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American Yoh Tanks Are Here!

Five brand-new American Yoh tanks are making their Tech Tree debut in World of Tanks, Commanders!

Several months ago, we announced a new line of American heavy tanks featuring the reserve track mechanic. This line generated a lot of interest, especially with regard to the tanks' unusual appearance and gameplay. The M-IV-Y, the Premium representative of the new branch, was also made available in the Holiday Ops 2022 event.

With this unique new mechanic, it took a long time to refine the Yoh vehicles and balance their characteristics. Now, we’re ready to add this entire American heavy tank branch to the game on January 26, 2022. But before we take a closer look at the lineup, let’s start off with a brief historical background.

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[h2]Yoh Tanks: An Outstanding Unreleased Project[/h2]

In the 1950s, the American H.L. Yoh Company, named after its founder, American industrialist Harold L. Yoh, started developing tank concepts with unusual configurations. They inherited some of the classic features of the American tank building school, but each concept had rather non-standard shapes. One of the main features of these brand-new vehicles was a reserve track that could be used if the main one was destroyed.

We found these ideas very interesting, so we decided to accurately recreate these outstanding machines in our game. Although the Yoh tanks have never historically been embodied in metal, you can now experience the heat of battle in them, albeit virtually!

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The parameters displayed are valid for the vehicle with each crew member trained to 100% major qualification level. Some vehicle characteristics can be further improved with the Commander's bonus to major qualification level, crew perks, and skills, as well as special in-game items.

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[h2]The Pawlack Tank[/h2]

Researching the new Yoh sub-branch will follow on from the T1 Heavy Tank with the Pawlack Tank.



This is a transitional Tier VI vehicle that plays differently from other mid-tier American heavy tanks (such as the T1 Heavy Tank or the M6). On the other hand, the Pawlack Tank is also not quite like medium tanks and is more akin to the classic vehicles of a higher tier of American tank building. It’s kind of a mix between a heavy and a medium tank, with good dynamics and great gun handling.



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The Pawlack Tank is smaller than other mid-tier American vehicles but is better armored and has more impressive firepower. In close-range battles, it will feel confident enough, and will also be able to support allies in flanking attacks. It may be a little difficult to get used to its gameplay after the T1 Heavy Tank, but if you spend some time taming this unusual predator, it will be much easier for you to adapt to the rest of the Yoh tanks.

[h2]The M-II-Y[/h2]

The M-II-Y is the first vehicle in the branch featuring the new reserve track mechanic (more about this later). Like its predecessors, this is a hybrid of heavy and medium tanks with good mobility and excellent armor. You should also remember that it has a rather big commander's cupola, which is the weak spot of this tank.



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The M-II-Y is equipped with a gun with average characteristics but features good armor penetration values. Plus, starting at this tier, all Yoh tanks receive excellent gun depression and elevation angles. This is one of their key features, which shapes the gameplay of the entire branch.

[h2]The M-III-Y[/h2]

All the main advantages of its predecessors continue to improve. The M-III-Y features an even stronger turret and hull armor, so it’s enough to withstand direct hits from vehicles of the same tier or lower. The commander's cupola is noticeably smaller, and –10 degrees of gun depression will be very useful when taking advantage of the terrain. Its mobility is also high, so you can easily change flanks and directions.



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In addition, the M-III-Y has another cool feature: two guns to choose from. If you prefer to support your allies from a distance, then mount the 90 mm gun—accurate, fast-firing, and with good penetration values. If you are more into frontline battles, then you should choose the 105 mm gun. It is slightly less accurate and has a lower rate of fire, but it features higher alpha damage.

[h2]The M-VI-Y[/h2]

This tank inherited its general gameplay concept from its combat brothers but acquired an extraordinary appearance. The M-VI-Y features a well-armored oscillating and elongated turret that can easily ricochet enemy shells. Gun depression and elevation angles are also great, and the solid hull armoring allows it to brawl decently at the front line.



