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Minigame Madness News

Minigame Madness V0.6.3 is out NOW!

[h2]Bi-Weekly Update[/h2]
This bi-week features our longest changelog yet, mostly focused on new Condo features! βš’οΈπŸ 
We hope to soon get back to more minigame development, but Condos needed it more right now. 🫑

Check the huge changelog at the bottom of this post for the full list of changes!

Credit: @WizzDude

[h2]Condo Badge Plaques![/h2]
The new Badge Plaques allow you to showcase your unlocked badges in a physically awesome way. 🀩

If you already owned a Condo, your 2x default Paintings have now been replaced by 2x Plaques!*

  • If you have badges unlocked, Plaques will automatically showcase them on spawning in.
  • If you don't have any badges, go unlock some!
  • If you have more badges than Plaques, go unbox some Plaques in the upcoming Furniture Crates!

⚠️ We've noticed some people's old Condo save files not correctly replacing the Paintings with Plaques, so we've added a "Reset Condo" button to the Condo settings tab to allow you to still get them!

[h2]Manipulator Modes![/h2]
Besides making the Matter Manipulator better in every way possible, we've also added many new methods to manipulate the heck out of your Condo, let's check them out:

[h3]Distancing[/h3]

Press E and move your mouse up and down while holding an object to distance it to and fro!

[h3]Rotating[/h3]

Press R and move your mouse around while holding an object to rotate it, and add Shift to snap to 45 degree angles!

[h3]Scaling[/h3]

Press G and move your mouse up and down while holding an object to scale it, and add Shift to snap to 0.5x, 1x or 2x scale!

[h2]Darkened Playerlist Deaths![/h2]
Dang, that headline sounds dark... πŸ’€πŸ’€ What I meant is players who have been beaten in a minigame now show up in the playerlist as darker entries, allowing you to easily see who's still in-game with a quick press of the [Tab]!


Also note how hosts no longer have a ping icon next to their name, to allow you to quickly identify who's got the host advantage! 🀩πŸ₯Έ

[h2]Stay Tuned[/h2]
Stay tuned on all Minigame Madness news, by following us on Steam and joining the Discord community!

Have an epic day, or an average one! No pressure. πŸ‘‹πŸΌ



[h3]V0.6.3[/h3]
  • Added Condo (Badge) Plaque furniture to physically showcase your unlocked badges
  • Added Condo Ceiling Lamp
  • Added Condo Manipulator laser visuals
  • Added Condo Manipulator Mode: Distance, hold E to increase/decrease distance of held object
  • Added Condo Manipulator Mode: Rotate, hold R to rotate the held object, add Shift to snap to the nearest 45 degree angle
  • Added Condo Manipulator Mode: Scale, hold G to scale the held object up & down, add Shift to snap to 0.5x, 1x or 2x scale
  • Added Condo Manipulator mechanic to catch objects mid-air and mid-drag
  • Added Condo Manipulator first person visuals
  • Added Condo settings tab and moved "Visitor Manipulation" setting in there
  • Added "Reset Condo" setting
  • Added "Toggle Aim" setting
  • Added "Toggle Crouch" setting
  • Changed dead players to be darkened in playerlist
  • Changed server host to not have a ping icon in playerlist for clarity
  • Changed Condo default Painting furnitures into Plaques instead
  • Changed Condo to be located in a different ring quadrant for each player
  • Changed Condo Manipulator held objects to be less bouncy
  • Changed Condo Manipulator object distance to match distance at pick-up moment
  • Changed Condo Manipulator objects to attempt to retain rotation at pick-up moment
  • Changed Condo Manipulator to not work when not aiming
  • Changed Condo Manipulator to always aim when in first-person
  • Changed Condo auto-cam distance to 1 (was 2)
  • Changed Condo small furnitures to not block camera
  • Changed Condo furniture collision boxes to be more accurate
  • Changed Condos to be experimentally peer-2-peer by default (can be toggled by new Advanced setting) for smoother experience for high ping players
  • Changed voting focus to start at the top instead of center, because increasingly often there are 4 options meaning there is no center
  • Changed locked rank stars to be brighter in chat and rank up screen for better visibility
  • Changed Badge collection in profiles to make it easier to navigate on gamepad
  • Changed wording of Lite quit message box
  • Changed setting name of "Allow Friends Manipulating" to "Visitor Manipulation"
  • Changed shop voting screen to always show even if all interface disabled
  • Changed Level/Streak/Rank Up screens to look better when on a language that uses fallback font
  • Fixed Condo Manipulator held object not being located at crosshair perfectly
  • Fixed Condo Manipulator aiming occasionally not working in first person
  • Fixed Condo Manipulator not grabbing furniture when standing too close to the furniture
  • Fixed Condo Manipulator persisting after player leaves
  • Fixed Condo gate animation spazzing out nearby furniture
  • Fixed Condo Chair flipped normals
  • Fixed AFK system not working accurately in Game
  • Fixed menu blur occasionally staying after closing menu
  • Fixed voting screen occasionally immediately showing after game end
  • Fixed high ping voting screen issues causing player to lose vote ability for the next round
  • Fixed incorrect noticebar loading bar on entering server
  • Fixed sometimes unpredictably sticking to a platform in Parkour Panic (hopefully)
  • Fixed player profile outfit tooltip not consistently showing
  • Fixed audio not fading out when quiting in Splash
  • Fixed link clicking in chat not working
  • Fixed chat wrapping on broadcast when many people leave Hub through elevator at same time
  • Fixed duplicate "Queue left" message on high ping
  • Fixed annoying slightly uneven button widths in certain messageboxes
  • Fixed all footstep sounds turning into Metal when Parkour Panic confirmed to be coming up next
  • Fixed HUD lacking animation when going to Hub from Condo without being able to connect to Hub
  • Fixed minigame HUD color being desynced for players entering after vote has been completed
  • Fixed Turkish characters missing on Disco Disorder dance-display
  • Removed Condo Carpet furniture

