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Idle Armada News

0.9.9.0

  • MANY PRESTIGE CHANGES. To close a loophole and begin allowing infinite prestige growth, Job points are now USE-IT-OR-LOSE-IT. Prestige abilities no longer require a certain battle level, and are mostly unlimited in nature (but each level increases cost).
  • Jobs now have their own mini-prestige called rank up, that reset all prestige abilities for that job, but you must do it to make additional prestige abilities for that job visible.
  • Refactor a TON of things to improve speed of the game.
  • Make the game a bit less grindy -- upgrading factories now improves your ship mark levels slightly-more-than-linearly. Also increase enemy difficulty post-level-11 to compensate
  • Improve resource rewards for beating levels, and base gold income for levels above level 10. Reduce prestige rewards according to prestige rebalance.
  • Make bottom row battle buttons no longer transparent, and also appear above items as they should.
  • Rename mothership to flagship, and increase its size.
  • Fix bug where tooltips sometimes would get stuck and display forever.
  • Fix bug related where resource drops sometimes didn't give any resources when close to the max storage amount for the resource being dropped.
  • Upgrade from Ebiten (golang game engine) v1.11 -> v1.12.

0.9.8.0 Update - UI Improvements!

  • Add badges to tabs that indicate whether there is something NEW to purchase on that tab since last visiting (green), something to purchase on that tab that you have already seen (white), or if storage of at least one resource is maxed, and you should purchase something on this tab to allow resource income to flow again (red).
  • New UI color scheme selector! Choose between the classic colors or the new darker (higher contrast) color scheme, whenever you want!
  • Dramatically improve the UI of the tabs where you upgrade things. Now the displayed level is right-justified, it shows how many you can afford to upgrade now (useful for quick buy), it's now obvious when an item is maxed out, and it always visually shows (with a white bar) and time until you can afford the next level.
  • Make counter attack shots more visible (larger and slightly slower).
  • Quick buy now also selects item so you can see info about what you just upgraded (or want to upgrade).
  • Fix a crash when fast forwarding on level 1.
  • Fix another issue with displaying the farm rate on battle screen.
  • Upgrade to golang v1.15.3.

0.9.7.0 Update - New Farmer Job, QuickBuy Buttons, & More

  • New job: Farmer, with a new carrot ship which can attack multiple targets at once, and some new types of prestige abilities (hull shield reduction and enemy mark reducer).
  • New quick buy buttons, to reduce tapping on building/insight/science tabs!
  • Farming an unbeaten battle level for items is no longer a viable strategy. It was previously a loophole, battles were so fast that you could almost always farm at a much better rate there than any other level. Now an item drop will only appear on this level when you beat it (defeat the last enemy), and the last enemy killed on any level always results in an item drop. Don't worry, if you left the game on the unbeaten level for a long time, offline item calculations will skip you back a level so you don't miss out on offline drops!
  • Several updates to mothership. There are now prestige abilities to increase its mark (in several jobs), and also its stats scale with stats of all your ships combined, so it remains relevant late game.
  • Fix some issues related to auto level select button.
  • Always show auto item collect rate on battle screen, and fix issue where outdated items/second calculations were displayed, and improve clarity of some things on the battle screen.
  • Settings UI colors tweaked to be less harsh
  • Tweak guardian and merchant jobs for balance.
  • Reduction in CPU / battery usage.
  • Fix issue where clicks or taps sometimes didn't register, ESPECIALLY if battery saving FPS mode was enabled.
  • Fix targeting issue where enemy could target your backline ships before taking out the front line


As always, feel free to leave feedback and suggestions on the Steam forums, Discord, or Subreddit!