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Guide: How to Survive

[h2]Armor[/h2]
All vehicles have armor to protect them from enemy fire. Some vehicles are heavily armored, while others are less shellproof, yet the armor on most vehicles follows a common principle: the front armor is usually thicker, while the sides and rear are more vulnerable. Hull armor thickness is measured in millimeters. In vehicle characteristics, these values are displayed as front/side/rear armor. If a vehicle has 75/45/45 mm hull armor, a shell with a 60 mm standard penetration will pierce its sides and rear (assuming a direct hit) but will not penetrate the front.



IS-3 armor scheme. The variations of color represent different values of armor thickness in millimeters.
Apart from the side and rear armor, most vehicles have common weak spots: the lower glacis plate, the commander’s cupola, and the top surface of the turret.

[h2]Armor Penetration[/h2]
A crucial factor in determining penetration is the angle at which the shell hits the target’s armor. The ideal angle is perpendicular to the armor plate—in this case the shell has to pass through the least possible amount of armor plate in order to penetrate it. The perpendicular shell trajectory—the shell striking the armor plate exactly "square on"—is referred to as the normal.

The deviation from the normal is the so-called impact angle which determines the effective armor thickness. It is the actual armor thickness the shell must plow through in order to penetrate and deal damage. The greater the impact angle, the greater the effective thickness of the armor.



Keep in mind though, shells do not always penetrate vehicle armor. They can also bounce off the surface—this is called a ricochet. A ricochet can occur with Armor-Piercing (AP) and Armor-Piercing Composite Rigid (APCR) shells if the angle at the point of impact is greater than 70 degrees. High-Explosive Anti-Tank (HEAT) shells can ricochet at angles greater than 85 degrees. Only High-Explosive (HE) shells never ricochet: if they don’t penetrate the armor, they explode on its surface.



NOTE: There is another important rule of ricochet mechanics: if the AP or APCR shell caliber is more than three times the nominal thickness of the armor, no ricochet will happen at any impact angle. HEAT shells ricochet at angles greater than 85 degrees, regardless of the caliber.

Remember these core rules of penetration and ricocheting when firing at enemy vehicles. Always try to reduce your shells’ angle of impact to maximize the chance of penetration. Moreover, you can make the most of your own armor and increase your chance of survival. Don’t face the incoming fire directly: keeping your armor offset slightly will increase the impact angle of incoming shots, as well as your effective armor thickness.

[previewyoutube][/previewyoutube]

[h2]Effective Shooting[/h2]
Here are some useful techniques that you can use in combat to deal more damage.



To hit a moving target, aim and shoot at the front or ahead of the enemy vehicle. The greater the distance and the greater the speed of the enemy vehicle, the farther ahead you should aim.

[h3]Auto-Aim[/h3]



Activate Auto-Aim when you are focused on maneuvers and cannot aim your gun manually. It allows you to automatically lock on an enemy vehicle, aiming at its middle.

Important: Auto-Aim does not take into account the opponent's weak spots, movement, and terrain obstacles.

[h3]Destroying Modules[/h3]



Your enemy is so tough that your shells do little or no damage? Switch to destroying modules—tracks, in particular. This tactic is especially effective against heavily armored vehicles of a higher tier. Damaging tracks can keep the opponent immobilized so that your more powerful allies can focus and destroy the enemy. At the end of battle, you will be rewarded for the damage caused by your assistance.

Important: Pay attention to the specific damage mechanics of wheeled vehicles' suspension. Destroying it with one shot is almost impossible—you are more likely to destroy one or several wheels. With each wheel destroyed, a wheeled vehicle is slowed but does not stop completely. Destroy all the wheels to make its speed drop to the absolute minimum, leaving it with no chance of escape.

[h2]Terrain and Cover[/h2]
[h3]Safe Positions[/h3]
Always take advantage of terrain on the battlefield! Hide behind boulders, hills, and buildings to protect yourself from enemy fire or while you wait for your gun to reload. To stay safe from SPG fire, take cover behind large rocks, buildings, and other tall, massive objects.



In addition to staying safe, you can use terrain to gain a position from which you can fire effectively without taking damage yourself. The tank in the picture is positioned behind a rise, so that opponents can see only its heavily armored turret. Meanwhile, the more vulnerable hull is hidden and safe.



[h3]Dangers on the Maps[/h3]
Be cautious in your maneuvers: terrain can be dangerous! Don’t plunge off steep cliffs! If you’re lucky, you’ll just take damage to your vehicle, modules, and crew, but most likely, your vehicle will be destroyed.

Lakes, bays, deep rivers and canals—any deep water can be hazardous. Be careful while driving across bridges or finding shallow places to cross deep water. If your vehicle—specifically, the engine compartment—goes under water, you have only 10 seconds to save it from drowning.