Minigame Madness V0.6.2 is out NOW!

[h2]Bi-Weekly Update[/h2]
This bi-week we've added lots of fun & needed features to the ever-expanding MM universe! 🀩🀀

Check the changelog at the bottom of this post for the full list of changes!

Credit: @Blammo, @mtwee, @JaZed, @CaeTheCow, @Enrico, @WholesomePJ

[h2]New Condo Customization![/h2]
We've added the first pass of Condo customization in the form of physics! By using the new Matter Manipulator (equippable with 'Q' by default) you can move your furniture around. Or even smash it around! I'm not your dad! πŸ₯Έ

The Matter Manipulator is still far from finished, and currently offers barely any control over the furniture. We'll be working to improve it to gmod-physics-gun level of control in due time. βš’οΈ

⚠️Your Condo is saved after changes, so if you ruin your Condo, it's currently not very easy to fix it!
⚠️By default, friends aren't allowed to manipulate your Condo, but you can change that in the new Safety settings tab!

[h2]New Moving Parkour Panic Platforms![/h2]
Get ready to re-learn Parkour Panic, because moving platforms will throw your muscle memory in the bin! It's still possible to avoid moving platforms, however a skilled player would be wise to make use of them. High risk, high reward! 🫑

[h2]New Safety Settings Tab[/h2]
For your safety, we've added the Safety tab to your settings! Here you can access settings that will allow you to automatically fully hide chats by & names from strangers, but also the setting to allow your friends to manipulate your Condo or not! Great for streamers! πŸŽ₯

[h2]Improved Scorebar Visibility[/h2]
In certain games it was really hard to find yourself on the leaderboard, *cough* Summit Scramble *cough*. πŸ˜…

This arrow should fix that!

[h2]Stay Tuned[/h2]
Stay tuned on all Minigame Madness news, by following us on Steam and joining the Discord community!

