1. Space Travel Idle
  2. News

Space Travel Idle News

Future of Space Travel Idle

Dear Space Traveler Community,

We’ve been silent for too long. First of all, our sincere apologies for not openly communicating what is going on with Space Travel Idle.

We started working on STI in 2020 - two friends, incredibly excited about developing an Idle Game that is exactly how we would like to play it. A game that has elements of space travel, card collection, different layers of idle progression and enough content to last a player a long time of exploration.

Back then, everything was quite in our favor: we had ample time to develop the game, and all the positive feedback we got on Steam and our Discord/QQ communities kept us rushing for more content and better updates. It was so much fun coming on Discord every day and talking to people who are playing the game that we created. It’s an amazing feeling that is really hard to describe. We learned a LOT about game development in the process - be it, how much fun it is, how valuable all feedback is from you, how much Beta testers must be cherished, how to handle and prioritize bugs…

But we didn’t learn how to handle communicating progress with you well. The reality is that we got very stuck around October 2021. Errors were popping up that we did not know how to fix. While we were extremely excited to keep working on STI and had lots and lots of ideas in store for how to make it better, we also knew that we cannot ship a game that is prone to crash in production.

As you surely know, we did not monetize STI and were still at early stages of our individual careers. Well, we still are, to be honest. And we decided to focus on those careers for a while - hoping that the winning idea on how to solve our issues with the game would miraculously come to us. It was a pretty dark and unhappy spot - we wanted to fix something we couldn’t fix. Our cherished community was understandably unhappy with not receiving any updates or communication. We did not dare to communicate that we are simply stuck - so silence simply went on for months and months.

Every now and then we dared to stick our head into Discord and QQ, just to see that, miraculously, people were still playing our game. We felt like we let you all down and could hardly believe there were actual, active conversations taking place. People asking questions and others helping them out.

Seeing this, in November, we firmly decided that this is not how we want STI to end. We went back into the codebase and realized that there is more awry than just that single error we couldn’t fix. The game needs a redo. With this post, we want to announce that we will be working on that redo. We dare not give an exact date for when that redo will be publicly available but we are hoping for Late 2023. The redo, upon release, will include all content up to now - and also finally include all Planets until Pluto. Some mechanics might be slightly different but the game will largely be the same - just optimised for better performance, less error-proneness, fewer crashes. We will include better documentation to make it easier for others to read (and support) the codebase.

We will also keep the game active and available on Steam for now. It’s incredibly fortunate to see the player base still actively playing the game. We also encourage anyone who would potentially be interested in a redo, or who would just like to put that belief in us, to join either our Discord or QQ communities. However, we naturally understand anyone who would prefer not to be in any such community with no expected game updates before late 2023.

Either way, we want to thank everyone for their patience. It sucks to like a game and watch it suddenly get abandoned by the devs. It happened to us too. But we haven’t given up on STI.

So rather than goodbye, from our side this is until we meet again. Hopefully soon.

Lots of love,
Aya & Berk

Version 0.3.5.40

Bug Fixes:
- Fixed the bug when save file names are invalid, the game couldn't be started;
- Fixed the display bug of card re-lock status after Big Bangs;
- Fixed the bug with equipping/unequipping the card Mysterious Meat;
- Fixed Max Damage Dealt in Stats;
- Fixed Chinese and Japanese font issues;
- Fixed the travel progress requirement of the Achievement 'That Speedy Planet';
- Fixed a bug that prevented Mac players from loading the game;
- Fixed offline progress simulation;
- Optimised memory usage, but we are still working on further optimisations;

Feature Updates:
- Dark Matter calculation formula is now visible in the Big Bang page;
- Added Stardust amount labels to the Card Forging and Card Alchemy tabs;
- Some Epic (golden) perm cards are passively effective (no need to equip them)! We added an explanation in their tooltips;

Content Updates:
- Made Dark Matter calculation more powerful;
- Improved the Big Bang Upgrade 'Biologically Advanced Universe';
- Added new Big Bang upgrades boosting Card Alchemy probabilities and Stardust Gain (we will show Card Alchemy probabilities in the next patch);
- Adjusted prices of Big Bang Upgrades (Because of this, your Dark Matter amount might appear as negative number.);
- Removed the Metal requirement to travel to the Sun, and changed the building requirements for Rocket Launcher Pad on the Sun;
- Added a new production on the Spaceship which produces Biomass, and a research to unlock it;
- Slightly adjusted early-game contents (Earth and Moon);
- Added a few new cards in the enemy drops in zone Acid Clouds, Martian Highlands, Martian Invasion and Martian Dungeons;
- Pekky's Panties now drops from Volcanic Eruption's boss;
- Added a new Alchemy Card;

Small Update Early September

Hi everyone,

Thanks for playing the game after our big update 2 weeks ago. We hope that you enjoy the changes made so far. As promised, we want to keep you more up-to-date regarding our development progress.

There have been a few bugs that need patching. Additionally, using your feedback via social media channels, we also improved on some gameplay features that could use it. Finally, we have a little bit of new content we want to share with you.

In the next little update, these things await:

  • A more transparent and optimized Dark Matter formula. Until now, players could not see what made Dark Matter increase - this patch will fix that.
  • Fixes for various offline-progress bugs.
  • Fixes for minor memory leaks
  • New Big Bang Upgrades
  • Improvements to Big Bang Upgrade pricing and values
  • A number of new cards
  • Minor updates to planet content
  • Other various bug fixes
  • Possibly an improved card settings UI, together with new Card Alchemy mechanics



The release for the update is scheduled to be on September 5th. We are quite hopeful that we will fix all current bugs by that date.

Much love,
Aya & Berk

Version 0.3.5.33 Bug Fix Patch

Version 0.3.5.33

Feature Updates:
- Added a toggle in settings to hide/show card setting UIs;

Bug Fixes:
- Fixed Card setting slider UI related bugs;
- Fixed a bug that menus are locked when traveling. Now they should be visible again;

Version 0.3.5.32 Big Bang Update

Version 0.3.5.32

Content:
- New location content:Mars, Jupiter, Saturn, Uranus, Neptune, Pluto;

Feature Updates:
- Added Big Bang Feature (Prestige System);
- Added Tutorials;
- Added Missions - Achievements;
- Added Stats menu;
- Added offline progress logging;