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Urbek City Builder News

๐Ÿš€Released game ๐Ÿš€ Urbek is available now !!!

Hello Urbekites,

After years of work I can finally tell you: the game is ready for you to enjoy!

  • Play on 5 different biomes
  • Discover over 200 buildings
  • 1000 unique voxel models

Thank you so much for the support of the community, you have helped me a lot to make the game what it is now. Good ideas, bugs found, suggestions, etc.



I will keep listening to the community as I have done so far to keep an eye on how you want the game to evolve, so stay tuned ;)




If you want to share your scores, give ideas or participate in any other way, join the discord community:

๐Ÿš€ Release date Reveal !!! Urbek will be available on July 13th ๐Ÿš€

Hello Urbekitas,

The big release day is coming up, July 13th! Thank you very much for your feedback, it will always be essential for us to make the game together.

In less than a month you will be able to play the full version of Urbek: City Builder!



It's been a lot of work to get this game. There are 5 different levels, more than 200 types of constructions and 1000 different models, from the 10 different models of stilt houses to the 4 cyclists that you will see riding in the game.





Release beta v0.14

Hello Urbekitas!
Thank you very much for your feedback, it has helped me a lot in calibrating different things, choosing filters, etc.



[h3]NEW BIOMA[/h3]
  • Ruins


[h3]MODS[/h3]
  • Now by setting connectWith: ["building_1", "building_2",...], buildings behave like paths in the model choice but don't really connect to the other paths.
  • Now buildings can generate an effect of the same type as a policy (see stadium operation).


[h3]MORE MODELS[/h3]
  • Stadium
  • Forest plantations




BALANCE
  • Faculty of science and faculty of mathematics need university parks close by
  • Everybody to the fields reduce unskilled work by 10% + "everybody to the fields" reduce unskilled work by 10%
  • university campus produces greenspace and leisure too
  • Green 5 storey mixed use now works as mini-market too


UI
  • Tooltip on saved games about needed mods no longer flicker




BUGS
  • When fields are popped up, the sea is no longer visible
  • When deactivating a mod, it actually deactivates it.
  • In the desert biome, the roads are no longer grassy
  • Demolishing bridges no longer cost work
  • Commercial harbour is no longer shifted
  • Ccyberservants now properly increase the food production
  • Fixed a rare bug where the result was that cars and pedestrians disappeared and other terrible things happened



Do you want to make a mod: click here.

If you have question about making your mod, want to see what other players have done, join the discord

Urbek Gameplay Livestream

Hello Urbekitas!

At 11 AM CET we are going to show you a live gameplay of Urbek, we are waiting for you!



I hope you enjoy the work we have done so far

Play the demo for the Next Fest

Hello Urbekitas!

Play the Urbek demo at this next fest!

You will find graphical improvements, several bugfixes and you can make your own mods or download mods already made by the community.



Do you want to make a mod: click here click here to learn or download mods



If you have question about making your mod, want to see what other players have done, join the discord