Release alpha v0.3.0
At last, a new version of the game. This time with a lot of new stuff (including an easter egg).
[h2]New[/h2]

[h2]Bugs[/h2]
[h2]Graphic[/h2]
[h2]Mechanics[/h2]
[h2]Balance[/h2]
[h2]Desert[/h2]
[h2]New[/h2]
- 20+ more buildings
- 3 more resources (high skilled work, goods and steel)
- Ambient music
- Easter Egg (try to find it!)
- New perspective camera
- Credits on game

[h2]Bugs[/h2]
- Solved: The camera couldn't access the top side of the map when you rotate view 180°.
- Solved: football field said 1 beauty, but provides 2
- Trees reached more than 100 of wood, now they reach only 100 as expected
- Solved many problems with influence area
- Now it is indicated what kind of water it is (sea, river or pond)
- The first road built can now be destroyed
[h2]Graphic[/h2]
- Isometric/perspective view
- The exploitation rate of the constructions is shown
- It is possible to see how the global variables are obtained
- Date is displayed
[h2]Mechanics[/h2]
- If game notices that you are in problems the first steps of the game it gives you more wood and a pop up message "dont do that again".
- When demolishing a building bigger than 1x1, the other tiles become automaticly the root (farms become pre-farms, etc)
- Now the water is differentiated if it's river, sea or artificial water. So you can not build a dock in an artificial pond.
[h2]Balance[/h2]
- Minimarket and other buildings need to be next to the road
- Some kind of trees has more wood than others, so forest management can be done (the forest regenerates according to the trees nearby).
- Coal plants produce much more energy
- Lumberjacks convert wood to energy instead of trees to energy.
[h2]Desert[/h2]
- No changes in the desert for now (first leave the temperate biome well tempered)