Release alpha v0.12
Hello Urbekitas!
In this new version there are a lot of new features

[h3]New builddings[/h3]

[h3]New biomes[/h3]

Archipelago
[h3]New[/h3]
[h3]UI[/h3]
[h3]Balance[/h3]
[h3]Mods[/h3]
[h3]Fixed bugs[/h3]
Do you want to make a mod: click here.
If you have question about making your mod, want to see what other players have done, join the discord

In this new version there are a lot of new features

[h3]New builddings[/h3]
- Side parks
- New roads (urban, industrial and pretty urban)
- Pedestrian paths
- Shopping center
- Metro
- Airport
- Museum
- 12 Faculties (thanks MagOliven)
- Green 6-storey building
- Green mixed 5-storey building (thanks MagOliven)
- 12-storey buildings (for now only one model)
- offices 10 floors
- Open pit coal mine plus (Bagger 288)
- city hall
- New truck
- Tractor

[h3]New biomes[/h3]
- Desert
- desert house
- two-storey desert house
- green two-storey desert house
- large well
- water pump
- water tower
- greenhouse
- circular irrigation
- oil well
- oil tank storage

Archipelago
- various constructions already made: stilt houses, ferries etc.
[h3]New[/h3]
- more policies
- one more level to achieve the victory (8 instead of 7)
- Rotate the camera on the other axis
- An option in menu that dictates how many autosave/quicksave slots the game has, newest saves overwrite the oldests ones
- adaptable hotkeys D:
- Buildings can ask for a number of buildings in the city (infinite radius)
- policies act on the total resource produced, not just the surplus
- roads in steppe have new model
- new map type: islands
- rotate buildings
- Buildings update fast
- change city name
- resolution can be chosen
[h3]UI[/h3]
- savegames, rankings and mods now scale well when the screen is larger
- minimap is now always visible
- Fixed the problem that setting no shadows does not remove the vsync setting.
- Sometimes you hovered the box to accelerate, but it was not clickable. solved
- sound when unlocking builds
- non-buildable constructions correctly display the icon
[h3]Balance[/h3]
- nuclear power plants are no longer free :P
- mixta 5 provides services and tools
- adjusted mine modules, now they are indeed excludable
- adjusted energy consumption values
- adjust resources according to map size
- adjusted number and size of ponds and iron mines according to map size
- banking replaces banks
- parks are zoneable
- Mixed buildings changed their mechanism
- mixta5 an mixta9 provid tools and food services
[h3]Mods[/h3]
- possibility of non-square constructions in the mods
- roadmodels can be replaced
- documentation for mods
- fixed a floating voxel in the big trees mod
[h3]Fixed bugs[/h3]
- no longer fail to load games with lakes
- selecting a non-square building now correctly displays the range box
- resource policies are now removed correctly
- fixed a bug where unlocking an achievement while in pedestrian mode would cause the game to freeze up
- shadows of buildings were no longer visible at the top of the screen
- solved the problem of the blocks disappearing when they appear
- playing on a map without snow/desert, game no longer says those bits of green gras are "snow".
- mods comment no longer flashes quickly
- Improved bugs in university, factory, park and rebel house flag models
Do you want to make a mod: click here.
If you have question about making your mod, want to see what other players have done, join the discord
