1. Urbek City Builder
  2. News
  3. Release alpha v0.8.0

Release alpha v0.8.0

This version has 3 important new things: the Urbekopedia, the choice of paths and the ambience sound effects

[h3]Urbekopedia[/h3]
  • An encyclopaedia to see all the constructions, you can use filters to find what you are looking for.


[h3]Ambient sound effects[/h3]
  • Depending on where you are you will hear more birds, noise of the sea, murmur of the city, or different birds, barking, market sounds, etc.


[h3]Victory conditions[/h3]
  • Choose one of 3 different ways to win the map: wealth, leisure or productivity.
  • As you progress along the path you can unlock new vehicles, such as bicycles, trucks or other cars.




[h3]Additions[/h3]
  • Two new songs added
  • What was once unlocked will remain unlocked when saving and reloading, regardless of whether or not conditions are met.
  • Cars and pedestrians appear more often if there is high density.
  • Buses appear more at bus stops


[h3]Balance[/h3]
  • Some buildings are now unlocked not only with population, but with certain other buildings.
  • Night lasts less time
  • Difficulty of the small map is now x3, instead of x1.6




[h3]New vehicle models[/h3]
  • Bikes
  • Trucks
  • New cars


[h3]Fixes[/h3]
  • Music now cycles correctly
  • Opening one menu closes another, so the game is no longer paused when closing successive open menus.
  • When playing in lagoons, the "build a windmill" part can be skipped.
  • When changing from pedestrian view to isometric view, you can no longer see what is underground.
  • Now when exiting the pause menu in pedestrian mode the UI does not appear.
  • The position of the minimap is adjusted to the position of the tutorial, so it is no longer on top of the tutorial.


[h3]Help[/h3]
  • It is now more obvious that the windmills are built in rivers
  • X/Y to zoom in
  • Now the alert when there is an unconnected path is shown much sooner
  • Now it is shown that the fishermen's house needs to be coastal