1. World of Tanks
  2. News

World of Tanks News

Summer Sales Are Here Again!

Commanders!

We hope you’re enjoying everything summer has to offer, from warm sunny weather to lots of outdoor activities. We would like to make the season even more enjoyable for you with something cool and tasty. Like ice cream, but better! Because the only things melting during the Summer Sales from July 14 through July 23 are the gold prices for cool Premium vehicles.

[previewyoutube][/previewyoutube]

[h2]The Rules[/h2]
In case you don’t know the Summer Sales rules already, you will receive one offer per day, available for 24 hours, with another surprise to arrive the next morning (at 08:00 CEST (UTC+2), to be precise). Most of the daily offers will be available in the in-game Store. Also, every day starting from July 13, there will be a mission available for everyone, allowing you to earn even more valuables!



[h2]Offer of the Day[/h2]
Visit the Summer Sales every day to see a brand-new daily offer!

[h3]There are multiple ways to check on what’s happening in the Summer Sales:[/h3]
  • When you enter the game for the first time each day, you will see the daily offer.
  • You can also visit the in-game Store and click on the interactive banner in the Specials tab.
  • Clicking on the calendar stand in your Garage will also take you to the Summer Sales.


[h2]Mission of the Day[/h2]
Checking the offer of the day in the game client is essential because that’s where you can pick up the mission of the day. Click the “Mission of the day” button to accept it, and then complete the mission to obtain a nice helping of in-game goodies. These will help you wreck more of those newly bought, mint-condition tanks other players are cruising around the battlefield in.

Please note that missions of the day can only be accepted in the pop-up window when you enter the game for the first time each day, or via the calendar stand in your Garage at any time.

[h2]About That Extra Topping[/h2]
Most of the Summer Sales offers of the day will feature a Premium vehicle with a 100% crew, a Garage slot, and x5 XP missions.

[h2]Compensation[/h2]
Purchasing a bundle that contains a vehicle you already own, grants you compensation:

When purchasing a bundle in the game:
  • Garage slot
  • Combat mission
  • The equivalent value of the vehicle in gold.


Make sure to check on the offers each day so that you don’t miss out on the tank of your midsummer night’s dream, Commanders!

Follow Us and We’ll Boost Your Progress!

Thanks to everyone who has already subscribed to follow our news. Today, we will reward current subscribers and give everyone who hasn't subscribed yet one more great reason to do so.



We’ll start sending out the rewards today for those who are already subscribed and new subscribers will receive theirs a few days after the end of the event.
NOTE: We will send the goodies to the account that’s associated with your Steam one.

[h2]Rewards [/h2]
  • x2 Additional Credits per Battle +50% to credits earned in battle for 1 hour
  • x2 Battle Reserves +100% bonus to Combat XP for 1 hour
  • x1 Crew Reserves +300% bonus to Crew XP for 1 hour


[h2]How do I subscribe? [/h2]
Click the "Follow" button
  • either on the Store page


  • or the Community hub


Follow us and boost your progress!

Recon Mission: Explore New Maps and Earn Rewards!

Greetings, Commanders!

Exploring new maps is always very exciting. Fresh locations allow you to take a different look at the gameplay of various vehicles and experience battles in the most unusual corners of the world. But creating new maps for World of Tanks is a long and complex process, and we need your help to make them as good as they can be.

Update 1.13 will introduce a new mode to World of Tanks—Recon Mission. This experimental mode will be launched in separate Episodes, with the first Episode kicking off on July 5. Recon Mission will become an open collaboration platform where we’ll work together with you to improve and refine new maps that may be added to Random Battles in the future. Let’s see how it works.

[previewyoutube]VIDEO [/previewyoutube]

[h3]Recon Mission Episode 1 [/h3]
[h3]July 5, 11:00 UTC through July 15, 23:59 UTC [/h3]

[h2]3 Episodes, 9 New Maps [/h2]

To enter the mode, select Recon Mission via the mode selector in your Garage and click the Battle! button.



This summer, we will launch three Recon Mission Episodes, each lasting 10 days. In each Episode, you can explore 3 new maps in the late stages of development. After playing 20 battles in Recon Mission, you’ll be able to vote for the map you like the most and the least in each Episode.

