1. Idle Armada
  2. News

Idle Armada News

UI Improvements, Bugfixes, Performance Gains - 0.13.1.0

  • Upgrade to golang v1.19.1
  • Upgrade to ebiten v2.4.2, which supposedly improves both app startup time.
  • Round the corners of most UI elements and put gradient backgrounds on several screens, to be easier on the eyes.
  • Switch default renderer to OpenGL on windows, it seems to get significantly better performance in remake in testing.
  • Fix issue where 'buggy speed' change warning appeared to new players who had never experienced the old versions with weird speed.
  • When hitting slash to show debug info, display graphics library used as well (OpenGL/DirectX/Metal).
  • Add new -opengl commandline switch to force game into opengl render mode, and -directx that forces directx (only applies to windows version).
  • Original: Fix rare race condition where item farm rate measurements would skip updating as expected if you had multiple changes going in at around the same time.
  • Original: Performance improvements.
  • Modernize demo to support multiple save states, and begin shipping demo version again.

Labor Day Quick Followup Fix 0.13.0.1

  • Original: Fix typo in new sniper job prestige ability description.
  • Original: Fix crash bug in upgrade screen, and also minor UI improvements.
  • Original and Remake (Both): Some refactoring changes to prepare for UI improvements.
  • Both: Fix lag that used to occur when tooltips would open, they're now much snappier.
  • Both: On PC/Linux/Mac, when you pressed slash on keyboard to show FPS and debug stats, it used to be difficult to read. Now a dark translucent rectangle is drawn behind the text for readability.

Labor Day Update: 0.13.0.0

  • Original: Now job: Sniper! This job is the first that is limited in the ships it can use. It only has access to a unique 'sniper' mothership, and 2 new ships -- the extremely long range sniper that does loads of damage, and the short range shield-tank parapet, that hardly moves but delays the enemies getting to your snipers.
  • Original: Fix bug in prestige tab that confusingly shows costs and 'switch to this job to upgrade' text when prestige ability is actually already at max level
  • Original: Update the way player's current job is saved to prevent bugs if job list grows in the future.
  • Original: Fix bug where projectiles appear to travel at a lower frame rate than the game, especially when first fired.
  • Original: Draw projectiles smoother, less jaggy.
  • Original: Clarify description of some start-with-factory prestige abilities to be less confusing.
  • Original: Show time since last prestige on Prestige tab.
  • Original: Show time to fill insight resource on Insight tab, and time to fill science resource on Science tab.
  • Original: Make mercenary scaling cheaper, and clarify description of mercenaries in general.
  • Original: Include percentage of overall mercenary damage on the military tab.
  • Original: Fix rare crash bug in upgrading UI.
  • Original: Clarify max level on each item in upgrading UI.
  • Remake: Fix bug where random map generator sometimes made confusing looking gate lines that appear to be connected to a planet (but were actually for two different planets, that this planet happened to be right between). Random map gen detects and correctly avoids this situation now. Does NOT fix maps already generated this way.
  • Remake: Fix quick buy to remember your preference on different tabs, like original did.
  • Both: 'OCD Mode': Implement a mode for purchasing upgrades that keeps upgrades rounded, for players who prefer it. The buy one button is still enabled when item is selected, if you like it that way.
  • Both: Stop showing redundant upgrade buttons. If the buy half button or buy max button is a redundant amount, don't show the button at all.

Idle Armada Update: 0.12.1.0. Original AND Remake Changes!

  • Upgrade to golang v1.19
  • Original: Fix bug where a different save slot can overwrite a save slot 1 after prestige. Special thanks to Harbison for reporting this on discord!
  • Original: Smarter saving and save rotation, to match enhancements already made in remake.
  • Original: Add new UI with more fine grained controls to specify which items auto collect should prefer or spurn, including the ability to DISABLE an item type entirely if player wants, such as knockback which some players find makes battles less efficient. Thanks to Smogginal Dorksfurth for reporting on Steam forums.
  • Original: Dramatically tone down insight storage bonuses in general to 1/100th of what they were, because it had gotten pretty silly.
  • Original: Tweak terraform building to have a bigger benefit in terms of land, and also cost some crystal.
  • Original: Original starting bonuses work more in favor of the player (by effectively giving you +bonus to that item for the whole run, and upgrading costs for it are as if you didn't have any starting bonus).
  • Original: Stop displaying cutoff text on Fast Buy label.
  • Remake: Don't allow player or enemy to spawn with armored cruisers, because it gives a really poor start.
  • Remake: Cargo ships upgrade is now in Engineering tab, and costs Rations.
  • Remake: Make armada assignment intelligent enough to realize when your territory is not contiguous (and avoid flying your ships across enemy territory to attack or defend).
  • Remake: Now you keep 20% of fast forward time when starting a new world.

Idle Armada is now available on MacOS!

Also supports Steam Cloud on Mac, and Cloud sync of saves across Mac, Windows and Linux!