Put a minimum 'searching for enemies' timer on farming levels to make it less useful to farm levels where you insta-gib enemies. The intended effect is to encourage the auto farm logic to choose levels where the battle is actually a fairer, more interesting fight. This also means defensive abilities may now help farm rate, where they never did before.
Add a modest exp/gold buff to make up for the new minimum battle time logic mentioned above
Fix further scroll locking issues -- hopefully things are good now, clickables visible while locked, and all ships visible while locked too.
Begin preserving what version a save was first started in, for informational/debugging purposes.
Tweak scalability multiplier formula (affects actual chance of stun, multishot, etc) to be a little harder to get 1 at high levels.
Show the prior % to push to next level in the tooltip of the farm rate UI.
Tweak late game level difficulty to scale a little easier.
Fix regression with spending / refunding prestige before the 1 hour mark (thanks Eggman for reporting).
Fix a bug where the trade button could light up when you couldn't actually trade.
Don't reset the battle when you first login after offline time, if the exp bonus is too small to be visible in UI.
Show a temporary banner anytime offline rewards are being calculated.
Be less aggressive about resetting battle on startup when offline calc finishes to account for exp rewards (only do it if the exp rewards changed enough to matter).
0.15.3.0 -Bugfixes, Balance Changes
Fix issue where scroll locking zoomed in so close to fleet that many clickables were off screen.
Fix other issues with scroll locking that caused it to not fire at the right times, or leave ships cutoff at top or bottom.
Fix z-order issue where farming level popup could be behind controls within a tab.
Fix demo to work on MacOS (it was not showing in Steam store, oops).
Fix bug where marking up a job reset your prestige timer incorrectly.
Fix UI issue on military tab when you had lots of ships where left/right page buttons were behind the farm rate UI.
Stop allowing one to refund prestige abilities that unlock jobs. It doesn't make sense.
Tone down some crazy cost scaling on prestige screen (but tone up mine cost scaling a bit, as it was too cheap).
Start using a script to upload steam releases, to reduce the amount of manual work per patch. This hopefully didn't change anything in the game at all, but could be a source of bugs on some platforms.
Change farmer prestige ability from farm discount to start with farms, so that food is in better balance with other resources late game.
Allow easier respeccing by not requiring prestige timer to run down before you spend points.
Close loophole that could allow you to gain prestige points by quick runs (well below 1 hour), that was not intended.
0.15.2.0 - Bugfixes and Balance Tweaks
Fix description in upgrader of attack stun and bounce shot prestige upgrades.
Fix inaccuracy in experience resource tooltip.
Fix bug in log screen that showed wrong land gained in some situations.
Tone down battle rewards as they were out of wack with the rest of the game at this point.
Tone down starting resource bonuses to be less exponential in nature, and especially tone down gold starting resource as that high amount of gold was game breaking.
Fix 'Arms Holding' gold cost to match rest of game since big update
Add free respec button for prestige abilities so players can make different choices, to make sure we don't discourage experimentation.
Fix bug where you sometimes can't deselect a unit.
Scroll lock now is much smarter about keeping all units on the battlefield visible.
0.15.1.0 - Followup Balance Fixes and Bugfixes
Tweak exp gains to be more rewarding and less punishing early on, and also less crazy-powerful later on.
Fix bug where new Land Bonus insight was not having the intended effect.
Display lore on insight page as intended.
Fix crash that can happen with 'fire' manual ability when few bullets are on screen.
Fix bug where discount upgrades didn't display correct percentages in UI.
Remove redundant settings tab button.
When getting significant offline gains, reset the battle immediately so user doesn't have to wait for one battle to finish to see the exp benefit.
Make trade mechanics less harsh (get more gold per trade, and l1 market has more trade storage).
Tweak low level items to be a little more meaningful.
Tweak crit description to be a little clearer that it doesn't affect all damage done by ships, only crit shots.
0.15.0.4 - Fix Miner's Benefits
Fix Miner's Benefits building to work as intended again