You can leave detailed feedback about each map in the special questionnaire shown below, and this will greatly help us improve and finalize these locales. Before you can share your opinions in the questionnaire about a specific map, you’ll need to play at least 6 battles on the locale. You can only give feedback about the maps of the current Episode, but you’ll have the opportunity to change your mind and share a different opinion in the questionnaire before the end of each Episode.



[h2]Your Feedback Is Crucial! [/h2]

All maps in Recon Mission are pre-release prototypes designed for Random Battles. The gameplay experience on these maps is almost finalized, but the visuals may undergo further changes before release. Your feedback and the statistics we obtain will help us understand what balance adjustments and other final refinements are needed. The maps that are the most popular with the community will be prioritized for addition to the Random Battles map pool in future updates.







[h2]General Rules and Matchmaking [/h2]

Battles in Recon Mission will follow the rules of Standard Battles with several changes.

  • Battles will take place in Tier VIII–X vehicles.
  • Personal and clan missions will not be available, but you can complete other battle missions, including Daily Missions.
  • The battle economy will be the same as in Random Battles.
  • You will be able to earn bonds, progressive customization decals, Mastery Badges, and Marks of Excellence.
  • The statistics of all Recon Mission battles will be counted in the statistics of Random Battles. Session statistics will not include Recon Mission battles.


You will be able to earn Battle Pass Points in the following ways:
Position in the Post-Battle Ranking
Victory
Defeat/Draw
Top 3 by XP earned
7
5
Top 10 by XP earned
5
3


Recon Mission will feature single- and multi-tier battles. For multi-tier battles, the matchmaker will assemble battles so that there are more lower-tier vehicles than higher-tier ones. For example, in two-tier battles, the number of Tier VIII vehicles will be greater than that of Tier IX tanks, or the number of Tier IX vehicles will be greater than that of Tier X tanks.

[h2]Progression System and Rewards [/h2]

Each Recon Mission Episode will have a separate progression system, consisting of 50 battles and its own set of rewards. After playing a certain number of battles, you will receive in-game goodies such as a cool all-season camo, Personal Reserves, and other prizes. After completing a series of 50 battles, you will also earn a special medal.

Number of Battles
Reward
5
3 Personal Reserves: +50% to Combat XP for 1 hour
10
3 Personal Reserves: +300% to Crew XP for 1 hour
15
3 Personal Reserves: +300% to Free XP for 1 hour
20
1 day of WoT Premium Account
30
20 Vent Purge Directives
Unique camo
40
20 Stabilizer Greasing directives
1 day of WoT Premium Account
50
20 Orderly Ammo Rack directives
Exclusive medal
1 day of WoT Premium Account


NOTE
Your result will only count if you reach the Top 12 of your team’s list at the end of a battle by XP earned. You can receive all rewards once per Episode.

Each Episode will feature a unique medal and a new camo that you can apply to any vehicle in your Garage.

[expand]

[/expand]

Get ready to explore new maps and share your feedback, Commanders!

On July 5, we planned to launch the experimental Recon Mission mode, which was created to give you the opportunity to play on pre-release prototypes of game locations and choose, in your opinion, the most successful among them.

Unfortunately, when working on the matchmaker for this mode, we didn't take into account Tier VIII Premium vehicles with preferential matchmaking, and these tanks are sent into battles with Tier X vehicles. The release of Recon Mission with the current matchmaker would be the wrong decision which won’t match your expectations. With this in mind, we will not launch the first Stage and take a break to make the necessary adjustments to the matchmaker, as well as conduct an additional mode check to rule out possible additional issues.

Stay tuned, Recon Mission will return after we improve it! Thank you for your patience and understanding.

Newcomers Guide

Commanders, we’ve gathered all the Guides from the News section on Steam together, so you can find them all in one handy place. These guides will help you learn the basics of World of Tanks and see you on your way to become an ace tanker.

