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Idle Armada News

0.15.4.0 - Bugfixes, Balance Changes

  • Put a minimum 'searching for enemies' timer on farming levels to make it less useful to farm levels where you insta-gib enemies. The intended effect is to encourage the auto farm logic to choose levels where the battle is actually a fairer, more interesting fight. This also means defensive abilities may now help farm rate, where they never did before.
  • Add a modest exp/gold buff to make up for the new minimum battle time logic mentioned above
  • Fix further scroll locking issues -- hopefully things are good now, clickables visible while locked, and all ships visible while locked too.
  • Begin preserving what version a save was first started in, for informational/debugging purposes.
  • Tweak scalability multiplier formula (affects actual chance of stun, multishot, etc) to be a little harder to get 1 at high levels.
  • Show the prior % to push to next level in the tooltip of the farm rate UI.
  • Tweak late game level difficulty to scale a little easier.
  • Fix regression with spending / refunding prestige before the 1 hour mark (thanks Eggman for reporting).
  • Fix a bug where the trade button could light up when you couldn't actually trade.
  • Don't reset the battle when you first login after offline time, if the exp bonus is too small to be visible in UI.
  • Show a temporary banner anytime offline rewards are being calculated.
  • Be less aggressive about resetting battle on startup when offline calc finishes to account for exp rewards (only do it if the exp rewards changed enough to matter).

0.15.3.0 -Bugfixes, Balance Changes

  • Fix issue where scroll locking zoomed in so close to fleet that many clickables were off screen.
  • Fix other issues with scroll locking that caused it to not fire at the right times, or leave ships cutoff at top or bottom.
  • Fix z-order issue where farming level popup could be behind controls within a tab.
  • Fix demo to work on MacOS (it was not showing in Steam store, oops).
  • Fix bug where marking up a job reset your prestige timer incorrectly.
  • Fix UI issue on military tab when you had lots of ships where left/right page buttons were behind the farm rate UI.
  • Stop allowing one to refund prestige abilities that unlock jobs. It doesn't make sense.
  • Tone down some crazy cost scaling on prestige screen (but tone up mine cost scaling a bit, as it was too cheap).
  • Start using a script to upload steam releases, to reduce the amount of manual work per patch. This hopefully didn't change anything in the game at all, but could be a source of bugs on some platforms.
  • Change farmer prestige ability from farm discount to start with farms, so that food is in better balance with other resources late game.
  • Allow easier respeccing by not requiring prestige timer to run down before you spend points.
  • Close loophole that could allow you to gain prestige points by quick runs (well below 1 hour), that was not intended.

0.15.2.0 - Bugfixes and Balance Tweaks

  • Fix description in upgrader of attack stun and bounce shot prestige upgrades.
  • Fix inaccuracy in experience resource tooltip.
  • Fix bug in log screen that showed wrong land gained in some situations.
  • Tone down battle rewards as they were out of wack with the rest of the game at this point.
  • Tone down starting resource bonuses to be less exponential in nature, and especially tone down gold starting resource as that high amount of gold was game breaking.
  • Fix 'Arms Holding' gold cost to match rest of game since big update
  • Add free respec button for prestige abilities so players can make different choices, to make sure we don't discourage experimentation.
  • Fix bug where you sometimes can't deselect a unit.
  • Scroll lock now is much smarter about keeping all units on the battlefield visible.

0.15.1.0 - Followup Balance Fixes and Bugfixes

  • Tweak exp gains to be more rewarding and less punishing early on, and also less crazy-powerful later on.
  • Fix bug where new Land Bonus insight was not having the intended effect.
  • Display lore on insight page as intended.
  • Fix crash that can happen with 'fire' manual ability when few bullets are on screen.
  • Fix bug where discount upgrades didn't display correct percentages in UI.
  • Remove redundant settings tab button.
  • When getting significant offline gains, reset the battle immediately so user doesn't have to wait for one battle to finish to see the exp benefit.
  • Make trade mechanics less harsh (get more gold per trade, and l1 market has more trade storage).
  • Tweak low level items to be a little more meaningful.
  • Tweak crit description to be a little clearer that it doesn't affect all damage done by ships, only crit shots.

0.15.0.4 - Fix Miner's Benefits

  • Fix Miner's Benefits building to work as intended again