Upon performing extreme maneuvers, your vehicle may fall onto its side or even overturn – light and fast vehicles have this issue more often. A vehicle laying on its side is not only immobilized, but also almost defenseless: its view range, accuracy, and firing speed are significantly impaired. An overturned vehicle cannot fire at all and self-destructs after 30 seconds.

Your teammates can push your vehicle carefully to put it back onto its tracks, but this does not always work.

[h2]Spotting and Concealment[/h2]
[h3]Vehicle’s View Range[/h3]
It’s hard to fight an enemy you can’t see. The earlier you spot enemy vehicles, the more advantage you have in battle. That’s why spotting is one of the core elements of the World of Tanks game mechanics.
View Range is the maximum distance at which your vehicle can spot opponents. This parameter is defined by vehicle characteristics, modified by crew perks and skills.

To have a complete picture of your vehicle spotting and view range capability, you can use special circles on the minimap that depict proximity spotting range, view range, maximum spotting range and vehicle draw distance.



1. Proximity Spotting Circle. A 50 m radius in which the vehicle is automatically spotted despite obstacles and concealment.
2. View Range Circle. Shows the View Range value of your vehicle, adjusted in accordance with the skills and perks of your crew and equipment mounted on your vehicle.
3. Maximum Spotting Range. The maximum spotting range of all vehicles cannot exceed 445 meters. Even if your View Range exceeds this value, you won’t be able to spot an enemy on your own beyond this distance; however, it will be easier for you to detect concealed vehicles within this range.
4. Draw Circle. Shows the maximum draw range within which other players’ vehicles can be seen on your battle screen. This value is always 565 meters.

NOTE: You can turn on the display of these circles in the game settings. Go to the General tab and select the necessary options in the View range Indicators on the Minimap section.

Another essential component in spotting and keeping track of the enemy is Signal Range. Your vehicle’s Signal Range is the maximum distance at which you can exchange information with your allies about other vehicles’ position. Signal Range values are defined by radio characteristics and can be modified by crew perks and skills.

If your ally spots an enemy and is within range to share this information with you, the icon of the spotted vehicle will appear on your minimap, even if the vehicle is beyond your Draw Range and cannot be seen directly. So you’d be wise to get the best radio available!

[previewyoutube][/previewyoutube]

[h3]Concealment[/h3]
Staying out of the enemy’s sight will help you survive the battle and deal more damage. Learn to conceal your vehicle!

Thick bushes and fallen trees can conceal your vehicle. Remember, your entire vehicle must be blocked by the foliage, otherwise you will not be hidden. The exception to this rule is your gun: if your gun extends beyond the bush, it will not ruin your concealment.



If you are within 15 meters of the bush, you will be able to see other vehicles through it. You’ll be not only out of sight, but also in position for an ambush.

! A vehicle is concealed the most when it is not moving. Only Tier V or higher light tanks keep their concealment values unchanged while moving or standing still. Concealment drops dramatically when you fire a gun. Shooting also negatively affects the flora within a 15-meter radius, making it transparent. At the same time, gun and turret traverse do not affect the concealment of any stationary vehicle.

You can improve your vehicle's view range and reduce its visibility by using equipment, consumables, special crew perks and skills, camouflage, and Directives.

[h3]Improving View Range and Concealment[/h3]
View Range Binocular Telescope
Provides a +25%/+27.5% bonus to view range for a stationary vehicle.
Coated Optics and Its Variations
Depending on the equipment type, it provides from +10% to +13.5% to view range, both stationary and on the move.
Commander Vision System
–10%/–12.5% to the concealment of moving enemy vehicles.
–15%/–20% to the concealment of enemy vehicles behind foliage.
Commander Skill Recon
Increases Maximum View Range. The skill is even more effective if observation devices are damaged.
Radio Operator Skill Situational Awareness
Extends View Range.
Optical Calibration Directive
Provides a +2.5% bonus to vehicle view range with Coated Optics or its variations mounted.

Concealment Camouflage Net
Provides from +5% to +15% to concealment of a stationary vehicle depending on its type.
Low Noise Exhaust System
Provides from +3% to +8% to vehicle concealment, both stationary and on the move.
Crew Skill Concealment
Reduces vehicle visibility. Comes into effect after training starts. Significantly reduces visibility if all crew members have this skill trained to 100%.
Camouflage
A vehicle exterior customization that reduces visibility in battle.
Commander Perk Sixth Sense
Does not reduce visibility but alerts you when your vehicle has been spotted, so that you can change position and take cover.
Increased Focus Directive
Provides the Sixth Sense Perk trained to 100% or increases its effect.
Natural Cover Directive
Provides the Concealment Skill trained to 100% or increases its effect.