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The M-VI-Y is also armed with two top guns to choose from, only in higher calibers. The 105 mm gun has good accuracy and DPM, while the 120 mm gun is less accurate but features higher alpha damage. It’s almost a top-tier vehicle, but the real ace from the Yoh deck is awaiting you at Tier X!

[h2]The M-V-Y[/h2]

Besides all the above-mentioned gameplay features and the reserve track mechanics, this crowning vehicle of the entire branch has more to offer than just its unique appearance. Its narrow, elongated turret is designed to deflect shells like ping-pong balls. It will be very hard to hit such a narrow turret, even from medium range. The commander's cupola is small, so if you perform your best when brawling and raise the gun up after firing a shot, it will be difficult for your opponents to aim and even harder for them to hit it.



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The parameters displayed are valid for the vehicle with each crew member trained to 100% major qualification level. Some vehicle characteristics can be further improved with the Commander's bonus to major qualification level, crew perks, and skills, as well as special in-game items.


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The M-V-Y also has two guns in its arsenal to choose from. The fast-firing 105 mm gun with high elevation and depression angles has good accuracy and is perfect for taking advantage of terrain irregularities. Standard rounds are APCR with excellent penetration and velocity so they can easily hit even fast opponents.

The 120 mm gun features higher alpha damage and acceptable accuracy. It fires AP shells with high velocity as standard rounds. This gun is the choice of those who want to fire effectively at both close and medium ranges.

[h2]The Reserve Track Mechanic: Movement Is Survival![/h2]

Starting from Tier VII, the main feature of Yoh tanks is the unique reserve track mechanic, which works as follows:

When the main track is knocked down, the tank will continue to move, thanks to the reserve track—but its speed will be reduced. If you lose another track, its speed will be reduced further. But the tank will still be able to turn and move forward and backward.

EXAMPLE

The M-V-Y travels at a maximum speed of 40 km/h. If you hit the front roller and knock down the main track, the tank will slow down by 40%. If both main tracks are hit, its speed will drop by 65% of its maximum speed, but it can still move forward/backward or turn the hull to block damage.

To immobilize the vehicle completely, you need to destroy at least one reserve track in addition to the main one. In this case, the tank will come to a stop and wait for repair.

Repairing the tracks also has nuances. The reserve track is repaired first, and its repair takes about 25% less time than the main one. For example, the main tracks repair in 6.9 seconds, the reserve one in 5.3 seconds (assuming the Repair skill is trained to 100%). When the reserve track is repaired, you can already start moving.

As soon as the reserve track is repaired, the repair of the main track begins. But if your speed is more than 5 km/h, the main track will take longer to repair.

You always need to consider whether you have time to fully restore the mobility of the vehicle. For example, if there is cover nearby, try to get to it to repair the rest without the risk of taking more damage. If you are in an open area, it is better to use a Large or Small Repair Kit that will repair all tracks at once.

[h2]Gameplay Tips[/h2]

To make it easier for you to master these American heavies with a new mechanic, we've prepared some useful tips that will allow you to play more effectively.

There are several ways to completely immobilize a Yoh tank:
  1. If an HE shell hits a tank or lands nearby, small pieces of spall can damage both tracks at once.
  2. You can also immobilize the Yoh tank with one precise shot. Shooting at the sprocket is effective from the side of the tank, while shooting at the idler is effective from the front (if you want to damage both tracks). In both cases, the shell must be powerful enough to damage two tracks at once (e.g., a high damage/caliber shell).


A reserve track is not a reason to discard the Repair Kit from your loadout. If a critical situation develops in battle, then it is better to use consumables.

Try installing Improved Hardening on the Yoh tank. It increases the durability of both the main and reserve tracks, which makes it much more difficult to knock them down with a single shot.

American Yoh tanks are unique and very practical at the same time. They have the classic gameplay of heavy tanks with armored turrets, excellent gun depression and elevation angles, and good mobility for heavies. But they also feature a unique mechanic, so they allow you to look at the classic heavy tank gameplay from a different perspective.

Roll out now in the Yoh tanks—we’re sure that they will bring you plenty of enjoyable moments on the battlefield!

