1. Urbek City Builder
  2. News
  3. Release beta v0.14

Release beta v0.14

Hello Urbekitas!
Thank you very much for your feedback, it has helped me a lot in calibrating different things, choosing filters, etc.



[h3]NEW BIOMA[/h3]
  • Ruins


[h3]MODS[/h3]
  • Now by setting connectWith: ["building_1", "building_2",...], buildings behave like paths in the model choice but don't really connect to the other paths.
  • Now buildings can generate an effect of the same type as a policy (see stadium operation).


[h3]MORE MODELS[/h3]
  • Stadium
  • Forest plantations




BALANCE
  • Faculty of science and faculty of mathematics need university parks close by
  • Everybody to the fields reduce unskilled work by 10% + "everybody to the fields" reduce unskilled work by 10%
  • university campus produces greenspace and leisure too
  • Green 5 storey mixed use now works as mini-market too


UI
  • Tooltip on saved games about needed mods no longer flicker




BUGS
  • When fields are popped up, the sea is no longer visible
  • When deactivating a mod, it actually deactivates it.
  • In the desert biome, the roads are no longer grassy
  • Demolishing bridges no longer cost work
  • Commercial harbour is no longer shifted
  • Ccyberservants now properly increase the food production
  • Fixed a rare bug where the result was that cars and pedestrians disappeared and other terrible things happened



Do you want to make a mod: click here.

If you have question about making your mod, want to see what other players have done, join the discord