Have an epic day, or an average one! No pressure. πŸ‘‹πŸΌ



[h3]V0.6.2[/h3]
  • Added (WORK-IN-PROGRESS) Matter Manipulator to move furniture around in your Condo (equippable with 'Q' by default)
  • Added moving platforms to Parkour Panic
  • Added beams holding up the Parkour Panic platforms
  • Added arrow pointing towards you in the scorebar to easily find yourself
  • Added ability to join friends of friends in Condos & Private
  • Added Safety settings tab
  • Added 'Allow Friends Manipulating' optional safety setting to allow friends to use the Matter Manipulator in your Condo
  • Added 'Isolate Chats' optional safety setting allowing you to only see chats by friends or only server broadcasts
  • Added 'Isolate Names' optional safety setting allowing you to only see names of friends or only bots
  • Changed Condo furniture to be physics-based
  • Changed Parkour Panic to be undeadly until 15s by keeping acid under the floor until then (was 7s)
  • Changed Parkour Panic acid volume to get louder the closer you get to it
  • Changed Parkour Panic boost platforms to not spawn towards the ceiling to fix a 120s survival exploit
  • Changed minigame vote selection algorithm to be more varied & show more popular games more often
  • Changed invite voucher coin reward from 15k to 2.5k because of lowered case prices last update
  • Changed 'Quit' button to a 'Leave' button when in someone else's Condo
  • Changed Follow button to be grayed out instead of hidden
  • Changed Game/Hub specific settings into general settings
  • Changed Wool surface type to silence the Mub 'Plop' footstep sound
  • Fixed Steam invite to work if accepted before launching the game
  • Fixed Parkour Panic platforms sometimes not playing a footstep sound when landing on them
  • Fixed Parkour Panic's grate at the bottom having flickery lighting when acid passed through it
  • Fixed being able to peek into Condo corridor when crouching through the gate
  • Fixed player profile stats labels overlapping in most languages other than English
  • Fixed a crash when going from one minigame to another (hopefully)
  • Fixed client of a Condo potentially having a missing host name in the welcoming message
  • Fixed sometimes being able to interact with interactable furniture when not looking at them
  • Fixed Chat Bubble setting not live updating after being changed
  • Fixed first setting in Camera settings tab not being the first to be selected
  • Fixed outdated copyright in one file
  • Removed player pushing from Parkour Panic

Minigame Madness V0.6.1 is out NOW!

[h2]Bi-Weekly Update[/h2]
This entire bi-week we've worked on adding a single major feature to the game, although in a very early state! βš™οΈβš’οΈ

Check the changelog at the bottom of this post for the full list of changes!

Credit: @CaeTheCow

[h2]NEW Condos![/h2]
The start of an entirely new aspect of Minigame Madness: Player housing!

In Condos you'll be able to create whatever your heart desires and do whatever you like! Minigame Madness now got its very own sandbox experience!

Play minigames to get rich on πŸͺ™ Coins and πŸ’Ž Gems, and spend them to upgrade your house into a mansion, museum, theater or even a theme park!


We're heavily inspired by Garry's Mod, and hope to make a worthy competitor in the physics sandbox arena, in form of Condos!

⚠️ Currently Condos aren't customizable, and Furniture Crates aren't yet purchasable, but in the upcoming updates we'll put more and more customization in, and we love to hear your ideas as well!

[h2]Reduced Case Prices![/h2]
To prepare for the upcoming most-expensive Furniture Crates, we've reduced all original case prices to make the average player more likely to ever be able to afford a Condo + furniture! Have fun opening more cases than ever before! 😎🫑

[h2]Stay Tuned[/h2]
Stay tuned on all Minigame Madness news, by following us on Steam and joining the Discord community!

Have an epic day, or an average one! No pressure. πŸ‘‹πŸΌ



[h3]V0.6.1[/h3]
  • Added 'Condos', purchasable player houses (currently WIP with placeholder furniture & a functional tiny YouTube screen!)
  • Added Condo Key to the Shop for 10.000 Coins
  • Added Furniture Crates (currently non-openable)
  • Added 'Condos' signs to Hub entrance gates
  • Added Parkour Panic's 'Vaulter' badge & achievement
  • Added 15 minute AFK kick back to the Hub
  • Added Webscreen volume slider to change YouTube volume in Condos
  • Changed all original cases to be less expensive, to prepare for the release of a new, most expensive, case
  • Changed Hub gates to open when a Mub gets close to them, to allow traversal to Condos
  • Changed Hub exterior rings to be bigger
  • Changed new registered players to be able to spawn with any non-grayscale color instead of just a handful curated ones to increase variety
  • Changed Sumo Shamble 'Brawler' badge icon to not have a hole
  • Changed star spheres to be attached to the camera
  • Fixed textboxes to not lose focus while typing when hovering with mouse over another UI element
  • Fixed Parkour Panic bumping you horizontally when bouncing against the side of it
  • Fixed Parkour Panic acid shader starting lower than the acid surface level
  • Fixed Parkour Panic boost platforms sometimes not playing bounce audio
  • Fixed Extra tab string table error in controls