View Range and Concealment Crew Perk Brothers in Arms
Provides a +5% bonus to major qualifications and all skills for the entire crew.
Improved Ventilation and Its Variations
Depending on the equipment type, provides from +5% to +8.5% to all crew skills.
Improved Radio Set
+1.5 s / +2 s to the duration an enemy vehicle is visible to you.
–1.5 s / –2 s to the duration your vehicle is visible to the enemy.
Vent Purge Directive
Provides a +2.5% bonus to crew perks and skills with Improved Ventilation or its analogs mounted.
Improved Consumables (Chocolate, Case of Cola, etc.)
Provide a +10% bonus to all crew skills for one battle.

Tanks and Tactics
World of Tanks features five vehicle types, and each of them requires certain tactics on the battlefield.



Light Tanks. Light tanks are the eyes and ears of the team. They are the fastest tanks and have great View Range, but usually thin armor and fairly poor firepower.
Medium Tanks. Multi-purpose combat vehicles. They combine mobility, firepower, and relatively good armor, so they are useful both in frontline combat and in a support role from mid-range. However, Medium tanks should not fight alone: a solo medium tank is typically easy prey, while several in a pack can quickly dismantle opponents.
Heavy Tanks. Heavily armored vehicles with powerful guns. Their main role is to push a flank or meet an enemy push, dealing massive damage and blocking enemy fire with their thick armor. This type of vehicle is relatively slow and usually has a low fire rate. Also note that heavy tanks are usually the favorite targets of enemy SPGs.
Tank Destroyers. These are snipers with accurate and powerful guns. Generally compact and easy to hide, they seek to fire at long distances while staying completely unseen. Tank destroyers are often turretless, poorly armored, and slow, so they are vulnerable in close combat.
Self-Propelled Guns. SPGs, also known as artillery, provide long-range firepower for the team. They are able to hit targets almost anywhere on the map, and their HE shells deal splash damage, sometimes to several vehicles at a time. Shells of 150 mm caliber and greater also have a stun effect, which temporarily weakens all vehicle characteristics of the target. SPGs are slow, and their armor is extremely weak.

Just never forget: The longer your vehicle's in the battle, the more useful you'll be!

New DLC release Summer Sale.

Today we’ll tell you about 6 new DLC packages and share some information about the vehicles included and their playstyles. Unlike the Warhammer DLC, these packages will be available for a long time.

French Express, Seafaring Viking, and Heavy Cavalry are all on sale until 8 of July.

Let's take a closer look at the 6 DLCs:

[h2]Tiger 131 (Tier VI German heavy tank) [/h2]

If you want to play hard and to be on the very first line on the battlefield, then heavy tanks are perfect for you. Welcome the Steel Tiger DLC, which features the Tiger 131. It might not be the best sniper, but if you get close to your enemies, they’ll be in some real trouble, because your DPM is pretty impressive.

Firepower. The Tiger 131 boasts very good DPM, aiming time and accuracy. If you’re all about damage dealing, then this is a perfect choice for you at Tier VI. This Tiger struggles to snipe at long distances unless you give the correct amount of lead. As they say, practice makes perfect—you’ll eventually get used to it.

Speed. A good traverse speed helps with angling your armor and will mean your enemies have less chance of penetrating it.

The Tiger 131 was captured by the British Army’s 48th Royal Tank Regiment in Tunisia. The British performed a full examination of the tank, and eventually it became part of an exhibit at the Bovington Tank Museum. The 131 remains the only functional Tiger in the world.

Also in the package:
  • Garage Slot
  • 100% crew (Commander with Sixth Sense)
  • 700,000 credits
  • 3 Demount Kits


https://store.steampowered.com/app/1662500/World_of_Tanks__Steel_Tiger_Pack/

[h2]M4 Loza (Tier VI Soviet medium tank) [/h2]

Did you know the USSR has its own Sherman? With the Heroic Sherman DLC you will get your hands on the M4 Loza, a Tier VI medium tank, as well as the legendary commander, Dmitry Loza. This vehicle’s a great choice if you enjoy active assault play and changing your positions.

Crew. You'll have Dmitry Loza leading your crew, but why would you want anyone else?

Firepower. This tank has good damage per minute and a good rate of fire, and one of the best gun depressions. However, the penetration leaves a bit to be desired, so you need to be quite accurate with your shells and know the weak spots of enemy tanks.

Protection. This tank works well as an assault vehicle, but it doesn’t boast impressive armor, so you still need to be careful and perform a lot of maneuvers on the battlefield.

