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  3. 0.15.4.0 - Bugfixes, Balance Changes

0.15.4.0 - Bugfixes, Balance Changes

  • Put a minimum 'searching for enemies' timer on farming levels to make it less useful to farm levels where you insta-gib enemies. The intended effect is to encourage the auto farm logic to choose levels where the battle is actually a fairer, more interesting fight. This also means defensive abilities may now help farm rate, where they never did before.
  • Add a modest exp/gold buff to make up for the new minimum battle time logic mentioned above
  • Fix further scroll locking issues -- hopefully things are good now, clickables visible while locked, and all ships visible while locked too.
  • Begin preserving what version a save was first started in, for informational/debugging purposes.
  • Tweak scalability multiplier formula (affects actual chance of stun, multishot, etc) to be a little harder to get 1 at high levels.
  • Show the prior % to push to next level in the tooltip of the farm rate UI.
  • Tweak late game level difficulty to scale a little easier.
  • Fix regression with spending / refunding prestige before the 1 hour mark (thanks Eggman for reporting).
  • Fix a bug where the trade button could light up when you couldn't actually trade.
  • Don't reset the battle when you first login after offline time, if the exp bonus is too small to be visible in UI.
  • Show a temporary banner anytime offline rewards are being calculated.
  • Be less aggressive about resetting battle on startup when offline calc finishes to account for exp rewards (only do it if the exp rewards changed enough to matter).