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Idle Armada News

0.9.12.1

  • Upgrade to golang 1.16.4.
  • Code refactoring changes.
  • Fixes some issues with visuals on linux in ebiten. Please let me know if anyone is still seeing window scaling problems in linux after this release and I will investigate!

0.9.12.0: Major Performance Overhaul (And other fixes)

This is a significant structural fix intended to address the performance issues many users are seeing, particularly on windows. Assuming this resolves the performance issues, this should allow future patches to focus less on performance, and more on gameplay enhancements.

  • Upgrade to golang v1.16.3.
  • Upgrade to ebiten engine latest version.
  • Major performance overhaul -- these fixes should especially benefit windows machines!
  • Factories with economic bonuses (such as cargo / miner factory) now get multiplied by the number of that ship type you have in your fleet. For example, if you have cargo factory providing a 10% gold bonus and have 3 cargo ships, you'll receive a 30% overall gold bonus.
  • On prestige screen, clarify that only %-based bonuses multiply together, not ALL bonuses as previously claimed.
  • Darken help screen background (on both color schemes) to make sure it's high contrast and always easy to read for new players.
  • Fix issue with the way numbers are rounded before display, that can make it incorrectly appear that you have enough to buy something.
  • Demo: Raise max battle level to 29 to allow unlocking other jobs, etc.
  • Steam: Support alt-tabbing properly in fullscreen mode.

0.9.11.2

  • Change starting item bonus prestige abilities to now be entirely uncapped! Starting items that would exceed the cap are converted to higher marked items, at a conversion rate that grows more expensive with each mark level.
  • Steam: Additional improvements to windowed screen size.

Bugfix Update: 0.9.11.1

  • Upgrade to golang v1.15.8.
  • Drainers now are no longer affected by shield piercer item (so they always do their extra damage to shields).
  • Drainers now always prefer firing at shielded targets.
  • Any shot that pierces shields due to shield piercer will now have double the chance of stun or knockback to trigger.
  • Steam: Make auto screen size default to a larger size relative to your resolution, to aid readability for users who haven't yet looked at settings screen.

Update - New Resource"Land", New Military Tab!

  • New Military tab! Completely new method that allows player to fully customize the composition of their fleet. New resource, Land, which is gained based on max battle level, and can be allocated to different ships to control which ones are in your fleet. There is also a way to refund factories if you change your mind about what kinds of ships you want.
  • Fix major scalability issue that affected the when you're significantly higher than battle level 100. Previously it would cause the game to behave weirdly and/or crash, now it should behave normally!
  • Boost storage amounts across the board to make the game less idle in nature, and let storage bonuses benefit insight storage.
  • Because the number of ships can scale up a lot more with recent changes, to avoid the screen filling up with items, the item drop rate is now reduced to 1 item for winning the battle, and item caps are lowered to account for this as well. Resource drop rates from your ships dieing are also changed to be somewhat less frequent, so the screen isn't overwhelmed with healing items when your fleet is large.
  • Mercenaries are now better distinguished from regular ships in the battle view.
  • Improve performance when upgrading things, especially when upgrading many military things in a short time (optimization, and short delay before we resetting battle).
  • Tweak shield bar color to be lighter and contrast better with black background.
  • Fix bug where items were not always selectable in item tab.
  • Better crash reporting (when writing a crash report to disk, flush before program exited).
  • Upgrade to golang 1.15.6.
  • Many other tweaks and bugfixes.