Development Update #1
Hello, everyone! Today we are posting our first development update. We'll try our best to keep the community informed about how the game's development is going. We are still in an early stage and there is a lot that needs to be done before release. This is what we have been working on during the past couple of weeks:
[h2]Save/Load game feature[/h2]
This one has been pending for a long time, and we have finally decided to take some time to tackle it. It took us almost an entire week to get the serialization and deserialization process right, but now we are in a very good position. There are still a few minor bugs to iron out but this feature is now 99% functional.

[h2]Advanced tutorial[/h2]
A brand new tutorial, explaining why power lines fail, how to repair them and how to use energy storage facilities such as Li-Ion Battery Farms and Molten Salt Facilities.

[h2]New night lighting effects[/h2]
We've redesigned the shader we use to render buildings in the city, allowing for a much more realistic and satisfying night lighting. And it comes with pretty much no impact on performance!

[h2]New buildings for cities[/h2]
New building types have arrived to cities, including stadiums! These will prove to be tricky, as they have a really high energy usage, but only for a few hours each night. How will you cope with all that extra stress on your power grid?

That is all for today. As you can see, we are still working hard, trying to make the best game we possibly can. Sadly we don't have a release date yet, but stay tuned!
Don't forget to follow us on Twitter!
[h2]Save/Load game feature[/h2]
This one has been pending for a long time, and we have finally decided to take some time to tackle it. It took us almost an entire week to get the serialization and deserialization process right, but now we are in a very good position. There are still a few minor bugs to iron out but this feature is now 99% functional.

[h2]Advanced tutorial[/h2]
A brand new tutorial, explaining why power lines fail, how to repair them and how to use energy storage facilities such as Li-Ion Battery Farms and Molten Salt Facilities.

[h2]New night lighting effects[/h2]
We've redesigned the shader we use to render buildings in the city, allowing for a much more realistic and satisfying night lighting. And it comes with pretty much no impact on performance!

[h2]New buildings for cities[/h2]
New building types have arrived to cities, including stadiums! These will prove to be tricky, as they have a really high energy usage, but only for a few hours each night. How will you cope with all that extra stress on your power grid?

That is all for today. As you can see, we are still working hard, trying to make the best game we possibly can. Sadly we don't have a release date yet, but stay tuned!
Don't forget to follow us on Twitter!