UI elements in the making 2
Today we want to show you the design of some icons you will find in your game interface, such as the health bar, your consumables and your weapons.
We are currently testing numerous types of UI icons that are representative to our Mexican culture, we want to implement something that feels natural, minimalistic, its dynamic in combat, that feels right, (we love Hellblade UI, for example!)
What is your favorite type of game UI? Do you have any preference?



During the development of the iconography for the objects available to you in the character menu, we have sought to create easily distinguishable icons, each with its own unique essence, which is why we have chosen some designs taken straight from the codices.
For example, this consumable item’s picture, a quail, comes directly from the Codex Borbonicus, and its a series of icons that we want to implement inside our game menu as charms and powerful collectables that can increase your skill abilities for your clothing and your weapons.
Do you like this approach?


We are currently testing numerous types of UI icons that are representative to our Mexican culture, we want to implement something that feels natural, minimalistic, its dynamic in combat, that feels right, (we love Hellblade UI, for example!)
What is your favorite type of game UI? Do you have any preference?



During the development of the iconography for the objects available to you in the character menu, we have sought to create easily distinguishable icons, each with its own unique essence, which is why we have chosen some designs taken straight from the codices.
For example, this consumable item’s picture, a quail, comes directly from the Codex Borbonicus, and its a series of icons that we want to implement inside our game menu as charms and powerful collectables that can increase your skill abilities for your clothing and your weapons.
Do you like this approach?

