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Testing our chatacters for cutscenes

Here are few tests we are making for certain cinematic characters we are currently working on.

What you're seeing in this test is one of our NPCs that are made for cut-scenes, but it's not easy at all, implementing high-res characters for cut-scenes with closeups as it lowers FPS performance, so we are testing various optimization methods without sacrificing the quality and performance of the GPU and CPU.

It is very important for us to obtain high-quality results while maintaining a good FPS, that is when the magic of the developer studio happen in since there is no exact formula to do this, and it is something that we have been working on for the last 4 months doing tests of optimization to our demo gameplay that we wanted to present with Fedelobo a few months ago.

We prefer to take the time to continue optimizing our levels and characters, which so far thanks to the hard work of our team we have been able to have very favorable results, somewhat monumental for small studios like ours with a low budget.





Legends, myths, facts, history: Mictlan has it all! We're aiming at including in our game the most incredible stories, and we will continue updating you with news, concept arts, sneak&peeks of our creative process, so make sure to follow us on our social media channels to stay updated!