To learn more and help hone your skills even further, don’t forget to check out the
Guides section on wargaming.net

https://store.steampowered.com/news/app/1407200/view/3076497926550504711

https://store.steampowered.com/news/app/1407200/view/3076497926554593395

https://store.steampowered.com/news/app/1407200/view/3076498560606686431

https://store.steampowered.com/news/app/1407200/view/3076498560624812889

https://store.steampowered.com/news/app/1407200/view/3096765393271873680

https://store.steampowered.com/news/app/1407200/view/3071996229880056201

https://store.steampowered.com/news/app/1407200/view/4584079902901768482

https://store.steampowered.com/news/app/1407200/view/4584079902916146503

https://store.steampowered.com/news/app/1407200/view/3058486065101810118

https://store.steampowered.com/news/app/1407200/view/3035968700877082775

https://store.steampowered.com/news/app/1407200/view/3059613232567234094

https://store.steampowered.com/news/app/1407200/view/4978147495625378622

https://store.steampowered.com/news/app/1407200/view/2998816540579413678

https://store.steampowered.com/news/app/1407200/view/2998816540583168603

By uncovering more about World of Tanks, you’ll become a truly worthy opponent on the battlefield!

Guide: How to Survive

[h2]Armor[/h2]
All vehicles have armor to protect them from enemy fire. Some vehicles are heavily armored, while others are less shellproof, yet the armor on most vehicles follows a common principle: the front armor is usually thicker, while the sides and rear are more vulnerable. Hull armor thickness is measured in millimeters. In vehicle characteristics, these values are displayed as front/side/rear armor. If a vehicle has 75/45/45 mm hull armor, a shell with a 60 mm standard penetration will pierce its sides and rear (assuming a direct hit) but will not penetrate the front.



IS-3 armor scheme. The variations of color represent different values of armor thickness in millimeters.
Apart from the side and rear armor, most vehicles have common weak spots: the lower glacis plate, the commander’s cupola, and the top surface of the turret.

[h2]Armor Penetration[/h2]
A crucial factor in determining penetration is the angle at which the shell hits the target’s armor. The ideal angle is perpendicular to the armor plate—in this case the shell has to pass through the least possible amount of armor plate in order to penetrate it. The perpendicular shell trajectory—the shell striking the armor plate exactly "square on"—is referred to as the normal.

The deviation from the normal is the so-called impact angle which determines the effective armor thickness. It is the actual armor thickness the shell must plow through in order to penetrate and deal damage. The greater the impact angle, the greater the effective thickness of the armor.



Keep in mind though, shells do not always penetrate vehicle armor. They can also bounce off the surface—this is called a ricochet. A ricochet can occur with Armor-Piercing (AP) and Armor-Piercing Composite Rigid (APCR) shells if the angle at the point of impact is greater than 70 degrees. High-Explosive Anti-Tank (HEAT) shells can ricochet at angles greater than 85 degrees. Only High-Explosive (HE) shells never ricochet: if they don’t penetrate the armor, they explode on its surface.



NOTE: There is another important rule of ricochet mechanics: if the AP or APCR shell caliber is more than three times the nominal thickness of the armor, no ricochet will happen at any impact angle. HEAT shells ricochet at angles greater than 85 degrees, regardless of the caliber.

Remember these core rules of penetration and ricocheting when firing at enemy vehicles. Always try to reduce your shells’ angle of impact to maximize the chance of penetration. Moreover, you can make the most of your own armor and increase your chance of survival. Don’t face the incoming fire directly: keeping your armor offset slightly will increase the impact angle of incoming shots, as well as your effective armor thickness.

[previewyoutube][/previewyoutube]

[h2]Effective Shooting[/h2]
Here are some useful techniques that you can use in combat to deal more damage.



To hit a moving target, aim and shoot at the front or ahead of the enemy vehicle. The greater the distance and the greater the speed of the enemy vehicle, the farther ahead you should aim.

[h3]Auto-Aim[/h3]



Activate Auto-Aim when you are focused on maneuvers and cannot aim your gun manually. It allows you to automatically lock on an enemy vehicle, aiming at its middle.

Important: Auto-Aim does not take into account the opponent's weak spots, movement, and terrain obstacles.

[h3]Destroying Modules[/h3]



Your enemy is so tough that your shells do little or no damage? Switch to destroying modules—tracks, in particular. This tactic is especially effective against heavily armored vehicles of a higher tier. Damaging tracks can keep the opponent immobilized so that your more powerful allies can focus and destroy the enemy. At the end of battle, you will be rewarded for the damage caused by your assistance.

