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Apply Tags, Get a Day of Premium Account

Commanders!

Do you think a "Collectathon" tag is right for WoT? Are visual components, such as “Historical” or “Realistic” important to you? Maybe you like the tank driving experience or contests with worthy rivals? Tell us more by adding the tags you think are suitable for World of Tanks, and we'll grant you one day of WoT Premium Account!




  1. Go to the Store page
  2. Find "Popular user-defined tags for this product" section on the right-hand side of the Store page and click on "+".
  3. Select from existing tags (by clicking the "+" symbol next to the tag) or create your own.
  4. Share your tags in the comments under this post.






NOTE! During this event, the 1 day of WoT Premium Account will only be granted once, regardless of the number of tags suggested/added. Please allow for a few days for the Premium Account to be granted to your account.

Make tag suggestions, add them and get free Premium Account. Sounds like a good deal to us!




Free Summer DLC

Summer is in its prime, rich in free time.

We have days of Premium Account, some Credits, and one free Garage Slot for everyone. Claim it all with a single click!



[h3]A little bit more information about how these goodies can be useful for you: [/h3]
1x Garage slot
  • A place for a new vehicle in your collection.
150,000 Credits
  • Credits are the main in-game currency. You can spend Credits on new modules, equipment, and vehicles. Credits are also used to repair vehicles after battle, to purchase crew directives, and to resupply ammunition and consumables.
3 Days of World of Tanks Premium Account that provides:
  • A +50% bonus to Combat Experience, Crew Experience, and Credits in every battle.
  • An additional x3 multiplier to experience earned in a victorious Random Battle of your choice, that can be applied up to 5 times a day.
  • An extra bonus of up to 750,000 Credits within 7 days. Also, a 10% bonus to Credits earned goes to a special vault.
  • Three simple missions offering nice rewards.
  • Being able to exclude up to two maps (instead of one).
  • A 15% Credit bonus when playing in a Platoon. Also, Platoon members without the Premium Account receive a 10% bonus.


https://store.steampowered.com/app/1694280/World_of_Tanks__Free_Starter_Pack/

Accept the gift and have even more fun when playing!

Steam Trading Cards, Badges, Emoticons, and Backgrounds Are Here!

Commanders!
Today we are adding 12 rare and precious trading cards and 6 badges for World of Tanks. There are also 3 backgrounds to adorn your profile with, and 5 emoticons to help you express yourself.

[h2]Trading Cards[/h2]
11 cards represent 11 nations from the game and the last one symbolizes love of World of Tanks. Each of the 11 tanks shown on the cards is a Tier X vehicle, the apex of its research branch. Before putting a tank like these into your Garage, you need to go through hundreds of battles on Tier I to IX vehicles.
This long journey is a big part of World of Tanks gameplay. You learn the basics throughout Tiers I to IV, find your favorite vehicles on Tiers V to VII, and refine your playstyle on Tiers VIII to X.

Play World of Tanks and have some Tier X tanks in the game and on the Steam cards!

[h3]Let's take a look at some of the cards.[/h3]



[h2]How to get some cards?[/h2]
For all F2P games on Steam each $9 spent grant one card drop, but it's just a bonus; don't forget you can also craft booster packs using gems, which is cheaper. For turning a pack of cards into a game badge, you'll receive random rewards from a set of game-related items—unique emoticons and backgrounds. If you want a specific item only, you can trade or buy it on the market directly.
NOTE: If you've spent some funds in World of Tanks on Steam, check the inventory notifications—there already might be some cards waiting for you!

[h2]What else can I do with cards?[/h2]
After receiving one of the trading cards, you can see the full image and use it as a wallpaper.
You can always sell them over to the connoisseurs at the Steam Market.

[h3]More info on:[/h3]
 Steam Trading Cards 
 Steam Trading Cards FAQ 
 Community Market 
Steam trading, trade offers and recommended trading practices.

Expand your collection of cards! Collect them all!

Coming Along With the 1.14 Update: The Safe Haven Map

Commanders!

Update 1.14 will introduce the Safe Haven map to World of Tanks. This location, set in Japan during a period of immense economic growth, features novelties related both to gameplay (which may become “double-decked” in one spot) and to visual design. Let’s take a closer look at Safe Haven!



