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Update 1.18.1 Is Here!

Time to check out Update 1.18.1, Commanders!

This update includes a ton of great features that will boost your game experience and add to the fun. Get ready for the brand-new Onslaught mode, the free Sixth Sense perk for your vehicle crews, modified Personal Reserves, balancing changes to four maps, and more. Dive into the game and check it all out!

[previewyoutube][/previewyoutube]
[h2]Onslaught Mode[/h2]

What if you could play in teams of seven, with everyone rolling out to the battlefield in Researchable and Collectors’ Tier X vehicles? What if you could use upgradable skills based on your vehicle’s role, capture Points of Interest to get extra Tactical Skills, and band together in Super Platoons of seven players? Well, enough what-ifs! Join Onslaught mode to find out for yourself, and enjoy the new rating-based matchmaking. The rewards include “Wing and Claw,” the first-ever progressive 2D style. Find out more about Onslaught in the dedicated article for the new mode.



https://store.steampowered.com/news/app/1407200/view/3398551594417802749
[h2]Free Sixth Sense[/h2]

The Sixth Sense perk is now free for every existing vehicle commander, as well as those you obtain in the future. If any of your crew members already have the perk, all of the XP you invested into Sixth Sense will be refunded. This XP will first be used to completely train their major qualification to 100%, and then on the last skill or perk that was being trained, and finally, on Crew XP that can be spent on a new skill or perk. If you have questions, refer to the dedicated article.



https://store.steampowered.com/news/app/1407200/view/3301726014492689801
[h2]Improved Personal Reserves[/h2]

Personal Reserves have been streamlined. Now, there are just three types of Reserves (one per slot) and two levels of bonuses. Plus, all Personal Reserves will have a duration of 1 hour. This means no more complicated calculations. The modified UI allows you to activate Personal Reserves on the fly, even during battle. Your old Personal Reserves have been converted into the new ones using a conversion rate that works in your favor. Check out the dedicated article for more details.



https://store.steampowered.com/news/app/1407200/view/4649425839616028933
[h2]Map Balance Adjustments[/h2]

We have refreshed four more locations: Malinovka, Sand River, Fisherman’s Bay, and Himmelsdorf. While playing on these maps, you can now enjoy the fresh smell of new tactical opportunities, and more balanced and fair team competition. If you would like to familiarize yourself with all of the changes to the locations mentioned above, see the Common Test article, which features a bunch of “before and after” screenshots.



LEARN MORE

[h2]Coming Soon: Jolly Halloween[/h2]





[h3]Premium Account[/h3]

[h3]Downtime[/h3]



Players with Premium Account will be credited an additional 24 hours of WoT Premium Account time to make up for the update maintenance period.


If you’d like to make any in-game purchases, please wait until the servers are running again.

EU: Servers will be down on 12 October from 2:30 to 8:30 CEST (UTC +2).

NA: Servers will be down on October 11 at 12:30 PT | 2:30 CT | 3:30 ET to 6:00 PT | 8:00 CT | 9:00 ET.

ASIA: Servers will be down on 11 October from 2:00 to 8:00 UTC+8.


[h2]Onward, Commanders![/h2]

With a slew of great new features to try and a couple of interesting events coming soon, we're sure that spirits will be high. Let’s play!

[h3]LIST OF CHANGES[/h3]

The End of the Waffenträger: Legacy

“Where Are You, Papi?”

[h3](An excerpt from the personal diary of Ermelinda Jung)[/h3]
                                                                                                                                                
Finally. Everything is back in its place, just as it was a few days ago. Still, the wind hasn’t yet managed to blow away the already-annoying smell of burnt wires. We returned to the starting point and bought ourselves some time to prepare for another stupid invasion. If there is one, of course. The situation is complicated. On the one hand, we have the Alliance, with its maniacal desire to “solve” a problem that they created themselves. And on the other hand, we have my father, who, with stoic patience, has been forced to respond to their aggression over and over again.

But he wasn't around for this battle, and that couldn’t have been an accident. A person who always plans their moves several steps ahead of the game, like a good chess player, would surely have known about the upcoming attack. Nevertheless, the Alliance couldn't have known that he was away, unless their dogs were somehow involved in it. And given their ridiculous attempt to assault our fortifications once again, I refuse to believe that they are capable of something like this.

