2D style concept art
Not all of the concept designs of our characters are made in an ultra-realistic style, many of these are also created in a 2D style, depending on the artist who does it.
The purpose of the concepts of art is to guide our 3D team on what type of materials to use, what type of textures and what realistic finishes to add.
In order to make Mictlan a truly AAA game, with an A budget, we work tirelessly to design hundreds of characters, each with a unique type of garment, everything going through the wise investigations of our team, led by Santiago Sobrino.




The purpose of the concepts of art is to guide our 3D team on what type of materials to use, what type of textures and what realistic finishes to add.
In order to make Mictlan a truly AAA game, with an A budget, we work tirelessly to design hundreds of characters, each with a unique type of garment, everything going through the wise investigations of our team, led by Santiago Sobrino.