[previewyoutube][/previewyoutube]

[h2]Look and Feel[/h2]
Basking in the warm sunlight of a summer morning, Safe Haven features many elements that knowledgeable players will easily recognize as Japanese. While there’s no direct real-world prototype for the location, its topography is based on the Chūgoku region in southwestern Honshu—specifically on the area adjacent to the Seto Inland Sea. The area is visibly populated, with countless patches of cultivated land, a fishing village beyond the playable area, and a landmark site atop a hill as an embodiment of the spirit of the entire location. The site is indestructible and cannot be accessed by players.


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The modern age is represented on the map by the massive structures of the seaport. The vast complex, featuring two covered drydocks and coastal defense bunkers, used to be a navy facility. It’s now demilitarized, with two large barges moored in long deep-water quays, ready to be loaded with goods. A tall crane of a traditionally Japanese design towers over the area, ready to perform the task. Another iconic Japanese industrial-age structure is the truss bridge in the hills.

Smaller unique features designed specifically for Safe Haven include cars, road markings in Japanese, and traditional houses in the old village on the coast beyond the playable area. Alas, there’s no perfect harmony between the old and the new here, as the commercial port infrastructure is encroaching upon this peaceful idyll.

[h2]Gameplay[/h2]
Safe Haven is a spacious map (1,000x1,000 meters) that is available only for Standard Battles in Tier IV–X vehicles. Gameplay-wise, the location can be divided into two large zones. The concrete-clad harbor suits well-armored heavies and assault TDs, offering them good (and, in some places, nearly complete) protection from artillery fire, plus a number of chokepoints to brawl for. The low hills farther inland form a large and picturesque green area which favors faster and less-armored vehicles. Ambush TDs and SPGs will also find some cozy positions here.


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[h2]Music[/h2]
The soundtrack to the Safe Haven map is the result of collaboration between the World of Tanks audio team and Akira Yamaoka, renowned composer of Silent Hill fame. The interesting twist is that Mr. Yamaoka had delivered a tanks-themed, Japan-flavored suite well before the map took its shape. Therefore, one could say that the spirit of the location was born and, for a time, existed in a purely musical form (like in many a creation myth), only to later unfold completely into a place where you can show your battle prowess against a beautiful backdrop.

Gather your strength, Commanders, and get ready to roll out on a new battlefield!

Improved Field Modification: Second Common Test of Update 1.14

Greetings, Commanders!
After completing the Sandbox server test of Field Modification, we thoroughly analyzed all feedback and data we had obtained. Following the test results, we improved certain aspects of Field Modification that had been widely discussed during the Sandbox testing.

In the second Common Test of Update 1.14, we’ll offer you the newest version of Field Modification.



[h2]Field Modification: A Feature to Tweak Your Favorite Tanks[/h2]
Let's take a quick look at the core mechanics of Field Modification and how they can benefit your favorite vehicles.

Field Modification is available for all Tier VI–X vehicles (including Collectors', special, and Premium vehicles but excluding rentals and vehicles from various special game modes, such as Steel Hunter or Mirny-13). In a nutshell, Field Modification is a set of tools for fine-tuning specific technical characteristics of your tanks, which will become available once they acquire Elite status.

Field Modification consists of three types of modifications that players can make to a vehicle's technical parameters or setup:
  • Standard. These are unlocked using Combat or Free XP when the Field Modification level is increased. Standard Modifications provide a small boost to one characteristic, depending on the vehicle combat role.
  • Dual. These are purchased using credits and allow your vehicle's characteristics to be redistributed so that it becomes more effective in one aspect at the cost of another.
  • Special. The first two of these are available for Tier VI and VII vehicles, and the third for Tier VIII–X vehicles. The first Special Modification enables the Essentials Loadout, an alternative set of shells and consumables. The second Special Modification provides you with the Auxiliary Loadout, an alternative set of equipment and directives. The third Special Modification allows you to assign a category to a second equipment slot.

Together, these modifications form the Modification Tree. Upon researching and purchasing modifications, you'll improve your vehicles by slightly increasing their technical characteristics to suit your needs.

Modifications affect vehicle parameters and thus the balance of the game in general. As a result, there may be some changes to numerical values in modifications in the future if we see that they are needed to maintain optimal vehicle balance.

When making decisions about Dual Modifications, pay attention to the values of specific vehicle parameters that change in the Field Modification window rather than the rating and fluctuations of the performance scale in the Garage.



If a Personal Mission requires your vehicle to have a specific piece of equipment or directive, those should be placed into the Main Configuration.

All Tier VI–X vehicles with access to Field Modification receive a special parameter: role. There is a total of 15 roles, like Assault Heavy Tank, Breakthrough Heavy Tank, and Versatile Medium Tank, to name a few. The Modification Tree is created for each vehicle with regard to its specific combat role, so the technical adjustments that vehicles of different roles receive from modifications may vary, even if they are of the same tank role.