Minigame Madness V0.6 is out NOW!


[h2]Bi-Weekly Update![/h2]
Our very first minigame vote has FINISHED! Keep reading to find out which minigame won! 🀞😳

Check the changelog at the bottom of this post for the full list of changes!

Credit: @JaZed, @CaeTheCow, @Blammo, @WizzDude, @Enrico

[h2]THE FIRST MINIGAME VOTE RESULTS![/h2]
Our very first minigame vote has come to a close! Let's see the results! (Read about the minigames in detail in our previous post.)

πŸ₯‰ At the third place, we have πŸ‘‘ Royal Rumble πŸ‘‘ with 8.3% of the votes!

πŸ₯ˆ At the second place, we have πŸ₯Ά Crumble Crisis πŸ₯Ά which got exactly 25% of the votes!

πŸ₯‡ And at the FIRST PLACE, we have ☒️ Parkour Panic ☒️ with 66,7% (2/3!) of the votes!

Congratulations to everyone who voted for Parkour Panic! πŸ₯³πŸ₯³πŸ₯³

It's been so exciting to involve the community in shaping our game in such a big way, and we plan to continue to do this more often. If you want to participate whenever the next minigame vote happens, join the Minigame Madness Discord! ❀️

Now onto the next segment:

[h2]NEW MINIGAME RELEASE ALERT[/h2]
As seen in the previous segment, Parkour Panic won the first minigame vote, becoming our 10th minigame! Although we initially never planned to add the winning minigame right away, we decided to surprise you all when we discovered that the votes stabilized over Parkour Panic very early on! 🀩🫑

V0.6 includes our BRAND NEW solo-able WIP minigame called Parkour Panic! ☒️


We want to add as many different types of games to Minigame Madness as possible, and Parkour Panic stands out as our very first TRUE parkour game! Acid will slowly rise inside a hexagonal container, jump up on randomly generated parkour pieces to avoid dissolving in acid! 🀒

Parkour Panic has lots of playstyles, from slow-and-steady to high-risk-high-reward and more, we can't wait to see you guys compete against each other! 🀩

As with all WIP minigames, Parkour Panic is very early in development and will receive big improvements and changes over the coming weeks, yet players have already told us they're enjoying it big time! πŸ˜„

[h2]Improved Robot Ruckus[/h2]
As you may have noticed, we haven't finalized production on Robot Ruckus yet, meaning we've now got 2 WIP minigames simultaneously for the first time in Minigame Madness history! Because of this, we've updated the look of WIP minigame thumbnails to allow you to easily distinguish them:


Furthermore, we've improved Robot Ruckus performance heavily and we believe it's sufficient now. We've also tried to fix kiting/cheesing again by making the pesky robots just a little smarter, again. We've also made them feel a little more dangerous by changing their blinking to sound more mechanical. πŸ€–

Robot Ruckus got at least one big feature left before we're considering it finalized, stay tuned! 🧐

[h2]Improved Face Case Drops[/h2]
Face Cases too often dropped extremely mid faces like πŸ™‚, 😐 and ☹️. We've adjusted the Face Case to drop Common faces (AKA mid faces) a bit less, therefore making Uncommon, Rare, Epic & Legendary faces drop more: 🀩🧐πŸ₯ΈπŸ˜ŽπŸ€‘!

[h2]Stay Tuned[/h2]
Stay tuned on all Minigame Madness news, by following us on Steam and joining the Discord community!