Speed. The M4 Loza is practically a clone of the famous M4A3E8 Sherman, but without its mighty Ford engine. As a result of the weaker engine power and additional weight, the Loza Sherman is nowhere near as mobile as the Easy Eight. You can try out the old tactics, but it’s unlikely you’ll be successful in doing so.

Also in the package:
  • Garage Slot
  • 100% crew (Commander with Sixth Sense)
  • 700,000 credits
  • 3 Demount Kits


https://store.steampowered.com/app/1662501/World_of_Tanks__Heroic_Sherman_Pack/

[h2]Cromwell B (Tier VI British medium tank) [/h2]

The Lightweight Fighter DLC comes with the dangerous Cromwell B. This famous tank has taken part in a lot of battles and can help you win some of your own. This tank is fast, and its gun can turn the tide of the battle. Still, this is a medium, not a heavy tank, so you need to watch out and not allow your rivals to get too many shots in.

Cromwell B. The B stands for Berlin. The vehicle was made famous by the British 7th Armored Division. In their Cromwells they fought across France and into Germany, and eventually took part in the Victory Parade on September 7, 1945, in Berlin.

Speed and Firepower. There are two things that stand out about the Cromwell: It’s quick-firing gun can tear enemies apart and it boasts amazing speed. This tank plays nearly identically to the standard Cromwell, being able to be used as either an aggressive flanker or a mid-range support medium tank.

Protection. It’s a delicate tank and care must be taken to not take hits in the early stages of battle, as it will lower your ability to engage harder targets later on.

Also in the package:
  • Garage Slot
  • 100% crew (Commander with Sixth Sense)
  • 700,000 credits
  • 3 Demount Kits


https://store.steampowered.com/app/1662502/World_of_Tanks__Lightweight_Fighter_Pack/

[h2]AM 39 Gendron-Somua (Tier II French light tank) [/h2]

This DLC’s name speaks for itself: French Express. The AM 39 Gendron-Somua is a French wheeled vehicle. It can reach high speeds and has an accurate gun. Wheeled vehicles are a special type, and it may take some practice to get used to not having tracks.

Speed. This is a light and very maneuverable vehicle. However, one thing you need to know about wheels—you can’t turn on the spot.

Protection. This vehicle doesn’t have much HP so you need to keep some distance between yourself and the enemies and choose the right time to attack while they can’t get a shot in.

Firepower. The AM 39 has an accurate gun with a high rate of fire. Your best tactics will utilize your maneuverability, concealment and the strengths of your gun.

Also in the package:
  • Garage Slot
  • 100% crew (Commander with Sixth Sense)
  • 3 days of WoT Premium Account


https://store.steampowered.com/app/1662503/World_of_Tanks__French_Express_Pack/

[h2]Strv m/42-57 Alt A.2 (Tier VI Swedish medium tank) [/h2]

The Seafaring Viking DLC contains the Strv m/42-57 Alt A.2. This Tier VI medium tank features a clip, and its damage potential is impressive. Like the majority of medium tanks, you will have to change positions and find the best place then and there to support your teammates.

Firepower. One of the best ranged vehicles at Tier VI, it boasts excellent dispersion. And let’s not forget the great damage potential: 600 average damage per clip and reload time of less than 16 seconds.

Protection. It has very thin armor and a low HP pool, but it’s a relatively small target. You’ll mostly see it in bushes, with binoculars and a camo net, chipping away at an opponent's HP before retreating into cover.

Also in the package:
  • Garage Slot
  • 100% crew (Commander with Sixth Sense)
  • "Surströmming" 2D Style
  • 7 days of WoT Premium Account


https://store.steampowered.com/app/1662504/World_of_Tanks__Seafaring_Viking_Pack/

[h2]50TP prototyp (Tier VIII Polish heavy tank) [/h2]

When you need some heavy power, bring in the 50TP prototyp, the Tier VIII Polish heavy tank from the Heavy Cavalry DLC. With its impressive gun depression, alpha damage and turret armor you can push the battle avenues and give your team many opportunities to grab the win.

Firepower and spotting. This vehicle is a great choice if you like using ridgeline tactics on the battlefield. This Pole has outstanding gun depression and as good alpha damage (output in one shot) as the Object 252U Defender, and even boasts a superior view range—very handy for exposing your enemies.

Speed. The 50TP prototyp, much like many heavies, is a rather slow vehicle. You’ll need to plan what position you want to take up in advance because you can’t rely on your reverse gear to save you from danger.

Protection. With great turret armor and good alpha damage, you’ll be a great support to your teammates by dishing out heaps of damage.

The 50TP prototyp features the unique ’Winged Hussar’ style, so this heavy is adorned in paintings of horsemen with spears, and the Polish flag on the sides.

