Fix bug where one of the new job's top-tier prestige abilities was not having the intended effect.
Fix display regression in last major update that falsely started saying multiple jobs had -99% benefits to something that wasn't accurate.
0.14.0.1
Make hint at new job unlock a little less vague
Fix bug with loading remake in last release
New Job! New Particle Effects! Late Game Balance Updates!
Randomization update -- now all enemy waves are better randomized. Fight against a better variety of enemy ship types!
Now ranking up a job slightly increases the battle level required to prestige.
Original: Add particle effects on ship movement and destruction! I hope to add these to remake as well later on. Disable these if you find performance has become slow.
Make in-game changelog UI scrollable for large updates (like this one)! And number the update's bullet points, so it's easier to differentiate when scrolling.
Now OCD mode middle button buys a single increment, rather than half of what you can afford.
Fix bug with gradient-colored buttons not changing colors when they are intended to.
Put page/scroll buttons on military tab so the UI properly supports more than 9 ship types.
Fix issue where black bar on military tab appeared above the Dmg % text for flagship and mercenaries.
Various other improvements to the miliitary tab to make it less clicky. Shift+click a + or - button to add or remove max, and add new 'Clear' and 'Dole Out' buttons to make it easy to spend land or switch ship preferences.
Now refunding factories for a ship type no longer returns ALL resources spent, instead it returns 60%. You may need a better variety of ships to tackle the enemy than before, and will need to think carefully whether respecing your fleet composition is worth the metal and crystal sacrificed.
Balance changes to avoid shield getting so incredibly OP and hull being so underwhelming late game. Also make Shield Damage Multiplier weaker against hull just as it is strong against shields.
General rebalancing of certain units and prestige abilities.
Parapets can now move, slowly.
Fix bug where original game sometimes didn't let you scroll, especially during intense battles. Also better tolerate a broader range of finger / mouse movement speeds in scrolling (both faster and slower).
Fix bug where mothership and mercenary damage bars on military tab could go above the resource view, and fix merc damage bar bug.
Fix typo that said 'Shield Hull' instead of 'Shield Health'.
Fix bugs showing extremely long time displays (falsely said storage was full when it was not).
Modest performance improvements.
Job select screen now offers users a hint of how to unlock more jobs.
Alleviate max level of prestige abilities of sniper job to be consistent with other jobs.
Start using embedded resources instead of separate files in preparation for iOS release.
Remake: Fix bug where planets and other core things on main map screen wouldn't get drawn in some cases.
Upgrade to golang v1.19.2
Upgrade ebiten v2.4.10-prerelease, more bugfixes.
Engine/Structural Fixes 0.13.2.0
Upgrade ebiten v2.4.6 pre-release, which fixes android image rendering issue on app switch, and more crash bugs.
Totally redo the way android packaging is done, for multiple reasons including to support .aab (smaller download size!), and allow for real java code (might be better at hiding navigation bar, for example).
Fix issue in remake where scrolling around the map lagged by one frame.
Fix recent regression where android demo wouldn't save.
Fix bug in build script that caused game to mistakenly get stuck displaying 0.13.1.0 instead of the actual version in various places.
Fix bug with opening tutorial screen not darkening the upper left corner of the screen.
Fix bug where remake would get slower, cumulatively, each time you started a new map (until you closed and reopened the game).
Fix a long-standing bug in web demo that made web demo saving/loading work incorrectly, and prevented it from working from a cell phone browser.
Minor Update - 0.13.1.1
Upgrade to ebiten v2.4.3, which has several bugfixes including a crash fix.
Improvements to touch detection to support any touchIDs, not just the first two. With this, you can now click buttons if another finger is already pressed on the screen. This should make the game more responsive, and may make it support more mobile devices.
Make bullets bigger, to compensate for further zoom out allowed since sniper job.
Fix bug where popup text from clicking clickables was hard to read due to being behind bottom bar.
Note: this release has a bug in that it displays as version 0.13.1.0 in several places that display a version (due to a regression in the build script I use). This build script bug has been fixed for the next release, so future updates will show the correct version in those places.