Additions to handle much larger numbers in UI for the theoretical really, really late game.
Slightly increase the number of enemy ships as you face higher levels.
Make ships spawn closer together which should help keep battle looking more sane and may reduce the potential RNG range in push % for certain AI choices.
Fix Z ordering issue on help screens.
Display exp bonus as a multiplier instead of a percent bonus, and always display initial exp bonus (after offline calc) in log on load of save, even if there wasn't much offline time.
Fix issue that was causing collected items that provide a unit stat bonus to not take effect.