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Sons of Valhalla News

Patch 9

Hello everyone! Once again we heard your feedback and made the following changes:

Patch 1.0.18 contains the following changes:

New Content
  • The fast travel menu now shows an indicator of the range the units must be in to travel with you

Improvements
  • Bishop Elmold can now better defend against Projectiles
  • Sir William can now better defend against Projectiles
  • Sir William standard sword attack faster and longer sword collider.

Balancing
  • Reduced the damage of javelins

Bug Fixes
  • Bloodhound got stuck after final death
  • The Enchanted Weapons rune did not increase the mercenary's range damage
  • Calculation of the "Clean Up" rune was wrong


We really appreciate your reviews and feedback! Thank you so much!

Patch 8

Today we only have a small update for you as we are currently working hard on improving each level. Some of you criticized that the levels don't differ enough from each other - we want to change that!
Fixing bugs is therefor not what we’re focussing at at the moment, but we try to eliminate the worst ones every day!

Thank you for your ongoing support!
Your Sons of Valhalla team

Patch 1.0.17 contains the following changes:

Balancing
  • Increased dodge chance of Viking warriors slightly


Bug Fixes
  • Bloodhound's dogs do not receive damage from fire left on the ground.
  • Bloodhound could die through fire on the ladder.

Patch 7

Today's patch focuses on the bugs reported by the community. Thank you for all the reviews and feedback!

Patch 1.0.16 contains the following changes:

Balancing
  • Rune: Super Stamina regeneration time reduced and no longer stackable.


Bug Fixes
  • It was not possible to interact with a rune when it was placed on a stockpile or a building.
  • Dog companion doesn't run around anymore after loading the game.
  • The Bishop, Bloodhound and Sir William received no damage from ground fire.
  • Fortified Rune did not increase current tower HP, when equipping more than one of it.
  • Localization fixes.
  • Thorald's head sometimes separated from the rest of his body during animation.

Patch 6

Hello everyone! We have another update for you. We have completely reworked the Shaman's AI and fixed many small bugs.

We appreciate all your reviews and feedback, you are helping us make the game better!

Patch 1.0.15 contains the following changes:

Balancing
  • Shaman increased heal range.


Improvements
  • Shaman is now more defensive.
  • Thorald lock time (out of breath) reduced. Thoralds light attack faster for better impact feedback.


Bug Fixes
  • Bishop Elmold got stuck after killing you with a charge attack.
  • Equipment menu got stuck after pausing the game.
  • Hallstein gives you tips when fast traveling resulted in a black screen.
  • After fighting the Bloodhound again, his hounds were sometimes missing.
  • Bloodhound got stuck on the left while climbing down the ladder.
  • English units bow attack animation frame error.

Patch 5

Hello everyone! We have another update for you. We greatly appreciate all reviews and feedback. Your feedback will help guide us as we continue to work on the game! Thank you!

Patch 1.0.14 contains the following changes:

  • Fixed overlapping dialog in the German language.
  • Catapult damage against gate increased.
  • Catapult/fire, Catapult and ram build time reduced.
  • Reduced research time for projectiles in blacksmith building.
  • Archers leave their tower automatically and move to the next fortress to prevent being forgotten.
  • Fixed Ai bug. Units ignored the hold position command at the gate and immediately attacked again.