1. Urbek City Builder
  2. News
  3. Release alpha v0.8.1

Release alpha v0.8.1

In this version many things were adjusted in order to be ready for the next version which will have new buildings and maps.

[h3]Balance[/h3]
  • Advanced housing buildings (downtown houses, 2-stored downtown hose and modern 2-stored house) look for density in a radius of 4, instead of 3.
  • Wood and energy production of lumbercamps, lumberjack house/cabin and watermill increased by 50%.




[h3]Adjustments[/h3]
  • From now on, if you unlock a skin (bike, car or truck), they will also appear in other cities.
  • When switching to the pedestrian view, you no longer see the range boxes of the buildings.
  • Now it is more explicit that miners' houses produce iron (ask for 5 houses instead of 1 in the tutorial).


[h3]Fixes[/h3]
  • Music no longer stops playing
  • Now the paths or constructions don't disappear mysteriously when building on the tree that was being cut down.
  • When closing some windows (urbekopedia, achievements, etc) the game does not pause.
  • Can not place [building] here -> no place to build [building].
  • When overbuilding a road, the directions of adjacent roads are updated.
  • Lumberjack house technicians now have the desired effect.
  • Secondary button now no longer leaves the tooltip for building buttons flying around


[h3]UI[/h3]
  • The initial "Choose your path" achievement screen have more information for each path: small pictures of next vehicle to unlock
  • Before unlocking a path achievement, it shows what will be unlocked.
  • On achieving a path achievement, a window is displayed showing the unlocked vehicle and the conditions achieved.
  • Added colours to the effect of policies
  • Growing trees are at the same height as everything else in the layers view.
  • Links to building upgrades are more visible now.
  • Now there is a tooltips to explain the 3 top right resource numbers (stockpiled, max capacity and production)