Field Modification is designed to help you discover new facets of your gameplay and take a fresh look at the strengths of your favorite vehicles. It should not be considered a compulsory addition to the main Tech Tree, but it will make playing some of your tanks even more special and enjoyable.

[h2]Field Modification: Balance Improvements[/h2]
Results from the Sandbox survey show us that most of you liked the general concept of Field Modification and were positive about adding this functionality to the game. You generally appreciated the opportunity to fine-tune your favorite vehicles to your personal playstyle, so the core mechanics of Field Modification remain unchanged.

However, some of you had questions about higher bonuses from Standard Modifications for Tier IX and X vehicles and perceived unbalanced choices in some Dual Modifications. There were also some other concerns about improvements to parameters, which were considered excessive for certain vehicles, such as SPGs or wheeled vehicles.

We have carefully examined all these issues and made the necessary balance improvements. Now, Field Modification has a more balanced and consistent progression system for all vehicles. Individual tanks no longer see their performance fall below acceptable levels, regardless of what role they play in battle.

With your feedback, we adjusted the following Dual Modifications and the parameters they affect:

[h3]Light Tanks[/h3]
  • All roles: reduced effects in the 3rd Dual Modification
  • Wheeled light tanks: reduced effects in the 5th Dual Modification
  • Versatile light tanks: reduced effects in both the 4th and 5th Dual Modifications

[h3]Tank Destroyers[/h3]
  • All roles: reduced effects in the 3rd Dual Modification
  • Support tank destroyers: increased HP in both the 4th and 5th Dual Modifications
  • Sniper tank destroyers: slightly reduced effects in the 5th Dual Modification
  • Versatile tank destroyers: reduced effects in the 5th Dual Modification
  • Assault tank destroyers: reduced effects in the 5th Dual Modification

[h3]SPGs[/h3]
  • Slightly reduced effects in both the 1st and 5th Dual Modifications
  • Changed the standard concealment bonus for both the 1st and 3rd Dual Modifications

[h3]Medium Tanks[/h3]
  • All roles: reduced the chassis and turret traverse bonus in the 1st Dual Modification, removed turret stabilization from the 2nd Dual Modification, and reduced the repair speed bonus in the 3rd Dual Modification
  • Sniper medium tanks: reduced effects in the 5th Dual Modification
  • Versatile medium tanks: slightly reduced effects in both the 4th and 5th Dual Modifications
  • Assault medium tanks: slightly reduced effects in the 4th Dual Modification; added turret stabilization and increased the view range bonus in the 5th Dual Modification

[h3]Heavy Tanks[/h3]
  • All roles: changed the composition of both the 1st and 3rd Dual Modifications by removing excessive mobility
  • Support heavy tanks: changed the composition of both the 4th and 5th Dual Modifications—removed turret stabilization in the 4th Dual Modification and improved aiming time in the 5th Dual Modification
  • Breakthrough heavy tanks: reduced the stabilization bonus in the 5th Dual Modification
  • Versatile heavy tanks: removed forward speed in the 4th Dual Modification; removed turret stabilization and reduced the resistance bonus to HE shells in the 5th Dual Modification
  • Assault heavy tanks: reduced the resistance bonus to HE shells in the 4th Dual Modification and reduced the repair speed bonus in the 5th Dual Modification


[h3]Adjusted Dual Modifications[/h3]
We also reduced the bonuses of all vehicle combat roles at Levels VII and VIII of Field Modification.

Lastly, we listened to your concerns about the costs of increasing Field Modification Levels and purchasing Dual Modifications across various vehicle tiers. Now, depending on the vehicle tier, costs will be different, with the lowest ones for Tier VI tanks.

Vehicle Tier
XP Required
Cost in Credits
Cost of Changing the Category of the Second Equipment Slot in Credits
VI
3500
10000
10000
VII
7000
25000
25000
VIII
11500
50000
50000
IX
20000
100000
100000
X
28000
150000
150000


[h2]Comparison Window Improvement[/h2]
Another very important change to Field Modification is the improved comparison window, which will now support the following functionality: You can add several vehicles (or multiple different configurations of the same vehicle) for comparison and, by entering advanced settings, apply various modifications that include all possible changes to characteristics. This option will help you understand how to best fine-tune your favorite tanks and which modifications best suit your needs and individual playstyle.



See you on the battlefield!