1. Urbek City Builder
  2. News
  3. Release alpha v0.3.0

Release alpha v0.3.0

At last, a new version of the game. This time with a lot of new stuff (including an easter egg).

[h2]New[/h2]
  • 20+ more buildings
  • 3 more resources (high skilled work, goods and steel)
  • Ambient music
  • Easter Egg (try to find it!)
  • New perspective camera
  • Credits on game


[h2]Bugs[/h2]
  • Solved: The camera couldn't access the top side of the map when you rotate view 180°.
  • Solved: football field said 1 beauty, but provides 2
  • Trees reached more than 100 of wood, now they reach only 100 as expected
  • Solved many problems with influence area
  • Now it is indicated what kind of water it is (sea, river or pond)
  • The first road built can now be destroyed


[h2]Graphic[/h2]
  • Isometric/perspective view
  • The exploitation rate of the constructions is shown
  • It is possible to see how the global variables are obtained
  • Date is displayed


[h2]Mechanics[/h2]
  • If game notices that you are in problems the first steps of the game it gives you more wood and a pop up message "dont do that again".
  • When demolishing a building bigger than 1x1, the other tiles become automaticly the root (farms become pre-farms, etc)
  • Now the water is differentiated if it's river, sea or artificial water. So you can not build a dock in an artificial pond.


[h2]Balance[/h2]
  • Minimarket and other buildings need to be next to the road
  • Some kind of trees has more wood than others, so forest management can be done (the forest regenerates according to the trees nearby).
  • Coal plants produce much more energy
  • Lumberjacks convert wood to energy instead of trees to energy.


[h2]Desert[/h2]
  • No changes in the desert for now (first leave the temperate biome well tempered)