Have an epic day, or an average one! No pressure. πŸ‘‹πŸΌ



[h3]V0.6[/h3]
  • Added new WIP minigame: Parkour Panic (Climb randomly generated platforms to avoid the rising acid!)
  • Added "not connected to Steam" splash error message
  • Changed Face Case to drop higher quality items more often
  • Changed WIP minigame thumbnails to use interface color of said minigame
  • Changed minigame voting algorithm to not be able to show WIP games two rounds in a row
  • Changed minigame voting algorithm to not be able to show 2 WIP games in the same voting round
  • Changed minigame voting algorithm to prefer not showing a previously forced minigame
  • Changed Robot Ruckus crowding mechanics to be less cheesable
  • Changed Robot Ruckus robot blink to sound more mechanical
  • Changed Robot Ruckus distant environment to be better polished
  • Changed Robot Ruckus satellite dish base and radio tower base to no longer play banging sound on shot
  • Changed Robot Ruckus UFO movement to be slower
  • Changed Robot Ruckus UFO locations
  • Changed purchase cash register sound effect to sound more negative (like money went down instead of up)
  • Changed name of tab "Extra" to "Extras"
  • Changed name of tab "Store" to "Get Gems"
  • Fixed all Mubs globally to cost less CPU on movement
  • Fixed lobby to be better GPU optimized at lower than highest shadow settings
  • Fixed many, many Robot Ruckus CPU performance issues
  • Fixed Robot Ruckus robot to display themselves closer to their actual collision box
  • Fixed Robot Ruckus robots never getting fully culled after death on official servers causing teleporting bugs and lag
  • Fixed Robot Ruckus robot movement speed desyncing on old robots for newly joined players
  • Fixed Robot Ruckus solar panels not playing footstep sounds when sliding on it
  • Fixed Robot Ruckus crashed satellite flipped normals
  • Fixed Disco Disorder sometimes breaking entirely on rematch
  • Fixed Disco Disorder 'Cutter' dance being cheesable
  • Fixed Disco Disorder dance name not showing on display for newly joined clients
  • Fixed Sumo Shamble water sometimes staying high after a rematch
  • Fixed Sumo Shamble & Blazing Bullets end-game forcefields sometimes remaining after a rematch
  • Fixed fully dissolved Mub ragdolls still making sounds
  • Removed newsletter mail prompt from first start-up
  • Removed Robot Ruckus skybox rotation

Minigame Madness V0.5.3 is out NOW!

[h2]Bi-Weekly Update![/h2]
This update we got loads of Robot Ruckus improvements, but more importantly:
THE FIRST MINIGAME VOTE! 😨🀩

Check the huge changelog at the bottom of this post for the full list of changes!

Credit: @Superdojo9

[h2]Improved Friends List[/h2]
Minigame favorites are now stored on our database, which means you'll be able to see your friends minigame faves even when they're offline! 🀩

We've also added a "Follow" button to your friends' profiles when they are online to, well, follow them. 🧐

[h2]Improved Invite Voucher Rewards[/h2]
To help you recommend buying the game to friends, we've added an extra πŸͺ™15.000 on top of the invite reward of πŸ’Ž500! This will allow you and your friend to immediately do a case opening or two! 🀩

We've also added a reminder in your friendslist:

⚠️ All previous inviters and invitees will get πŸͺ™15.000 (or more) retroactively on logging into the game.
⚠️ Invite vouchers are only sharable & claimable by Paid players.

[h2]Improved Robot Ruckus[/h2]
Check changelog for full lengthy list of changes. πŸ˜΅β€πŸ’«

[h2]The First Minigame Vote![/h2]
We've been wanting to do this for a while, and here goes: Our first official minigame vote! 🀩
Our next development cycle (V0.6.x.x) will focus on the winner of this poll! Choose wisely...

Join the Discord server and check the #polls channel to cast your vote!

