Respawns will allow you to play more assertively and use bolder tactics—but only in the early stage of battle. Use this time to explore the battlefield and destroy all opponents nearby!

[h2]Marauders: Low-Hanging Fruit for Real Hunters [/h2]

As you explore the map searching for loot, be prepared to face Marauders, AI-controlled opponents that are relatively easy to defeat. Consider them a source of additional Combat XP and loot. Marauders will be especially useful for upgrading your vehicle in the early stage of the battle.

There will be three different types of Marauders, and each of them will react differently to your appearance, as follows:
  1. Hares sneak away as soon as they spot you.
  2. Wolves try to cause damage from a distance.
  3. Bears guard loot and will fight you to the last breath.
[h2]Progression System and Rewards [/h2]

The event’s Progression is based on a system of easy daily missions available in the mode. Fulfill them to complete Progression Stages and earn useful in-game rewards, including Steel Seals, the special currency for this mode. Exchange Steel Seals for unique customization items and show the world that you're a true survivor!



You'll also earn Battle Pass Points by completing Steel Hunter missions.

[h2]Vision System [/h2]

The vision system in Steel Hunter: Reborn now works exactly as it does in Random Battles. To spot enemies, they must be within your Radio Detection coverage area or direct line of sight.




Radio Detection. This system displays loot points and enemy vehicles on the minimap within its coverage area. Be aware that using Radio Detection will reveal your current position if you are within range of ​​another player's Radio Detection.

[h2]Matchmaking [/h2]

It’s not always easy for new players to perform well in the battle royale format, especially if they find themselves in matches with experienced Hunters. To give everyone a fair shot at success, the Steel Hunter: Reborn matchmaker will aim to create solo battles with opponents of similar combat effectiveness.

[h2]Rebalanced Special Vehicles[/h2]

This year, eight special vehicles with unique Combat Abilities will continue the hunt! All of them have been rebalanced and will be available from your first battle in the mode. Vehicle Abilities have also been updated to make their individual playstyles even more distinct. You can upgrade each of the eight vehicles from Tier I up to Tier VII over the course of the battle.

Good hunting, Commanders! Survive at all costs and grab all available rewards in the updated Steel Hunter mode!

TO GUIDE

Summer Giveaway: Start the Season With a Guaranteed Reward!



Commanders!

Summer has come, and the battles in World of Tanks are getting even more heated. Join our new Battle Pass heroes on their exciting adventures, discover more about their personal stories, and get tons of great rewards along the way. And the excitement doesn’t end there!

We are launching a special Summer Giveaway. Complete two easy steps and get a guaranteed prize!

[h3]How to participate: [/h3]

  1. Click the "Rate Up” button under this post.
  2. Share your thoughts about the new Battle Pass Season in the comments (for example, you can tell us what you think about the new 3D styles).
That’s it! You’re now taking part in our giveaway and will receive one Community Token after the giveaway ends on June 13, 2023.

NOTE: Any comments that break the discussion rules may be deleted or excluded from the giveaway.
NOTE: We will send the goodies to the account associated with your Steam account.

[h3]Steam Community Shop and Community Tokens: How It Works[/h3]

[expand]
Community Tokens are a special currency that you earn by being an active member of the World of Tanks Steam Community and by participating in various events and activities.

You can spend your Tokens in the Steam Community Shop in-game to select the rewards you need (rather than a predetermined reward, as it used to be).

To find the Steam Community Shop, log in to the game, enter the Depot from your Garage and open the “Homefront Supplies” tab. There, you will find the Steam Community Shop with all available rewards and their cost in Community Tokens.
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Roll Out!

Steel Hunter: Reborn: Prepare for New Levels of Excitement!

Get ready to prove once again that you're the best of the best in our updated battle royale mode, Commanders!

Steel Hunter: Reborn is the latest revamp of the classic Steel Hunter mode you know and love. Running from June 12 through June 26, it features many gameplay experiments designed to make your experience more enjoyable. It’s still an adrenaline-fueled race for survival, but the rules are noticeably simpler. Check it out!

[previewyoutube][/previewyoutube]
Steel Hunter: Reborn is a kind of training ground where familiar mechanics work slightly… differently! At this desert battle royale bootcamp, here’s what you can look forward to:
  • Jumping back into the action if your vehicle is destroyed in the first few minutes of battle
  • Reviving your Platoonmates
  • Fighting Marauders, AI-driven enemies with unique behaviors
  • Playing against opponents close to your battle results in Steel Hunter: Reborn thanks to new matchmaking rules that will take your performance in the mode into account
  • Earning Battle Pass Points and other useful in-game rewards
Get ready for enjoyable gameplay and new levels of excitement, Commanders!

Frontline Is Back for 7 Days!



Commanders!

Frontline, with its massive maps and endless tactical possibilities, will be available for the first time in 2023 from June 5 through June 12. Check out what has changed in Episode 1, and jump into intense 30v30 action on colossal maps split into sectors. Go up in rank and use Combat Reserves and team coordination to destroy (or defend) five large gun turrets!

[previewyoutube]https://youtu.be/y0JQE_aGAiw[/previewyoutube]

[h2]Maps: Fata Morgana Introduced, Kraftwerk Rebalanced[/h2]

Frontline now has a full set of locations: a summer one, Normandie; a winter one, Kraftwerk; and a new desert-themed battleground called Fata Morgana. Its general layout is the same as that of the other two Frontline maps: It’s 3×3 km with three lines, the first two of which are split into 1×1 km sectors to capture or defend, and the undivided third line houses the gun turrets. Still, Fata Morgana offers more opportunities for interaction between lanes. Controlling the island in the river delta can give teams an upper hand in sectors B and C to either side.