But if my father knew they were coming and left me to defend our land, what was it? A test? Why? To make sure he had trained a worthy replacement? I’ve never given him any reason to doubt my skills, and dad would not have left when there was so much work to do. No, no, it can't be. It’s only natural that I fought off the Harriers so elegantly. We’ve been improving our defense systems around the clock, gaining knowledge, building algorithms and developing methods of counteraction. A victory was the only possible outcome. Then again, we had Villanelle against us (I finally learned her name), and as far as I know, she is the only one of these bloated Alliance officers who could ever get my father to talk. Personally. Face to face. So there's no way they could have known he wasn't here.

Thankfully, no one will ever read this diary of mine. I wouldn’t want anyone to find out how inferior my analytical skills are to my technical talent. The odds are definitely on my side. Even if the Harriers do return, it won’t be for a long time. So I have more important things to worry about. My father is still missing. If this was a test, he would have already scolded me for making such a mess (underlined, with a note in the margin: "Convert one of the Sentinel platoons into ARVs") and praised me for my skills.



Where are you? The Alliance (rightly) considers me a force to be reckoned with, but you’re the only one who knows how hard it is for me to be alone. Without your support. Without the "Why are the wrenches scattered all over the garage?" I'm not a warrior, and you never raised me to be one. However, when I look back at the fury that overcame me when I destroyed those attackers invading my... OUR home, I see that there are two completely different people living within me. And I don't know which Ermelinda you would prefer to have on your team.

It has been a long time since I let myself vent like this. And that's because the worst thing a person can do is lose control of a situation. Still, I fear that I have. And it's all because of these demons of doubt that have been attacking me for the past several days.

Focus. Enough distractions. I think I should switch gears and just enjoy the moment. After all, my steel friends are still crushing the Alliance, yet I’ve somehow forgotten to enjoy the nice taste of... revenge? I'll make you proud, Papi, I promise. Just come back soon.

Coffee. I need another mug.

Sixth Sense: A Special Commander Feature

Greetings, Commanders!

When Update 1.18.1 goes live, the Sixth Sense perk will become a special commander feature. This means that it will always be available for all crew commanders in the game, and you will no longer need to train it. We are sure that this change will make battles more enjoyable for all players, especially new ones. Let’s see how it works and what will happen to your newly available perk slot.

[h2]Crew 2.0 Sandbox Test: A Look Back[/h2]

In 2021, we tested Crew 2.0 in Sandbox. From the very beginning of testing, the Sixth Sense perk was made available as a default perk for all crew commanders. We received a huge number of questions, feedback, and comments. Clearly, players were very interested in these major proposed changes. After completing the tests, we took a break and carefully analyzed the statistics and feedback we obtained with your help. It was obvious that Crew 2.0 required further improvements, and its main changes could not be released in this form. However, we decided to first develop the solutions you would find most useful, including the Sixth Sense perk as a special commander feature.

Since then, we have been gradually moving forward, refining and improving some of the ideas shown on the Sandbox server. The Sixth Sense perk will be the first Crew improvements from these ideas introduced to the game. In the future, other changes to the Crew concept will follow. However, we will get into more detail about that at a later date.

[h2]Free Sixth Sense: General Rules and Compensation[/h2]

Sixth Sense will become a special feature for all current and future crew commanders that you recruit, receive, or retrain. It will be available automatically starting from the crew commander’s first battle, regardless of the major qualification level. The mechanics of the Sixth Sense perk will work the same as before.

If any of your commanders already possess the Sixth Sense perk, the XP you spent to train the perk will be fully compensated upon the release of Update 1.18.1, and then automatically re-distributed in the following order of priority:
  1. To reach 100% of your commander’s major qualification (if it was below 100%).
  2. To train the last skill of the commander to 100% (if there was any skill that was not fully trained).
  3. The remaining experience will go to the commander experience pool and can be spent on a new skill/perk of your choice.
Example:

UPDATE 1.18
UPDATE 1.18.1
Major qualification — 100%

Sixth Sense — 100%
Major qualification — 100%

Sixth Sense — special commander feature

New skill/perk of your choice — 100%

If the Sixth Sense perk has not been trained to 100%, then the experience spent on it will go towards reaching 100% of your commander's major qualification. The remaining XP will go back to the commander experience pool, so you can select and start training a new skill/perk of your choice. This new skill/perk will automatically be upgraded to the same level as the original Sixth Sense perk (e.g., 70% for 70%).