Follow Us and We’ll Boost Your Progress!

Thanks to everyone who has already subscribed to follow our news. Today, we will reward current subscribers and give everyone who hasn't subscribed yet one more great reason to do so.



We’ll start sending out the rewards today for those who are already subscribed and new subscribers will receive theirs a few days after the end of the event.

NOTE: We will send the goodies to the account that’s associated with your Steam one.

[h2]Rewards [/h2]
  • x2 Additional Credits per Battle +50% to credits earned in battle for 1 hour
  • x2 Battle Reserves +100% bonus to Combat XP for 1 hour
  • x1 Crew Reserves +300% bonus to Crew XP for 1 hour


[h2]How do I subscribe? [/h2]
Click the "Follow" button
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Follow us and boost your progress!

Steam Points Shop: Customize Your Steam Profile with World of Tanks Content!

Commanders!

As our game continues its journey on Steam, we’ve been adding various Steam features for you to enjoy. This time we’re happy to present new content for the World of Tanks Steam Points Shop: animated avatars, avatar frames, and profile backgrounds to make your Steam profile look like that of a true tanker!

If you’re unfamiliar with the Steam Points mechanics, don’t worry. We’ll give you a quick overview of this feature.

[h3]You can get Steam Points in two ways:[/h3]
  • By shopping on Steam: every $1.00 you spend on any game, DLC, hardware, application, soundtrack, or in-game items gives you 100 Steam Points
  • By receiving awards from the Community: if your Steam activity (e.g. reviews, comments, screenshots, videos, guides, or Workshop items) gets awarded by other Steam users, you will receive a certain amount of Steam Points for each award
[h3]You can spend Steam Points in the following ways:[/h3]
  • By awarding another member of the Steam Community
  • By purchasing items in the Steam Points Shop to customize your Steam presence: you can choose from a variety of emoticons, profile backgrounds, avatars, frames, and many other items
Also, keep in mind that Steam Points don’t expire, and the Points Shop is always available for you to visit and grab something that caught your eye. If you still have questions and need more details, you can check this page for more information.

All in all, the Points Shop is a great feature that allows you to customize your Steam profile as you like and enjoy special-themed content connected with your favorite game. And that’s why we’re excited to tell you that World of Tanks now also has its own items in the Points Shop, with 3 profile backgrounds, 3 avatar frames, and 4 avatars (all of which are animated!). These items will help you decorate your profile in true tanker fashion. Here are a few examples of how this might look:





Of course, those are merely suggestions. You’re free to mix them up however you like. Our Art Team has done an excellent job in delivering these beautiful elements, so they’ll look cool on your profile no matter how you combine them. Feel free to experiment and share your results in the comments!

You can find the “Points Shop” button right next to the “Community Hub” button on the main page of the game in your Library.



Check out these great items, customize your Steam profile, and roll out!

Changes to the Referral Program in Season 9

Greetings, Commanders!

Season 8 of the Referral Program is drawing to a close, so hurry up and take advantage of your free slots for Recruits if you haven’t used them yet!

Season 8 of the Referral Program ends on January 26, 2022 and starting with Season 9, which launches on the same day, new pools of Premium vehicles will be available for Commanders and their Recruits. We also reworked the Recruit progression in the Referral Campaign, rebalanced solo mission #2, and improved several interfaces. We’re making these changes to make it harder to abuse the system while still keeping it interesting for legitimate Recruits and Commanders. Let’s dig into the details!

[h2]Reward Pool for Commanders and Recruits[/h2]
Starting with Season 9, there will be a fixed roster of five Premium tanks for Commanders and five for Recruits. You can redeem any vehicle of your choice from those available. These vehicle pools below will remain unchanged for future Seasons of the Referral Program.



As always, you can choose to be compensated for the value of the tanks in credits instead.



[h2]Recruit Progression Rework[/h2]
We also reworked the Recruit progression system. To earn Referral Points and complete the Referral Campaign, Recruits need to play in vehicles of certain tiers at each stage. The further you progress in the Campaign, the higher the required vehicle tier.



