Put a minimum 'searching for enemies' timer on farming levels to make it less useful to farm levels where you insta-gib enemies. The intended effect is to encourage the auto farm logic to choose levels where the battle is actually a fairer, more interesting fight. This also means defensive abilities may now help farm rate, where they never did before.
Add a modest exp/gold buff to make up for the new minimum battle time logic mentioned above
Fix further scroll locking issues -- hopefully things are good now, clickables visible while locked, and all ships visible while locked too.
Begin preserving what version a save was first started in, for informational/debugging purposes.
Tweak scalability multiplier formula (affects actual chance of stun, multishot, etc) to be a little harder to get 1 at high levels.
Show the prior % to push to next level in the tooltip of the farm rate UI.
Tweak late game level difficulty to scale a little easier.
Fix regression with spending / refunding prestige before the 1 hour mark (thanks Eggman for reporting).
Fix a bug where the trade button could light up when you couldn't actually trade.
Don't reset the battle when you first login after offline time, if the exp bonus is too small to be visible in UI.
Show a temporary banner anytime offline rewards are being calculated.
Be less aggressive about resetting battle on startup when offline calc finishes to account for exp rewards (only do it if the exp rewards changed enough to matter).