Fata Morgana is a sight to see, with a plethora of landscapes and landmarks: sand dunes, rocks, magnificent oases, a canyon, a series of vast traversable caves, the remains of a castle, a village carved into a mountain, an ancient quarry, oil fields with an oil refinery, a large harbor, and a town by the coast that features architecture specific to Northern Africa.

Also, the Kraftwerk map has been rebalanced to even out the teams’ chances of winning, as our analysis of the battle statistics showed that it previously favored the defending side.

[h2]Mechanics: General’s Bonus and Changes to Combat Reserves[/h2]

To make the gameplay in the mode even more engaging and entertaining, the following changes have been made to Combat Reserves basics and rank mechanics:
  • Combat Reserves slots unlock like before—the first one at the start of the battle, and the second and third ones upon reaching the Sergeant and Lieutenant ranks, respectively‚ but now, Combat Reserves are all improved simultaneously—the first time when a player reaches the Captain rank, and the second time when they reach the Major rank.
  • When a player obtains the General rank, they receive a General’s Bonus, which gives a +1.5% boost to the major qualification of every crew member in every vehicle on the team. The General’s Bonus can accumulate up to 10 times, providing a boost of up to +15% to everyone’s major qualification.
There are also some minor tweaks to Combat Reserves that may influence the battle flow and the tactics you employ. Check them out:
  • Once a player activates Field Repair, all modules of their vehicle are instantly repaired. Any damage inflicted to the modules of their vehicle after that (I.e., while Field Repair is still active) will not be repaired. The damage done to the HP pool will still be repaired with every second.
  • Minefield now activates with a 3-second delay so that if it is deployed under a player’s vehicle during a brawl, the player has time to leave the zone of its effect.
FRONTLINE GUIDE

[h2]Progression and Rewards[/h2]

Earning Frontline Experience in Frontline battles gets you through 20 Frontline Tiers. The list of rewards has been expanded and modified. For example, you can obtain a Training Manual and up to four pieces of Experimental Equipment of any of the three existing types (Fire-Control System, Mobility Improvement System, and Survival Improvement Suite). Plus, the type of directives can now be selected.

Let’s go strategize and improvise in the meadows, the snow, and the desert sands, Commanders!

Recon Mission 2023: The Results



Commanders!

Recon Mission 2023 has been a resounding success! Well-known locations with random events introduced to them—Himmelsdorf, Ruinberg, Prokhorovka, and Safe Haven—have drawn a lot of interest from tankers, and the feedback has been overwhelmingly positive. 86.8% of those who filled in the questionnaires enjoyed playing on maps with random events, and 84.9% would like them to become part of Random Battles. This level of support from you empowers us to develop and improve random events further, making them one of the staples of World of Tanks.

All in all, over 13,100,000 battles have been played by more than 521,000 helpful players during the event, and over 107,000 of you found time to share your thoughts in nearly 400,000 questionnaires. Let’s take a look at the heat maps, location by location, comparing versions with and without random events, and then we’ll discuss the key takeaways!

[h2]Himmelsdorf[/h2]
[h3]Before [/h3]


[h3]After[/h3]


The heat map comparison for Himmelsdorf shows that the introduction of a zeppelin crashing down on the mountain makes the situation in the center of the map more dynamic. Players not only use the new passage leading down the mountain slope but also become more active on the street at the mountain’s base. They are also less shy to cross the square.

[h2]Ruinberg[/h2]
[h3]Before [/h3]


[h3]After[/h3]


On Ruinberg, the aerial bombardment that creates large breaches in city blocks prompts tankers to use new passages and lines of fire very actively. If there’s a deadlock in these parts of the map when the bombs fall, it dissolves very quickly due to the sheer number of opportunities for a breakthrough.

[h2]Prokhorovka[/h2]
[h3]Before [/h3]


[h3]After[/h3]


Two bombers crashing down on the bushy “alley” prompt teams to approach and engage each other in that area, instead of waiting for the other side to make their move. The debris from the lone bomber hitting the hill becomes a hotly contested zone in many battles.

[h2]Safe Haven[/h2]
[h3]Before [/h3]


[h3]After[/h3]


The dock rammed by the burning cargo ship and its surroundings are very popular with players on both sides. They try various moves in this area to outsmart their opponents.

[h2]Dynamic Cover[/h2]

Regarding dynamic cover, 74.9% of Recon Mission participants who filled in the questionnaires liked this feature. During Recon Mission 2023, tankers interacted with both types of movable objects extensively and creatively. To give you an idea of how far they have been dragged, there are heat maps of all four locations below. The travels of each individual movable object are marked with a unique color.

[expand]


[/expand]
[h2]Key Takeaways[/h2]

The initial analysis of feedback and data from Recon Mission 2023 helped us refine our vision for random events. When they return as part of Random Battles, the following changes will have been implemented:
  • We intend to ditch red lines as danger zone borders in favor of something that better suits the map environment (e.g., thick smoke). Round markers over the event zones will go, too, and minimap signs will be reworked.
  • The visuals will experience a complete overhaul: All textures, effects, and animations will be upgraded to make random events more spectacular and realistic. Random events will not affect low-end systems adversely, though their overall visual quality will depend on general system performance.
  • Random events will behave more like their name suggests: beginning at a random time after the start of the battle, or sometimes just not occurring at all.
Judging by the data we have gathered, the introduction of random events does not affect map balance significantly. We will continue to monitor map balance in the future, fine-tuning random events or making other adjustments if needed.

[h2]What’s Next[/h2]

We want to thank you all once more for your contribution to our common cause of making World of Tanks even more engaging and entertaining. Expect a further improved, release-grade version of random events in late fall 2023. The exact selection of maps and events will be defined later. Stay tuned and follow the news, Commanders!