HYPERVIOLENT is Out of Early Access!
[p]The wait is over. After significant updates based on community feedback, and gallons of pixelated blood spilled during Early Access, HYPERVIOLENT is now fully launched![/p][previewyoutube][/previewyoutube][p]
What started as a brutal retro-inspired experiment has now become a fully realized boomer shooter nightmare with immersive sim elements – and it’s all thanks to YOU, the players who stuck with us through the chaos.
The full game features 14 detailed areas set inside the remote asteroid mining station, 19 unique enemy types and 5 terrifying bosses, which you’ll be able to fight back with weapons of your choice from an arsenal of 22 ranged and melee armaments. We’ve also added a number of general optimization improvements and quality of life updates to smooth out the gameplay experience, and you can look forward to a total of 29 Steam achievements ready to be unlocked.
The journey is not over yet, though! Now it’s up to you to carry the torch and let us know how you feel about HYPERVIOLENT. We are open to any feedback you might have, don’t hesitate to reach out here on Steam or on Fulqrum Publishing’s Discord server. A really good way to support the game is by writing a positive review on Steam, so keep those coming as well!
Based on the feedback we’ll get, we plan to deliver post-launch patches, fixes, and maybe even some surprises.
What’s more, we want to mention that the game is currently compatible with and fully playable on Steam Deck, and we’re moving toward getting it officially Verified by Steam as soon as possible. That said, we’ve run into an issue on OLED Steam Decks, where players may experience some minor stuttering during gameplay. We’re already working hard on a fix and will let you know as soon as it’s resolved.
From the entire dev team: thank you for blasting through Early Access with us. Your feedback, bug reports, and wild ideas shaped the game into what it is today.
And if you don’t have enough boomer-shooting, check out the Boomstock Steam event that HYPERVIOLENT’s a part of!
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[/p][p][/p][h3]Change Log:[/h3][p]New Content[/p]
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What started as a brutal retro-inspired experiment has now become a fully realized boomer shooter nightmare with immersive sim elements – and it’s all thanks to YOU, the players who stuck with us through the chaos.
The full game features 14 detailed areas set inside the remote asteroid mining station, 19 unique enemy types and 5 terrifying bosses, which you’ll be able to fight back with weapons of your choice from an arsenal of 22 ranged and melee armaments. We’ve also added a number of general optimization improvements and quality of life updates to smooth out the gameplay experience, and you can look forward to a total of 29 Steam achievements ready to be unlocked.
The journey is not over yet, though! Now it’s up to you to carry the torch and let us know how you feel about HYPERVIOLENT. We are open to any feedback you might have, don’t hesitate to reach out here on Steam or on Fulqrum Publishing’s Discord server. A really good way to support the game is by writing a positive review on Steam, so keep those coming as well!
Based on the feedback we’ll get, we plan to deliver post-launch patches, fixes, and maybe even some surprises.
What’s more, we want to mention that the game is currently compatible with and fully playable on Steam Deck, and we’re moving toward getting it officially Verified by Steam as soon as possible. That said, we’ve run into an issue on OLED Steam Decks, where players may experience some minor stuttering during gameplay. We’re already working hard on a fix and will let you know as soon as it’s resolved.
From the entire dev team: thank you for blasting through Early Access with us. Your feedback, bug reports, and wild ideas shaped the game into what it is today.
And if you don’t have enough boomer-shooting, check out the Boomstock Steam event that HYPERVIOLENT’s a part of!
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- [p]Added GUI resolution/scale settings[/p]
- [p]New Areas: Surface Drill Site, Mine 9, The Eye[/p]
- [p]New Crafting recipes: Nerveweld (Invulnerability), Stimulant Vial, Health Vial[/p]
- [p]New Weapons & Shields: Gauntlet, Ballistic Shield, Pulse Shield[/p]
- [p]New Enemies: Infected Miner, Wraith[/p]
- [p]Final Boss: Davolt (Final Form)[/p]
- [p]Item repair system finalized (Repkit, MTI-Cruncher)[/p]
- [p]Language support added for DE, FR, ES, BR, RU, Simplified Chinese[/p]
- [p]Expanded lore across most levels[/p]
- [p]Swimming[/p]
- [p]Terminals can now save entries (passwords, pins, etc.) to the datapad[/p]
- [p]Added music info pane for all songs
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- [p]Two-handed weapons display correctly in inventory and auto-move when swapping[/p]
- [p]Improved grenade feedback/physics[/p]
- [p]Improved ship controls and tooltips[/p]
- [p]Updated intro cutscene[/p]
- [p]Overhauled voice overs (Paige, Valentine, Davolt)[/p]
- [p]Overhauled Davolt’s visuals and cutscenes[/p]
- [p]Added windowed/fullscreen toggle[/p]
- [p]Full Xbox/PS5 controller support (with vibration)[/p]
- [p]Expanded Steam Deck support (official rating pending)
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- [p]Fixed performance/FPS issues[/p]
- [p]Fixed missing 3D object models (binary extraction issue)[/p]
- [p]Fixed multiple inventory bugs[/p]
- [p]Fixed various audio mixing issues[/p]
- [p]Fixed crashes tied to saving and looting[/p]
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