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Sons of Valhalla News

Patch 15

Hello everyone! We have another update for you. Thank you for all your reviews and feedback.

Patch 1.0.24 contains the following changes:

Improvements
  • Game startup time improved
  • Enemies now focus more on destroying the player's fortresses


Bug Fixes
  • On the cadaver wagon in Bishop's level, the hit collider is still active even after it is destroyed
  • Localization fixes in Russian language
  • To prevent a softlock, unlocking the fire pot in the Shaman's hut costs zero gold

Patch 14

Hi folks, we've got another patch for you!
In Patch 1.0.23 we have implemented new content and the following changes:

New Content
  • Reworked Bishop's map part 1

Bug Fixes
  • Enemy ships were spawning even after every building in King's base has been destroyed
  • Some enemies standing in front of the king's castle were still there after loading the game, even if they had already been killed
  • Sometimes javelins went through Hel's body


We really appreciate your reviews and feedback! Thank you so much!

Patch 13

Hi folks, it's patch day!
We have implemented a first rework of the King's map. We also gave the English the possibility to perform bigger attacks.
More changes can be found here:

Patch 1.0.22 contains the following changes:

New Content
  • King's map overhaul part 1
  • Added large attacks that you will encounter in the late game of each map

Balancing
  • Fire damage in fire puddles no longer stacks

Bug Fixes
  • Thorald's attack animation became stuck after holding the attack button for too long
  • Impact feedback after a light attack in horde mode.


We really appreciate your reviews and feedback! Thank you so much!

Patch 12

Hi everyone, today we have a major update! During the last days we worked on improving two levels to make the gameplay more enjoyable and less repetitive. In the background we also built a foundation for further major updates. We also improved the light attack which now gives better impact feedback.
Of course we also did some bug fixing, fixed balancing issues and implemented player feedback. Have a look yourself!

Patch 1.0.21 contains the following changes:

New Content
  • Bloodhound map overhaul
  • Sir William's map overhaul
  • Thorald can upgrade his sword damage in the blacksmith building

Improvements
  • Resource ship is now visible on the minimap
  • Improved impact feedback after a light attack

Balancing
  • Increased health points of Viking warrior / warrior with shield
  • Reduced max. health points of shieldmaiden
  • Reduced max. health points of berserks
  • Reduced damage of combat blacksmiths against enemy units
  • Reduced damage of Enchanted Cut rune
  • Larger enemy group attacks in the late game

Bug Fixes
  • Allies walks towards the enemies during the dialog between Thorald and Valgard
  • After skipping the Asgard scene, the daytime was changed to nighttime
  • Bloodhound wrong collider position in roll animation
  • The last city on each map could not produce additional units


We really appreciate your reviews and feedback! Thank you so much!

Patch 11 (Hotfix)

Hello everyone!
There was a problem with the resource ship in Horde mode and the fortress gates. Therefore there is a hotfix for it here.
Thank you for your help in this case!

Hotfix 1.0.20 contains the following changes:

  • Gate was not created/had 0HP when capturing/upgrading any fortress
  • No resource ship arrived in Horde mode