Important: Pay attention to the specific damage mechanics of wheeled vehicles' suspension. Destroying it with one shot is almost impossible—you are more likely to destroy one or several wheels. With each wheel destroyed, a wheeled vehicle is slowed but does not stop completely. Destroy all the wheels to make its speed drop to the absolute minimum, leaving it with no chance of escape.

[h2]Terrain and Cover[/h2]
[h3]Safe Positions[/h3]
Always take advantage of terrain on the battlefield! Hide behind boulders, hills, and buildings to protect yourself from enemy fire or while you wait for your gun to reload. To stay safe from SPG fire, take cover behind large rocks, buildings, and other tall, massive objects.



In addition to staying safe, you can use terrain to gain a position from which you can fire effectively without taking damage yourself. The tank in the picture is positioned behind a rise, so that opponents can see only its heavily armored turret. Meanwhile, the more vulnerable hull is hidden and safe.



[h3]Dangers on the Maps[/h3]
Be cautious in your maneuvers: terrain can be dangerous! Don’t plunge off steep cliffs! If you’re lucky, you’ll just take damage to your vehicle, modules, and crew, but most likely, your vehicle will be destroyed.

Lakes, bays, deep rivers and canals—any deep water can be hazardous. Be careful while driving across bridges or finding shallow places to cross deep water. If your vehicle—specifically, the engine compartment—goes under water, you have only 10 seconds to save it from drowning.



Upon performing extreme maneuvers, your vehicle may fall onto its side or even overturn – light and fast vehicles have this issue more often. A vehicle laying on its side is not only immobilized, but also almost defenseless: its view range, accuracy, and firing speed are significantly impaired. An overturned vehicle cannot fire at all and self-destructs after 30 seconds.

Your teammates can push your vehicle carefully to put it back onto its tracks, but this does not always work.

[h2]Spotting and Concealment[/h2]
[h3]Vehicle’s View Range[/h3]
It’s hard to fight an enemy you can’t see. The earlier you spot enemy vehicles, the more advantage you have in battle. That’s why spotting is one of the core elements of the World of Tanks game mechanics.
View Range is the maximum distance at which your vehicle can spot opponents. This parameter is defined by vehicle characteristics, modified by crew perks and skills.

To have a complete picture of your vehicle spotting and view range capability, you can use special circles on the minimap that depict proximity spotting range, view range, maximum spotting range and vehicle draw distance.



1. Proximity Spotting Circle. A 50 m radius in which the vehicle is automatically spotted despite obstacles and concealment.
2. View Range Circle. Shows the View Range value of your vehicle, adjusted in accordance with the skills and perks of your crew and equipment mounted on your vehicle.
3. Maximum Spotting Range. The maximum spotting range of all vehicles cannot exceed 445 meters. Even if your View Range exceeds this value, you won’t be able to spot an enemy on your own beyond this distance; however, it will be easier for you to detect concealed vehicles within this range.
4. Draw Circle. Shows the maximum draw range within which other players’ vehicles can be seen on your battle screen. This value is always 565 meters.

NOTE: You can turn on the display of these circles in the game settings. Go to the General tab and select the necessary options in the View range Indicators on the Minimap section.

Another essential component in spotting and keeping track of the enemy is Signal Range. Your vehicle’s Signal Range is the maximum distance at which you can exchange information with your allies about other vehicles’ position. Signal Range values are defined by radio characteristics and can be modified by crew perks and skills.

If your ally spots an enemy and is within range to share this information with you, the icon of the spotted vehicle will appear on your minimap, even if the vehicle is beyond your Draw Range and cannot be seen directly. So you’d be wise to get the best radio available!

[previewyoutube][/previewyoutube]

[h3]Concealment[/h3]
Staying out of the enemy’s sight will help you survive the battle and deal more damage. Learn to conceal your vehicle!

Thick bushes and fallen trees can conceal your vehicle. Remember, your entire vehicle must be blocked by the foliage, otherwise you will not be hidden. The exception to this rule is your gun: if your gun extends beyond the bush, it will not ruin your concealment.