You can check which vehicle tiers can be used to complete each stage on the Recruit and Commander progression screens.

At the end of Season 8, all your open Referral Contracts will be automatically transferred to Season 9, and your progress will be saved.
[h2]Changes to Combat Bonuses[/h2]
Regardless of whether the Recruit plays alone or in a Platoon with their Commander, the Recruit will receive a bonus to credits and XP at the end of the battle only if they play in a vehicle of a tier that matches the current referral stage. The bonuses the Recruit will receive are as follows:

When playing alone, there is a bonus of +50% to Combat XP and credits.
When playing in a Platoon with your Commander, the Recruit will receive 100% more Combat XP and credits.
The Commander will get the bonus when playing in a Platoon (+50% to Combat XP and credits) only if at least one of their Recruits in this Platoon receives their bonus.

Together with the Recruit progression rework, these changes will deter those who seek to abuse the Referral Program, while also rewarding responsible Commanders.

[h2]Mission Rebalancing and Interface Improvements[/h2]
We also rebalanced the conditions of solo mission #2:

OLD CONDITIONS
The total damage caused by the player and damage caused with the player's help must be higher than the number of hit points of their vehicle.

NEW CONDITIONS
The total damage caused by the player and damage caused with the player's help must be higher than the number of hit points of their vehicle when playing in a heavy tank, medium tank, light tank, or tank destroyer, and it must be 3 times the number when playing in an SPG.

The reward for completing this mission remains the same.

We also improved several interfaces to make them more informative. For example, you can now check your progress in the Referral Campaign and find out how many Referral Points from the daily limit you can still earn.



[h2]Using Rental Vehicles[/h2]
From Season 9 onwards, Recruits won’t be able to earn Referral Points or receive all the bonuses the Referral Program offers when playing in rental vehicles.

Head into battle with your Recruits and earn Premium vehicles and other rewards, Commanders!

[COMPLETED] Under the Hammer!

Place your bids, Commanders!

From January 14–19, you will have a chance to receive very rare vehicles for gold or Free Experience. For this, you’ll need to make a bid at a special auction and win.

Over a period of five days, the auction will sell several exclusive vehicles—and they can all be yours!

[h3]Under the Hammer![/h3]
January 14 at 10:00 CET (UTC+1) – January 19 at 10:00 CET (UTC+1)

[expand][h2]How It Works[/h2]
1. From January 14 through January 19, visit the new Under the Hammer! section in the in-game Store, or take a look at the pop-up in the lower-right corner in the Garage.



2. Every day at 10:00 CET, a new lot will be displayed there. You will see how many items are available, as well as the lot's starting price in gold or Free Experience.
Remember: If the cost is specified in gold, Free Experience is not accepted, and vice versa.

3. Make a bid that you are ready to pay. This amount will be deducted from your account.

4. Only one lot will be available for Free Experience during the auction. If an item is sold for Free Experience, you will see a competitive bid when the number of bids on it exceeds the number of items. What is it? As many highest bids are accepted as there are available items: the one in the middle of this list is the competitive one. If you make a competitive bid (or even outbid it), you can count on winning the auction.

The competitive bid is dynamic and is updated every 10 minutes. The last update is 10 minutes before the end of the auction. Along with the competitive bid, you will also see the total number of participants applying for the vehicle.

5. Bids are accepted until 06:00 CET of the next day after the announcement of the lot. Until that time, you can change your bid as many times as you like—you can even cancel it. If you cancel a bid, the gold/XP will be returned to your account. Bids will be returned and lots will be credited to the auction winners within four hours after the end of accepting bids.

6. The number of winning bids is determined by the number of available items. If the number of highest bids exceeds the number of remaining vehicles, the earliest bids will be given priority among others of the same value.

EXAMPLE
If the auction participants made 1,000 identical winning bids and only 300 vehicles are available, the earliest 300 bids will win.

7. The winners receive their goods. The rest of the auction participants receive their bids back in full.

8. Vehicles won in the auction are non-refundable.[/expand]


Place your bids and get rare vehicles, Commanders!