1. Urbek City Builder
  2. News
  3. Release beta v0.13

Release beta v0.13

Hello Urbekitas!

[h3]NEW BIOME[/h3]
  • forest




[h3]NEW BUILDINGS[/h3]
  • Advanced food research center - 17 floors
  • Energy research center - 15 floors
  • Advanced research center - 20 floors
  • Second level for each faculty




[h3]MORE MODELS[/h3]
  • new model for frida Verde gallery
  • Missing lights for buildings


[h3]RESOLUTION[/h3]
  • Select default resolution: high/medium/low


[h3]CONTROLS[/h3]
  • inverted scrolling
  • edge scrolling


[h3]BALANCE[/h3]
  • Production achievements are now calculated according to the gross production rate, not the net rate.
  • Ferries produce less connectivity
  • orchards cost less wood and no longer consume wood
  • coal mine consumes more labour 20>120, and heavy coal mine consumes more skiled work 20>40
  • quarries consume less stone
  • social building now need for roads
  • quarries can not be build on flood plains now
  • both wells need no wells in 6 distances (instead of 7)
  • Stilt house now is zoning


[h3]UI[/h3]
  • The tooltip showing the list of production consumption of each resource was modified to show only the 20 most important sources/sinks.


[h3]BUGS[/h3]
  • when trying to overbuild but there are no resources, the building you were going to overbuild is no longer demolished
  • When you overbuild the last road in the road network, another road network is selected (before it was impossible to have roads in the network again).
  • City hall and museum consume/produce by building now, not by tile
  • Fixed the two bugs of the stilt houses
  • Switching language now doesn't fail to select biome
  • solved: Archipelago has 'Tourism' resource but the name is never filled in anywhere (always '[]' or blank string), only the tutorial mentions it
  • solved: same for stone
  • the rocks in the desert biome no longer have their tree names ... "pine tree" and such
  • coal now has name
  • tutorial asked for stone house but it's actually called desert house
  • Now there are no "salt-beaches"
  • neighborhood council no longer need grain silo to be unlocked in desert biome
  • solved: typing in a new name for the city doesnt disable hotkeys, so for example camera moves around when you do that
  • In archipelago you can no longer put river
  • Promenades no longer spawn parking lots
  • Solved weird bug with pedestrian zones
  • termal can only be built on snow
  • the palm on desert tiles in archipelago is no longer called 'cactus'
  • solved: when i hover over some buildings the requirements mention in the city
  • greenhouse no longer unclock twice
  • water network variable display correctly
  • Dessert has a new tutorial
  • greenhouse now has a english name
  • solved: Watermill technicians is still in archipelago despite there being no water mills available



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