[h3]OPTION A: Crumble Crisis[/h3]
Crumble Crisis is spleef/TNT run! While running over ice the ground will dissapear from below you. Try not to fall in the cracks caused by others, and survive the longest to win! πŸ₯ΆπŸ§Š

[h3]OPTION B: Royal Rumble[/h3]
Royal Rumble is Explosive Exchange & Summit Scramble's baby! One player holds the castle's massive crown, and this person gets points for every second that they're holding it. Steal the crown by walking into them! Imagine an entire lobby running after a single player! πŸ˜‚πŸ‘‘

[h3]OPTION C: Parkour Panic[/h3]
Parkour Panic is our first TRUE parkour minigame! Acid will slowly rise inside a cylindrical container, jump up on randomly generated parkour pieces to avoid dissolving in acid! 😨🀒

⚠️ Poll will close 2 hours before our next bi-weekly update! (in 2 weeks)

[h2]Stay Tuned[/h2]
Stay tuned on all Minigame Madness news, by following us on Steam and joining the Discord community!

Have an epic day! Or an average one. No pressure! πŸ‘‹πŸΌ



[h3]V0.5.3[/h3]
  • Added "Follow" button in friendslist when your friend is online
  • Added 15K coin reward to invite vouchers
  • Added invite voucher call-to-action to friendslist
  • Added super slow walk mode by holding [CTRL] or [Face Button Up]
  • Added cash register sound on purchasing anything
  • Added spectator cams to Robot Ruckus
  • Added metal clang sound when shooting at a metal object in Robot Ruckus
  • Added bright light to the tip of Robot Ruckus satellites
  • Added more UFOs in the sky of Robot Ruckus
  • Added crashed satellite dish to Robot Ruckus map
  • Added cables attached to Robot Ruckus rocket and fuel tanks
  • Added tower besides dome in Robot Ruckus
  • Added ambient sounds to certain Robot Ruckus objects
  • Added rocks to distant Robot Ruckus mountains
  • Added ghosting to some objects in Robot Ruckus
  • Changed minigame favorites to be stored on database (you can now see your friends' favorites even when they're offline!)
  • Changed Robot Ruckus robot antennas to audibly blink when getting close to player
  • Changed Robot Ruckus robots to become slightly faster while in massive hordes
  • Changed Robot Ruckus robots to spawn more at end and less at the beginning
  • Changed Robot Ruckus robot antennas to be brighter
  • Changed Robot Ruckus rocket, rocket holder & big fuel tank to collide with lasers
  • Changed Robot Ruckus ragdoll physics slightly
  • Changed Robot Ruckus robots to dissolve at random delays at end
  • Changed Robot Ruckus robots to crowd slightly less
  • Changed Robot Ruckus automatic camera distance from 3 to 4
  • Changed Robot Ruckus player spawn locations
  • Changed Robot Ruckus non-terrain footstep sounds to 'Metal' (was 'Plastic')
  • Changed Robot Ruckus rock placement slightly
  • Changed Robot Ruckus star color from white to yellow-green
  • Changed Robot Ruckus robot dissolve effect to yellow-green
  • Changed Robot Ruckus UFO colors
  • Changed player following spectator cams to predict movement
  • Changed [Shift] Walk mode to be slightly slower
  • Changed controller camera turn speed x1.5 to better match mouse turn speed at same input sensitivity
  • Changed interact key on controller back to Right Trigger
  • Changed spectate notifications to always display (even without double click)
  • Changed Steam profiles to be hidden by default (only applies to new players)
  • Fixed low gravity ragdolls at high FPS
  • Fixed player following spectator cams to glitch out on ragdoll
  • Fixed Robot Ruckus robots not dying instantly when a laser hits them on high pings
  • Fixed Robot Ruckus robots to now play accurate terrain-based footsteps
  • Fixed Robot Ruckus robots to teleport less for clients
  • Fixed Robot Ruckus rocks sometimes getting players stuck
  • Fixed Robot Ruckus big rocks letting cameras clip inside of them
  • Fixed Robot Ruckus robots being unoptimized when using different Mub Render Method than Half Merge Rendering
  • Fixed Robot Ruckus distant planes going black at the far end
  • Fixed foot sliding when in [Shift] Walk mode
  • Fixed spectate toggle possible during first join
  • Fixed wrongfully disconnected Mubs rarely getting stuck in new minigames
  • Fixed hovering over a non-lite profile as a Lite user shows faulty tooltips