Also in the package:
  • Garage Slot
  • 100% crew (Commander with Sixth Sense)
  • The ‘Winged Hussar’ 2D Style
  • 30 days of WoT Premium Account


https://store.steampowered.com/app/1662505/World_of_Tanks__Heavy_Cavalry_Pack/

Guide: Dog Tags

In World of Tanks, a Dog Tag is your unique “battlefield signature” that displays some of your in-game achievements (along with other bits of info). Your opponents see your Dog Tag right after you destroy their vehicles.
Learn everything about this feature, and then get ready to show the world what you’re made of!

[previewyoutube][/previewyoutube]

[h2]Basics[/h2]
To see your Dog Tag, go to your Player Account page from the Garage, and then click Personal Dog Tag in the lower-left part of the screen. There you can find all possible Dog Tag elements, view the ones you’ve obtained, customize your Dog Tag, and learn how to unlock elements you don't yet have.



[h3]Dog Tags consist of three independent elements:[/h3]
• Player and clan name: This element cannot be modified. It only changes when you choose a different player name or join another clan. If you have the Anonymizer enabled in the game settings, your opponents will see randomized information in place of your actual player name and clan name.
• Background: This can be obtained by performing certain feats in battle. You can switch backgrounds via the corresponding tab on your Personal Dog Tag screen.
• Engraving: This is the most important part as it displays the main information that your defeated opponents will see. The reverse side of the Dog Tag shows details about the achievement that the engraving was received for, such as the number of battles fought or your victory rate.
• To unlock Engravings, you must meet certain conditions.

[h2]Engraving Types[/h2]
Engravings show statistics of your gaming experience, battle performance, and special battle achievements that you can proudly boast of to other players. There are three types of Engravings, each with its own progression. When you reach a certain stage of the Engraving's conditions, its level automatically increases and its appearance changes. Check out what you can engrave on your Dog Tag below.



[h2]Dedication Engravings[/h2]
These Engravings indicate your long-term game statistics in Random Battles (including Grand Battle). To unlock a Dedication Engraving, you need to meet its initial condition.
Dedication Engravings have 10 levels. If you have already met the conditions for prior levels, they will automatically be considered completed. Your current level will be displayed directly on the Dog Tag.

[h2]Skill Engravings[/h2]
These Engravings display your superior battle mastery. To unlock them, you need to enter the Hall of Fame and play in Ranked battles, and then improve your scores at least once every three months to go up. Once unlocked, higher Skill Engraving levels that reflect your progress will become available for you at the end of each month.
The Dog Tag shows your position in the Hall of Fame on a 10-point scale. It will display your best result for the last three months, excluding the current one. In other words, not only do you need to reach a certain skill level, but you also need to maintain it.

[h2]Triumph Engravings[/h2]
These Engravings highlight exceptional results achieved in Random battles fought in Tier VIII–X vehicles. Triumph Engravings are unlocked after a battle during which a specific challenging condition was met, such as dealing record damage. Similar achievements are available for players in Platoons. There are also certain Engravings that can be earned only by playing in a Platoon.
Triumph Engravings have four levels.

Combined with the backgrounds you can obtain, these Engravings will transform your Dog Tag into a truly unique battle ‘signature’.

[h2]Interacting with Dog Tags[/h2]
• For your destroyed opponents, Dog Tags are displayed in the center of the battle screen.
• For you, by default, Dog Tags of destroyed opponents will pop up above the minimap during battles. Press and hold Ctrl and hover over the opponent's Dog Tag to learn more about the defeated player. However, if you find this distracting, you can turn off the display of Dog Tags in the game settings.
• You can choose to show enemies a random Engraving without your personal statistics. Simply enable this option in the game settings.



Like progressive customization elements, Marks of Excellence, and badges, Dog Tags reflect your passion for the game. We hope you’ll enjoy customizing your very own combat calling card to show your opponents just how good you are at World of Tanks!

Create your own unique Dog Tag and let your enemies know exactly what you're made of!

Update 1.13: New Mechanics, Rebalancing, and More!

Update 1.13 for World of Tanks is coming your way, and we haven't had such a big one in a long time! It introduces the reworked mechanics for dealing damage with HE shells and new features for countering SPGs. We’re continuing to work on rebalancing popular vehicles and improving combat effectiveness of three light tanks and 6 Clan Wars reward vehicles . In Update 1.13 you will also see a new mode called Recon Mission, a fresh set of interface solutions, the reworked Minsk map, and several other new features. Enjoy!



[h2]HE Shells Reworking and Changes to Vehicles and SPGs[/h2]
With your help we completed a whole series of Sandbox, Common and supertests. The changes we roll out in this Update will affect HE shell mechanics, SPG's and other vehicles. It was a complex task, but we succeeded together! Watch the video below and see how the new mechanics work.