If you are within 15 meters of the bush, you will be able to see other vehicles through it. You’ll be not only out of sight, but also in position for an ambush.

! A vehicle is concealed the most when it is not moving. Only Tier V or higher light tanks keep their concealment values unchanged while moving or standing still. Concealment drops dramatically when you fire a gun. Shooting also negatively affects the flora within a 15-meter radius, making it transparent. At the same time, gun and turret traverse do not affect the concealment of any stationary vehicle.

You can improve your vehicle's view range and reduce its visibility by using equipment, consumables, special crew perks and skills, camouflage, and Directives.

[h3]Improving View Range and Concealment[/h3]
View Range Binocular Telescope
Provides a +25%/+27.5% bonus to view range for a stationary vehicle.
Coated Optics and Its Variations
Depending on the equipment type, it provides from +10% to +13.5% to view range, both stationary and on the move.
Commander Vision System
–10%/–12.5% to the concealment of moving enemy vehicles.
–15%/–20% to the concealment of enemy vehicles behind foliage.
Commander Skill Recon
Increases Maximum View Range. The skill is even more effective if observation devices are damaged.
Radio Operator Skill Situational Awareness
Extends View Range.
Optical Calibration Directive
Provides a +2.5% bonus to vehicle view range with Coated Optics or its variations mounted.

Concealment Camouflage Net
Provides from +5% to +15% to concealment of a stationary vehicle depending on its type.
Low Noise Exhaust System
Provides from +3% to +8% to vehicle concealment, both stationary and on the move.
Crew Skill Concealment
Reduces vehicle visibility. Comes into effect after training starts. Significantly reduces visibility if all crew members have this skill trained to 100%.
Camouflage
A vehicle exterior customization that reduces visibility in battle.
Commander Perk Sixth Sense
Does not reduce visibility but alerts you when your vehicle has been spotted, so that you can change position and take cover.
Increased Focus Directive
Provides the Sixth Sense Perk trained to 100% or increases its effect.
Natural Cover Directive
Provides the Concealment Skill trained to 100% or increases its effect.

View Range and Concealment Crew Perk Brothers in Arms
Provides a +5% bonus to major qualifications and all skills for the entire crew.
Improved Ventilation and Its Variations
Depending on the equipment type, provides from +5% to +8.5% to all crew skills.
Improved Radio Set
+1.5 s / +2 s to the duration an enemy vehicle is visible to you.
–1.5 s / –2 s to the duration your vehicle is visible to the enemy.
Vent Purge Directive
Provides a +2.5% bonus to crew perks and skills with Improved Ventilation or its analogs mounted.
Improved Consumables (Chocolate, Case of Cola, etc.)
Provide a +10% bonus to all crew skills for one battle.

Tanks and Tactics
World of Tanks features five vehicle types, and each of them requires certain tactics on the battlefield.



Light Tanks. Light tanks are the eyes and ears of the team. They are the fastest tanks and have great View Range, but usually thin armor and fairly poor firepower.
Medium Tanks. Multi-purpose combat vehicles. They combine mobility, firepower, and relatively good armor, so they are useful both in frontline combat and in a support role from mid-range. However, Medium tanks should not fight alone: a solo medium tank is typically easy prey, while several in a pack can quickly dismantle opponents.
Heavy Tanks. Heavily armored vehicles with powerful guns. Their main role is to push a flank or meet an enemy push, dealing massive damage and blocking enemy fire with their thick armor. This type of vehicle is relatively slow and usually has a low fire rate. Also note that heavy tanks are usually the favorite targets of enemy SPGs.
Tank Destroyers. These are snipers with accurate and powerful guns. Generally compact and easy to hide, they seek to fire at long distances while staying completely unseen. Tank destroyers are often turretless, poorly armored, and slow, so they are vulnerable in close combat.
Self-Propelled Guns. SPGs, also known as artillery, provide long-range firepower for the team. They are able to hit targets almost anywhere on the map, and their HE shells deal splash damage, sometimes to several vehicles at a time. Shells of 150 mm caliber and greater also have a stun effect, which temporarily weakens all vehicle characteristics of the target. SPGs are slow, and their armor is extremely weak.

Just never forget: The longer your vehicle's in the battle, the more useful you'll be!