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Facial animations

We are currently testing numerous facial animation techniques with a small group of voice actors.

What you see here is all done manually, adjusting each muscle of the face, moving it accordingly to the expressions and speech of the dialogue.

Another technique we are testing is full performance capture, which means we can record body and face expressions as well as audio in real-time, this method is extremely difficult and costly so, until we launch our Kickstarter campaign, we can only proceed to create most of the face animations manually.

These are just experiments, we're constantly trying to achieve better results in order to arrive to our finalized version of the game in the future years.

Anyway, we're more than happy with our work so far, what do you think?

Take a look at the video and let us know!



[h3]Want to see more?

Want to see our first official trailer?[/h3]

We will present it to our community at the launch of our Kickstarter campaign.
But in order to launch the campaign, we need at least 20k people to register to the page. It literally takes a minute to do so, but it would mean the world to us.

[h3]Mictlan community, help us out![/h3]