[previewyoutube]VIDEO[/previewyoutube]

[h2]Complex Rework of HE Shells[/h2]
One of the most important features of this large update is the complex rework of HE shells. In the new system, HE shells will be able to penetrate armor and cause damage at the point of impact. They will also be able to penetrate screens, tracks, the wheels of wheeled vehicles at the point of impact as well as insignificant and/or destructible obstacles.

[h2]Changes to Vehicles and SPGs[/h2]
Non-SPG players now have 3 new tactical features at their disposal to counteract artillery:
1. Sound Detection (aka "Sixth Sense for Arty")
2. Brighter shell tracers
3. Field of fire markers on the minimap
Another new feature is the reworked Intuition perk, which will still be available for the Loader to learn. It will become a skill that allows you to greatly speed up the process of changing the shell type and will be available for all vehicles in the game.
SPGs will now have three available shell types. Each of them will feature its own combat purpose, trajectory, and velocity, so you will now have a greater variety of tactical opportunities. Two of these shell types will not cause stun, which will significantly reduce the total stun duration in battles. We’ve also refined the interface for SPG players.

[previewyoutube][/previewyoutube]

[h2]Premium Tanks Rebalancing [/h2]
In Update 1.13, three light tanks will receive improvements. We’re updating their combat parameters and enhancing their strengths to improve their gameplay.
The M41D will now become more confident in its role as a fast and mobile scout. We slightly increased its maximum forward and reverse speed, and improved its view range from 390 to 410 meters. The FV1066 Senlac also received an increased view range (from 400 to 410 meters), and its gun became more accurate. The T92 received a slight increase in armor penetration for both standard and special shells.
In addition to light tanks, we’ve improved the performance of the popular tank destroyer, the ISU-130. This vehicle now boasts increased engine power and horizontal aiming angles. We also increased the armor penetration of both standard and special shells, as well as the velocity of standard and HE shells.

[h2]Clan Wars Reward Tanks Rebalancing [/h2]
We also took a closer look at the combat performance of 6 Clan Wars reward vehicles. We’ve improved the characteristics of two Tier X tanks (the M60 and the 121B) and four Tier VII–VIII vehicles (the IS-5, the Т23Е3, the Chieftain /T95, and the KV-4 Kreslavskiy). Their gameplay will not change, but now they can better perform their proper roles.

[h2]Mode Selection Interface Improvements [/h2]
Now it will be more convenient for you to choose the mode you want to play! We’re introducing a standard full-size screen with separate windows for the available in-game modes. Each mode will feature a brief preview and a more detailed description on a separate page. You will also be able to track your progression in some of the modes you play.

[h2]Interface Improvements Continue! [/h2]
We continue to implement the most useful solutions inspired by popular mods. You can now track the HP of both allies and opponents in the player list and on the minimap, so you’ll have more room to take smarter strategic decisions. You will also be able to better analyze the combat situation on the battlefield and find more opportunities for taking crucial positions, changing flanks or performing other maneuvers thanks to Commander Camera. Finally, you'll have the opportunity to look over obstacles and observe the spotted enemy vehicles using Tactical View.

[h2]Minsk Map Rebalancing [/h2]
Many of you have asked us to improve the Minsk map to make battles on it more comfortable and exciting. Following your feedback, we made several improvements to this locale where Wargaming was born and:
· Lowered the water level in the Svisloch River, which resulted in many additional shelters and firing positions.
· Removed some objects that interfered with lines of fire.
· Optimized the volume of helicopters and planes flying over the map.
· Introduced other balance changes.
Plus, the season on the map has changed to autumn, and as such, visibility on the locale has improved in some areas.
Now the map will become more versatile in the choice of flanks and allow teams to implement creative new tactics.

[h2]Replacing Blueprint Fragments [/h2]
We’ve also improved the blueprints system. Now countries of different national formations in the "Second Front" Personal Missions campaign will provide each other with mutual assistance. If, when creating a blueprint for a vehicle, you don't have enough national fragments, you can replace them with national fragments of the allied nation at a 1:6 ratio. For example, if you don’t have enough German national fragments to create a blueprint for a German vehicle, then you can use six Japanese national fragments instead.

[h2]Try Out New Maps in Recon Mission![/h2]
A new mode is coming to World of Tanks—Recon Mission. In this mode, you can explore maps that are in the late stages of development. After playing a certain number of battles in Recon Mission, you’ll be able to vote for one of the maps available for your consideration and fill a special survey. Your feedback will help us better understand what adjustments need to be made on a particular map to make battles on it more enjoyable.

