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HYPERVIOLENT News

Hyperviolent is on a Winter Sale!

[p]Merry Christmas, everyone!
[/p][p]It’s Steam Winter Sale time! And if you wish to brighten up your holidays with some good ol’ pixelated hyper-violence, we have some great deals for you.
[/p][p]To start, Hyperviolent itself is on sale with a 20% discount until 5th of January.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]But wait, there’s more! You can delve even deeper into the madness with our “Gore, Sweat and Pixels” bundle, which adds Bloodhound and Dread Templar into the mix. All with a hefty 50% discount.
[/p][p][dynamiclink][/dynamiclink][/p][p]Or, if you’re feeling more esoteric this time of year, there’s the “Bloody, Pixelated and Insane” bundle. In it, you’ll find Forgive Me Father and Diluvian Ultra with a price reduction of 57%![/p][p][/p][p][dynamiclink][/dynamiclink]These bundles make great presents for your friends. Or, well, yourself. Who said you can’t be Santa for yourself?
[/p][p]Happy holidays, and see you next year![/p][p]
[/p]

HYPERVIOLENT | Patch v1.0.0.5 is Live!

Greetings, everyone!

Despite our best efforts, the update we've released last week was not completely without issues. However, thanks to your vigilance and detailed feedback, we've already been able to catch and dispose of several pesky bugs, and even bring other highly requested improvements and changes with this latest patch:

  • Fixed Crash when getting the Yellow Keycard in MedBay
  • Fixed falling through Platforms in the The Eye
  • Changed the fog in The Eye for better frame rate
  • Further rebalanced enemy audio
  • Added screen fade behind inventory screen and datapad
  • Changed the location for tool tips on the inventory screen
  • Added Exclamation markers to the Reactor Puzzle in Level 1 to make it easier
  • Changed font for Messages, Dialogue, and Weapon Wheel to a more readable font for English


And of course, our work doesn't stop there - if you wish to help us make HYPERVIOLENT the best game it can be, please report any bugs or technical issues and share any suggestions for how to improve the game - either here in the comments, in the Steam Discussions, or on the Fulqrum Publishing Discord server . And if you enjoy HYPERVIOLENT and want to support the game further, please, consider writing a positive review (recommendation) here on Steam - it really helps us and energizes us to keep the updates coming.

HYPERVIOLENT | Update v1.0.0.4 is Live!

Greetings, everyone!

We have a big update for you today! Thanks to your feedback, we have added several quality of life improvements, such as a new option for killed enemies to drop loot on the ground instead of having to rummage through corpses' inventories, better balanced lighting and improvements to inventory management and UI readability, among many others. We have also squashed numerous pesky bugs and crashes, especially those related to the inventory system.

To celebrate this occasion, we have also put the game on a 20% discount as part of the Fulqrum Publisher Sale - so if you want to treat yourself, or get an early Christmas present for a loved one, this is a great opportunity!

Before you jump off to browse those deals, or just skip down to the full list of changes and fixes at the end of this article, a few words from the developer himself:

"Thank you to everyone who has played HYPERVIOLENT so far. I really appreciate all of the feedback I’ve received. HYPERVIOLENT definitely does not play like most other games in the genre, and this may have taken some players by shock initially, but I am dedicated to ironing out the experience for players who appreciate the game’s slower, more nuanced take on the retro shooter genre."
- nfoPRINCE


As you can see, we are commited to keep working on the game and supporting it with further patches. If you find any bugs, technical issues or have any suggestions for how to improve the game, please, share them with us here in the comments, in the Steam Discussions, or come to the Fulqrum Publishing Discord server . And if you enjoy HYPERVIOLENT and want to support the game further, please, consider writing a positive review (recommendation) here on Steam - it really helps us and energizes us to keep the updates coming.

[h2]Full Change Log[/h2]
[h3]New Features [/h3]
  • Added a floodlight to the Personal Transport Vessel, per player feedback.
  • Added a quicker "Take All Items" button to the loot screen. This will indiscriminately take items and will not remove ammunition from weapons; the player can still choose to do that manually during looting or in their inventory.
  • Added an option for "Auto-Drop Loot." This can be turned on or off at any time and causes enemies to drop their items on the ground at death. Drop rates are exactly the same. This removes the looting process but gives a more classic shooter feel.
  • The generic cursor is now the default for UI instead of the red gloved hand.