Example:

UPDATE 1.18
UPDATE 1.18.1
Major qualification — 90%

Sixth Sense — 70%
Major qualification — 100%

Sixth Sense — special commander feature

New skill/perk of your choice — 41%*
*Training the first perk from 0% to 70% requires 51,172 XP. To reach 100% of your commander’s major qualification with 90%, you need 39,153 XP. The remaining 12,019 XP is only enough for 41% of the new skill/perk.

After the release of Update 1.18.1, the Increased Focus directive will no longer be available for purchase. Already purchased/received directives of this type will remain in your Depot, and you can continue to use them to strengthen the effect of the Sixth Sense feature until they are all used up.

[h2]Interface Improvements[/h2]

We have also slightly redesigned the crew interface, making it clearer and easier to navigate. Special commander features and zero skills/perks will now be displayed separately. In the screenshots below, you will find these changes.









[h2]Sixth Sense as a Zero Perk[/h2]

If your commander possesses Sixth Sense as the zero perk, you will be able to choose any of the 4 basic perks and skills (Repair, Firefighting, Concealment, Brothers in Arms), or any of the major qualification perks in its place as a zero perk (this rule also applies to each crew member who possessed Sixth Sense).

If Sixth Sense was a zero perk and you managed to train some other perks, you can still make them the new zero perk.

Example:

You have trained 5 perks, including Sound Detection. You will now be able to set Sound Detection as the zero perk. This perk will no longer be on your list of trained perks, and the XP you spent to train it will be compensated and automatically re-distributed in the same order as the fully trained Sixth Sense perk.

UPDATE 1.18
UPDATE 1.18.1
Sound Detection — 40%

Sixth Sense — zero perk

Major qualification — 100%

Brothers in Arms— 100%

Firefighting — 100%
Sound Detection — zero perk

Sixth Sense — special commander feature

Major qualification — 100%

Brothers in Arms — 100%

Firefighting — 100%

New skill/perk of your choice — 40%

Instead of the Sixth Sense zero perk, you can choose any basic skill/perk (Repair, Firefighting, Concealment, Brothers in Arms), or any skill/perk from your crew member's major qualification. For example, for the Commander (other than the basic skills/perks), you can choose from:
  1. Jack of All Trades
  2. Mentor
  3. Recon
  4. Eagle Eye
Accordingly, if you retrain your Commander to Loader, you’ll be able to choose from:
  1. Safe Stowage
  2. Intuition
  3. Adrenaline Rush
Remember, you can only choose a new zero perk once and you won’t be able to change it later.
Roll out and stay tuned, Commanders!

Follow Us and We’ll Boost Your Progress!

Thanks to everyone who has already subscribed to follow our news. Today, we will reward current subscribers and give everyone who hasn't subscribed yet one more great reason to do so.



We’ll start sending out the rewards today for those who are already subscribed and new subscribers will receive theirs a few days after the end of the event.


       
Please note that we will send the goodies to the account that’s associated with your Steam one!

PeacefulSoldier, WoT Steam Community Manager
       
[h2]Rewards [/h2]
  • x2 Additional Credits per Battle +50% to credits earned in battle for 1 hour
  • x2 Battle Reserves +100% bonus to Combat XP for 1 hour
  • x1 Crew Reserves +300% bonus to Crew XP for 1 hour

[h2]How do I subscribe? [/h2]

       
It's really simple: you just need to click the "Follow" button!

PeacefulSoldier, WoT Steam Community Manager
  • You can do that either on the Store page
  • or the Community hub


Follow us and boost your progress!

Community Giveaway: Get a Harriers' Starter!

Commanders!

“The Waffenträger: Legacy” event goes on and the powerful steel beast Blitzträger auf E 110 roams the battlefields in its full ominous glory! This enormous machine is led by Max von Krieger’s daughter Ermelinda, ready to blast to pieces anything that stands in her way. However, Harriers are not afraid of the monstrous creation of von Krieger family. Quite the contrary, they are eager to hunt it down, utilizing their teamwork as well as their arsenal of modified vehicles with special abilities.

This event gives you a chance to get your hands on many useful rewards, but there can always be more. So, we invite you to participate in our special Community event and win a guaranteed prize!

[h3]How to participate: [/h3]

  1. Click here.
  2. Click the Like button.
  3. Leave a comment.
Simple as that! Now you’re taking part in our giveaway.

NOTE: Any comments that break the discussion rules may be deleted or excluded.

[h3] The prize: [/h3]



NOTE: We will send the goodies to the account that’s associated with your Steam one.

Enjoy the event, Commanders!