[h2]Brace Yourselves for Battle Pass Season 5![/h2]
Get ready to win tons of valuable rewards in Battle Pass Season 5, Commanders! It will run for 3 months and consists of three Chapters, each comprising 50 consecutive Stages. Battle Pass Season 5 will feature three new Core Vehicles:
· AMX 50 B
· CS-63
· FV217 Badger
You’ll be able to choose one of the three new progressive styles for the three Core Vehicles at the beginning of each Chapter. Showcase your skills in intense battles, and you will have the opportunity to earn a new piece of Bounty Equipment (Bounty Low Noise Exhaust System), up to three custom crew members, and other valuable rewards!

[h2]Ranked Battles Season X [/h2]
A new test season – Season X is coming to Ranked Battles. Kicking off on June 28, this experimental Season features an updated format of battles and other changes. The test Season will run for two weeks instead of the usual three. Battles in Season X will take place between two teams, with 10 players instead of 15 on each, and the number of chevrons you need to earn to move from one rank to another will be reduced.
Season X is not associated with the Annual Reward and Rank Tokens, but features unique rewards: a brand-new piece of improved equipment , Improved Compressor, and a new Directive called Fuel Filter Replacement. Get ready for adrenaline-fueled battles and share your impressions – your feedback will help us decide which format the next cycle of Ranked Battles will take in 2021-2022.

To Battle, Commanders!

Experience battles with reworked HE shells, explore new Maps in Recon Mission, and try out new tools for countering SPGs and other features of this large update!

Changes to Vehicles and SPGs in Update 1.13

SPGs have always had their own place in World of Tanks, and they’ve seen many changes that have affected their gameplay. A few months ago, we suggested several new mechanics for both artillery and its opponents. After testing them together with you, we’ve come a long way. Now, we’re ready to introduce all these changes into the game. In anticipation of the release of Update 1.13, let's take a closer look at the new features and how these mechanics will work.



[h2]Counteracting SPGs: Sound Detection [/h2]
Let’s start off with the features for counteracting SPGs and alerting players. Until now, non-SPG Commanders lacked useful information, which meant they didn’t have effective tools to actively counteract artillery. It was difficult to track an enemy SPG's actions and predict the direction of potential incoming damage. Now you’ll have more opportunities for tactical analysis, which will help you make smarter decisions and, as a result, take less SPG damage or even avoid it completely.

Sound Detection (aka "Sixth Sense for Arty") is a brand-new commander perk that will warn you of incoming shells from enemy SPGs. When an SPG fires a shot, players whose vehicles are inside the danger zone will see a special indicator. The size of the danger zone will depend on the splash radius of the SPG’s shells.



NOTE
If a vehicle is outside the potential danger zone at the moment when an SPG fires a shot, but moves into the area while the shell is flying, the indicator will not trigger. This can happen with vehicles that are moving fast.

Also, Sound Detection won't trigger if your vehicle accidentally drives into the shell’s trajectory, provided that the distance to the point of impact exceeds 75 meters. If your vehicle is within this radius, you will see the indicator.

Depending on the shell velocity and travel distance, you will have a short time to react, so try to make the most of it. If you are playing in a slow, well-armored vehicle, these valuable seconds may be enough to move the hull and protect your tank more effectively. These actions will be enough to reduce (sometimes quite significantly) the damage you take.

Fast and maneuverable vehicles can even try to leave the affected area, and the further you are from the center of the explosion, the less damage and stun you will take. It may seem too little to make a difference, but even moving away from the blast center by at least half a meter will already help reduce the potential amount of damage and stun, regardless of which vehicle you are playing in.

[h2]Brighter Shell Tracers [/h2]
SPG shell tracers are now much brighter and clearer, so you can easily see and identify them from a distance. Such shell tracers will allow you to gauge:
  • Approximate positions of SPGs
  • Directions (from where and when) they fired


Previously, you could only approximate an SPG’s location on the battlefield, but the brighter shell tracers will allow you to confirm your suspicions. Plus, you’ll be able to tell when arty is shooting specifically at you, so you can find a safer position to avoid getting hit.

NOTE
The starting point of the tracer is calculated randomly along the trajectory of the artillery shot and appears at a distance of at least 10 meters from the SPG.

Although you won’t be able to pinpoint the location of artillery to within one meter, this feature will still enable you to better plan your battle strategy.

And while they will now be much easier to spot, competent SPG players should already be planning to change positions after a shot. Even if the opponent has seen your tracer, it doesn't mean you need to stick around to get caught!

[h2]Field of Fire Markers on the Minimap [/h2]
Field of fire markers on the minimap will help you track the actions of artillery and better plan your tactics in battle. Once an artillery shell hits the ground, a vehicle, or any other object, a shot marker will be displayed at that spot on the minimap. It will be visible for only 10 seconds before disappearing, giving you enough time to spot the shot.



