Sons of Valhalla at the Hooded Horse Winter Publisher Sale
Happy Holidays, everyone!
We’re excited to share that Sons of Valhalla is participating in the Winter Sale at 50% off. Check it and other games out at the Hooded Horse Winter Sale.
Hooded Horse Winter Publisher Sale 2024
[hr][/hr][h3]Sons of Valhalla News: Raids, Shops, and Unit Upgrades[/h3]
We're hard at work on new content, and we’ve shared a look at what’s coming next for Sons of Valhalla in this post, where you can read about the full details.
https://steamcommunity.com/games/1409830/announcements/detail/4664129675310255693
Here's a preview of what's coming:
[h3]Campaign Structure: Shorter, More Intense Raids[/h3]



The introduction of shops brings new ways to acquire essential items and skills:
We’re excited to share that Sons of Valhalla is participating in the Winter Sale at 50% off. Check it and other games out at the Hooded Horse Winter Sale.
Hooded Horse Winter Publisher Sale 2024

[hr][/hr][h3]Sons of Valhalla News: Raids, Shops, and Unit Upgrades[/h3]
We're hard at work on new content, and we’ve shared a look at what’s coming next for Sons of Valhalla in this post, where you can read about the full details.
https://steamcommunity.com/games/1409830/announcements/detail/4664129675310255693
Here's a preview of what's coming:
[h3]Campaign Structure: Shorter, More Intense Raids[/h3]

- Smaller Levels: Levels have been divided into shorter raids, each lasting no more than 20 minutes. After completing a raid, you’ll return to a new overview map to select your next target.
- Strategic Battles: Each control point comes with varying levels of resistance. Victory yields hacksilver and gold for upgrades and reinforcements, while defeat forces you to retreat and regroup.
- Storm Mechanic: A storm steadily pushes south, locking points on the same vertical axis when it arrives. This time pressure forces players to make critical decisions about their next move.
- Freer Level Design: The new structure allows for more creatively designed levels without the constraints of the previous linear progression system.

- Unit Selection: Players must decide which units to deploy before raids based on the target’s fortification strength, visible on the world map. Siege weapons become vital for heavily fortified areas.
- Abilities Redesign: Units and players can now equip abilities. These abilities apply to all units of the same type, giving them a greater impact than the previous rune system.


The introduction of shops brings new ways to acquire essential items and skills:
- General: Sells provisions and consumables like arrows.
- Armory: Offers items with skills, making it one of the most critical shop types.
- Mercenary Agent: Enables future recruitment of mercenaries through signed contracts.
- Shipyard: Expands your ship’s capacity to carry larger crews.