[h3]Fixes & Improvements[/h3]
  • Fixed numerous crashes related to the inventory.
  • Improved inventory alignment when placing and picking up items.
  • It is now more obvious when the player is discarding an item from their inventory.
  • Improved gamepad control for the inventory.
  • Improved gamepad sensitivity; the player can now look around at a more reasonable speed.
  • Fixed a crash that occurred if the player died while looting a corpse.
  • Fixed issues with the player falling through the floor after leaving the Personal Transport Vessel.
  • Fixed numerous broken achievements.
  • Fixed slowdown related to blood splatters when striking enemies with projectile weapons.
  • Fixed issues where the player could fall out of the Engineering Level during low gravity.
  • Fixed an issue where the game did not auto-save after the Valentine Mech boss fight.
  • Fixed an issue where the player would inadvertently use health items or grenades while looting (gamepad).
  • Fixed the item duplication and item vanishing glitch near the edge of the inventory screen.

[h3]Balance Tweaks[/h3]
  • Rebalanced lighting for the entire game, removing total darkness. Even without the flashlight, the player now has some limited visibility.
  • Improved font style for much of the UI to be more readable.
  • Rebalanced the shotgun to make it more powerful.
  • Rebalanced some enemy alert sounds.
  • Rebalanced the HMG; it now fires faster.
  • Improved overall game performance on most machines. (Laptops with external displays may still have slowdown issues; we are still working on this.)
  • Rebalanced drop tables for loot again based on player feedback (more ammo, especially in later levels, and fewer health items).

HYPERVIOLENT | Update v1.0.0.3 is Live!

Hello Everyone!

We have just released the update that was previously accessible through a beta - we are grateful to all of you who participated and shared your feedback. Thanks to you, everyone can now enjoy it and use the new options the update brings.

We are commited to keep working on the game and supporting it with further patches. If you find any bugs, technical issues or have any suggestions for how to improve the game, please, share them with us here in the comments, in the Steam Discussions, or come to the Fulqrum Publishing Discord server . And if you enjoy HYPERVIOLENT and want to support the game further, please, consider writing a positive review (recommendation) here on Steam - it really helps us and energizes us to keep the updates coming.

[h3]Full Change Log of the v1.0.0.3 update:[/h3]
  • Yellow Nanocard crash no longer happens, and it should be possible to continue playing from the affected save files
  • Weapon, Ammo and health vial drops rebalanced
  • 1440p resolution added
  • Post processing can be disabled from the "options => graphics" menu for bloom, grain, and depth of field. Disabling bloom should fix the issue with overly bright light sources some players have reported.
  • Dialogue for Russian language no longer cuts off early.
  • Tutorial typos have been corrected, and the tutorial no longer waits too long to go to the next section.
  • Green LMG Zombie's Alert sound volume has been decreased and tweaked


Thank you for your support!

https://store.steampowered.com/app/1409200/HYPERVIOLENT/

HYPERVIOLENT | New Update Beta Available!

Hello Everyone!

We are working hard on a patch with various fixes and tweaks based on your reports; most notable, the fix to the game-breaking bug happening when you find the yellow nanocard. And while the updated version shows promise, thorough testing is still required before its full release. Your help with this process would be invaluable, that's why the new update has been made available as an open beta here on Steam.

If you do decide to give it a go, first of all - huge thanks! And second, if you run into any issues, please report them either here in the comments, in Steam Discussions, or come to the Fulqrum Publishing Discord server and let us know there. Just specify that the report you're making is for the open beta.

To access the beta branch, head to your Steam Library, right-click HYPERVIOLENT, left-click Properties, left-click Betas and from the drop-down menu select the option "update_beta". Your game will then update to the desired version.



You can find the following fixes and changes in the update beta:
  • Yellow Nanocard crash no longer happens, and it should be possible to continue playing from the affected save files
  • Weapon, Ammo and health vial drops rebalanced
  • 1440p resolution added
  • Post processing can be disabled from the menu for bloom, grain, and depth of field.
  • Dialogue for Russian language no longer cuts off early.
  • Tutorial typos have been corrected, and the tutorial no longer waits too long to go to the next section.
  • Green LMG Zombie's Alert sound volume has been decreased and tweaked


Thank you for your support!