MANY PRESTIGE CHANGES. To close a loophole and begin allowing infinite prestige growth, Job points are now USE-IT-OR-LOSE-IT. Prestige abilities no longer require a certain battle level, and are mostly unlimited in nature (but each level increases cost).
Jobs now have their own mini-prestige called rank up, that reset all prestige abilities for that job, but you must do it to make additional prestige abilities for that job visible.
Refactor a TON of things to improve speed of the game.
Make the game a bit less grindy -- upgrading factories now improves your ship mark levels slightly-more-than-linearly. Also increase enemy difficulty post-level-11 to compensate
Improve resource rewards for beating levels, and base gold income for levels above level 10. Reduce prestige rewards according to prestige rebalance.
Make bottom row battle buttons no longer transparent, and also appear above items as they should.
Rename mothership to flagship, and increase its size.
Fix bug where tooltips sometimes would get stuck and display forever.
Fix bug related where resource drops sometimes didn't give any resources when close to the max storage amount for the resource being dropped.
Upgrade from Ebiten (golang game engine) v1.11 -> v1.12.