Keeping an eye on the minimap has always been very useful—all strong and skilled players constantly do it. A lot of important information can be gleamed from the minimap, and now there will be even more of it. Attentive Commanders will be able to take full advantage of this feature. For example, if a shell tracer is visible next to you, and a marker for another shot appears in a different part of the minimap, this means that both SPGs are now reloading their guns. You won’t take damage from above for the next 20–30 seconds, which gives you time to execute your next move. You can continue the attack, change your position, or even flank an enemy while still having time to find cover before the SPGs fire again.

[h2]Reworked Intuition: Helping You Make the Right Shell Choice [/h2]
Another important new feature all non-SPGs now have at their disposal is the reworked Intuition perk. It will become a skill and be available for the loader to learn. Thanks to this feature, an already loaded shell can be quickly replaced with a different shell type.

You can see the exact time it will take to change the shell type under the reload timer. Fully training the Intuition skill will speed up the reload process by 60%, and another 6% can be obtained through the commander's bonus. Bonuses from Brothers in Arms, Improved Ventilation, directives, and food consumables, such as Extra Combat Rations, can further increase this value up to 84%.

NOTE
If you change the shell type while reloading, the Intuition skill will not work and a full reload of the next shell will begin. This skill will be available for all tanks.

Finally, non-SPGs Commanders will spend less time stunned. Artillery will have a wider selection of shells, and two of their shell types will not cause stun, which will significantly reduce the total stun duration in battles.

[h2]More SPG Shell Types [/h2]
SPGs will now have three shell types at their disposal. Each of them will feature its own combat purpose, trajectory, and velocity.

Standard HE shells with stun: The easiest shell type to use. It causes low damage and stuns the crews of several targets with a single shot. It features the lowest velocity of all three shell types, but the most comfortable, high-angle trajectory. As a result, it will be easier for SPG players to hit targets behind small hills and other obstacles.

Alternative HE shells without stun: The optimal choice for shooting at vehicles with light and medium armor. It will have a higher velocity but a slightly lower trajectory. Unlike standard ammo, the alternative shell will be able to damage internal modules and injure the crew. They will also have higher penetration and damage values.

AP shells (tactical shells): These rounds will have the flattest trajectory (traveling the closest to the ground among all artillery shells) and the greatest penetration values. Their velocity will also be the highest of all three shell types, so you can shoot them without much need to lead the shot.

NOTE
You don't need to constantly use AP shells. They’re meant to be rare, situational shells that require well-weighted choice and use when both HE shell types are less effective. Use them to deal damage to poorly armored vehicles or slow tanks equipped with Spall Liners. It makes no sense to compare them with HE shells, which differ in characteristics and damage mechanics. Unlike HE shells, AP rounds can ricochet or deal no damage on a miss.

Due to the different travel trajectories, it will be more effective to retarget the gun after changing the shell type if you want to shoot at the same point. You should also be aware of the combat situation and react quickly to it, so using the right shells at the right time is the key to success in battle. For example, if you see a group of opponents on one of the flanks, it would be wiser to shoot at them using a standard HE shell. You will not only cause damage, but also stun them. As for firing at a single vehicle with good armor, it is better to use an AP shell.

[h2]Changes to the SPG Ammo Interface [/h2]
The changes in the arsenal of artillery led to the refinement of the interface for SPG players. Each shell type will have colored indicators that will inform you whether this shell can reach what you’re aiming at:
  • If the indicator is green, it means that there are no obstacles in the path of the shell.
  • If the indicator is red, the shell will not be able to reach the target.
  • In addition, a zoom scale will be displayed on the interface. By scrolling the mouse wheel, you can switch from the regular top-down view—Artillery mode—to Trajectory View. You can also press the G key to do this if you prefer.

As the velocity and trajectory of all three shell types are different in the new system, we decided to add one more feature to make SPG players’ lives easier: an estimated shell travel time indicator next to the crosshair. It will help players understand when to make a shot to increase their chance of hitting a moving target.

[h2]More Tactical Options for Both Sides [/h2]
After the release of all these changes, both SPGs and their opponents will have more tactical options. SPG players will have to observe the course of the battle and respond to changes on the battlefield, keeping in mind that the enemy team will receive more information about them than they do now. On the other hand, three shell types in the arsenal will help them better adapt to different combat situations.

Commanders facing SPGs will receive much more strategic information and will be able to use it to actively counteract SPGs. Sound Detection, brighter shell tracers, and field of fire markers on the minimap will help you read the combat situation better and reduce the amount of damage you take from artillery fire. The reworked Intuition skill will make it easier to react to changing combat situations. Finally, the total stun time in the game will decrease, which is surely a change for the better.

Good luck on the battlefield, Commanders! We hope you’ll enjoy all these changes!