Alpha v0.2.0 released
Thanks to the alphatesters, there have been many improvements over the first alpha version
[h3]Fixed bugs[/h3]
Now you can build on edges
Modern silos are no longer abandoned immediately
River meets edge of the map as it should
Exclamation mark now disappears when appropriate
In the pause menu cars and pedestrians now don't move
Isometric camera does not leave the map now
Now when changing speed everything works fine, before the resources were accumulated when returning to the original speed.
Fixed bug that existed when demolishing buildings when you had the minimum income rate of work (could be used as exploit)
Fixed that moving too far away from the bottom corner of the screen made the buildings look weird
[h3]Graphics[/h3]
Correction in translations
You can see when button is pressed
There is dynamic information of the construction being built
Slight changes in displaying information about buildings
Resources have a small description when hovering over their icon.
A little more information about schools
Now when building and selecting a construction the area of influence is displayed
Ghost building before building
A notification when a building has been unlocked
In the list of possible upgrades for a building, a message indicates if the building is ready to be upgraded.
It is now clearer when resources are missing, a red background appears.
Cursor now locks in walk mode
Cars and pedestrians move at the same speed as the game, so if paused, they don't move.
When you exit the walking view, you return to the same position you were in before.
Country house is now called Farm house
Buildings pop up with a little animation
[h3]Tutorial[/h3]
Previous messages can be viewed in the tutorial
Messages don't scroll automatically, you have to click next, so you can read them.
Some passages are better explained
The tutorial now goes further into the game.
[h3]Balance[/h3]
Lumbercamps and lumberjack cabins cut trees more slowly
Lumberjack cabins produce more energy
It takes more population to unlock buildings, before it was too fast.
Warehouses -1 beauty
Increased the price of some buildings
School can now be further away for houses that need education.
[h3]Controls[/h3]
Space to pause
Ctrl to switch to walking mode
right-click as magnifying glass
middle-click to drag and move
right-click to undo when building areas (farms/housing)
[h3]Gameplay[/h3]
Option to save and load a game.
If a building was unlocked or pre-unlocked, it will remain in that state even if the condition is no longer satisfied (e.g. if you lose population, you can still build what you could build before).
A new global variable: green spaces, is the sum of all the *beauty* you have.
[h3]New buildings[/h3]
Lumberjack cabin has an upgrade: lumberjack house
There are now two coal plants.
There is another type of park that is unlocked when you reach a certain level of green spaces.
[h3]Game options[/h3]
At the start of the game, you can select
- Size of the map: now you can choose a bigger map
- Map type: river size, coastal
- World: temperate or desert
[h3]New world: Desert[/h3]
Must be unlocked and has other rules and new constructions.
[h3]Remaining problems[/h3]
On the southeast edge the buildings can go over the edge.
Sometimes tooltips get stuck
Sometimes cars go inside houses.
When walking, one can fall off the map
[h3]Fixed bugs[/h3]
Now you can build on edges
Modern silos are no longer abandoned immediately
River meets edge of the map as it should
Exclamation mark now disappears when appropriate
In the pause menu cars and pedestrians now don't move
Isometric camera does not leave the map now
Now when changing speed everything works fine, before the resources were accumulated when returning to the original speed.
Fixed bug that existed when demolishing buildings when you had the minimum income rate of work (could be used as exploit)
Fixed that moving too far away from the bottom corner of the screen made the buildings look weird
[h3]Graphics[/h3]
Correction in translations
You can see when button is pressed
There is dynamic information of the construction being built
Slight changes in displaying information about buildings
Resources have a small description when hovering over their icon.
A little more information about schools
Now when building and selecting a construction the area of influence is displayed
Ghost building before building
A notification when a building has been unlocked
In the list of possible upgrades for a building, a message indicates if the building is ready to be upgraded.
It is now clearer when resources are missing, a red background appears.
Cursor now locks in walk mode
Cars and pedestrians move at the same speed as the game, so if paused, they don't move.
When you exit the walking view, you return to the same position you were in before.
Country house is now called Farm house
Buildings pop up with a little animation
[h3]Tutorial[/h3]
Previous messages can be viewed in the tutorial
Messages don't scroll automatically, you have to click next, so you can read them.
Some passages are better explained
The tutorial now goes further into the game.
[h3]Balance[/h3]
Lumbercamps and lumberjack cabins cut trees more slowly
Lumberjack cabins produce more energy
It takes more population to unlock buildings, before it was too fast.
Warehouses -1 beauty
Increased the price of some buildings
School can now be further away for houses that need education.
[h3]Controls[/h3]
Space to pause
Ctrl to switch to walking mode
right-click as magnifying glass
middle-click to drag and move
right-click to undo when building areas (farms/housing)
[h3]Gameplay[/h3]
Option to save and load a game.
If a building was unlocked or pre-unlocked, it will remain in that state even if the condition is no longer satisfied (e.g. if you lose population, you can still build what you could build before).
A new global variable: green spaces, is the sum of all the *beauty* you have.
[h3]New buildings[/h3]
Lumberjack cabin has an upgrade: lumberjack house
There are now two coal plants.
There is another type of park that is unlocked when you reach a certain level of green spaces.
[h3]Game options[/h3]
At the start of the game, you can select
- Size of the map: now you can choose a bigger map
- Map type: river size, coastal
- World: temperate or desert
[h3]New world: Desert[/h3]
Must be unlocked and has other rules and new constructions.
[h3]Remaining problems[/h3]
On the southeast edge the buildings can go over the edge.
Sometimes tooltips get stuck
Sometimes cars go inside houses.
When walking, one can fall off the map