Development Update #2
Hello again! Today, almost two weeks after our last dev update, we bring you the latest news regarding the development of "Power to the People". We have been hard at work , there is no question about that! This week's update is mostly about polishing the existing content, and not so much about new shiny features!
[h2]Bigger maps[/h2]
We started running some experiments to see how gameplay and performance are affected if we make maps bigger. So far, it looks like we're going to offer levels in different map sizes, as to provide our players with the widest range of experiences we can. Here's a screenshot, showing a "medium" size Salzburg map, featuring almost 50.000 tiles where cities and power grids can be built.

[h2]A new UI element[/h2]
The brand new "power sources" bar on the left hand side of the screen offers you all the important information at a glance. Just by looking at the colours on the bar you can see how your power grid is performing, what percentage of the demand is currently unmet and where the power comes from.

[h2]New animations[/h2]
There are brand new animations in place, so watching cities grow, removing trees and bulldozing buildings is more satisfying than ever before!

[h2]More work on night lighting[/h2]
All night lighting effects for power plants, substations and storage facilities are finished! Last time our work was focused on city buildings, and this week we've brought all those lighting improvements to player placeable facilities. Looking good!

[h2]Bigger maps[/h2]
We started running some experiments to see how gameplay and performance are affected if we make maps bigger. So far, it looks like we're going to offer levels in different map sizes, as to provide our players with the widest range of experiences we can. Here's a screenshot, showing a "medium" size Salzburg map, featuring almost 50.000 tiles where cities and power grids can be built.

[h2]A new UI element[/h2]
The brand new "power sources" bar on the left hand side of the screen offers you all the important information at a glance. Just by looking at the colours on the bar you can see how your power grid is performing, what percentage of the demand is currently unmet and where the power comes from.

[h2]New animations[/h2]
There are brand new animations in place, so watching cities grow, removing trees and bulldozing buildings is more satisfying than ever before!


[h2]More work on night lighting[/h2]
All night lighting effects for power plants, substations and storage facilities are finished! Last time our work was focused on city buildings, and this week we've brought all those lighting improvements to player placeable facilities. Looking good!
