1. Urbek City Builder
  2. News
  3. Release alpha v0.12

Release alpha v0.12

Hello Urbekitas!

In this new version there are a lot of new features



[h3]New builddings[/h3]
  • Side parks
  • New roads (urban, industrial and pretty urban)
  • Pedestrian paths
  • Shopping center
  • Metro
  • Airport
  • Museum
  • 12 Faculties (thanks MagOliven)
  • Green 6-storey building
  • Green mixed 5-storey building (thanks MagOliven)
  • 12-storey buildings (for now only one model)
  • offices 10 floors
  • Open pit coal mine plus (Bagger 288)
  • city hall
  • New truck
  • Tractor




[h3]New biomes[/h3]
  • Desert
  • desert house
  • two-storey desert house
  • green two-storey desert house
  • large well
  • water pump
  • water tower
  • greenhouse
  • circular irrigation
  • oil well
  • oil tank storage




Archipelago
  • various constructions already made: stilt houses, ferries etc.


[h3]New[/h3]
  • more policies
  • one more level to achieve the victory (8 instead of 7)
  • Rotate the camera on the other axis
  • An option in menu that dictates how many autosave/quicksave slots the game has, newest saves overwrite the oldests ones
  • adaptable hotkeys D:
  • Buildings can ask for a number of buildings in the city (infinite radius)
  • policies act on the total resource produced, not just the surplus
  • roads in steppe have new model
  • new map type: islands
  • rotate buildings
  • Buildings update fast
  • change city name
  • resolution can be chosen


[h3]UI[/h3]
  • savegames, rankings and mods now scale well when the screen is larger
  • minimap is now always visible
  • Fixed the problem that setting no shadows does not remove the vsync setting.
  • Sometimes you hovered the box to accelerate, but it was not clickable. solved
  • sound when unlocking builds
  • non-buildable constructions correctly display the icon


[h3]Balance[/h3]
  • nuclear power plants are no longer free :P
  • mixta 5 provides services and tools
  • adjusted mine modules, now they are indeed excludable
  • adjusted energy consumption values
  • adjust resources according to map size
  • adjusted number and size of ponds and iron mines according to map size
  • banking replaces banks
  • parks are zoneable
  • Mixed buildings changed their mechanism
  • mixta5 an mixta9 provid tools and food services


[h3]Mods[/h3]
  • possibility of non-square constructions in the mods
  • roadmodels can be replaced
  • documentation for mods
  • fixed a floating voxel in the big trees mod


[h3]Fixed bugs[/h3]
  • no longer fail to load games with lakes
  • selecting a non-square building now correctly displays the range box
  • resource policies are now removed correctly
  • fixed a bug where unlocking an achievement while in pedestrian mode would cause the game to freeze up
  • shadows of buildings were no longer visible at the top of the screen
  • solved the problem of the blocks disappearing when they appear
  • playing on a map without snow/desert, game no longer says those bits of green gras are "snow".
  • mods comment no longer flashes quickly
  • Improved bugs in university, factory, park and rebel house flag models


Do you want to make a mod: click here.

If you have question about making your mod, want to see what other players have done, join the discord