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Power to the People News

Hermes Interactive is now Rhombico Games!

Now it’s official! After many discussions, design thoughts, and plans for the future direction of our games studio, we can announce that our company has a new name. We are proudly presenting Rhombico Games – “What’s your strategy?”. Our new name better reflects our commitment to making complex games with unique mechanics that stimulate players’ brains and creativity.



Formerly known as Hermes Interactive, our indie games studio based in Denmark keeps its focus on the resource management genre. In the last few years, we have released the puzzle game “Automachef” (2019, PC & Nintendo Switch) and resource management game “Power to the People” (2022, PC) and are starting to draft ideas for our next project. Stay tuned and learn more by visiting our website and following us on Twitter.

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Small break in development

Hello everyone! We just wanted to let you know that we're putting the development of Power to the People on pause for a couple of weeks. We are currently in the process of changing the name of our games studio, and that's keeping us quite busy.

However, we intend to resume development in early November, and keep adding new features and new content to the game, including at least one new level and several "quality of life" upgrades.

Join our Discord or follow us on Twitter to make sure you're always updated with the latest news!

Power to the People & Urbek City Builder Bundle is available!



Dear friends,

We are happy to announce that you can get Power to the People and Urbek City Builder with a 28% discount! Hurry up, because the offer will end on October 28th.

Build and maintain an ever-growing power grid in Power to the People then construct your own neighborhoods in Urbek City Builder.

Put your management skills to the ultimate test with these two well-received building/economy simulation games.

Find more information about the bundle here!

Have a good one!

v1.2.2 now available!

Once again we are releasing a small update with a few bug fixes. Our wonderful community on Discord has been great at reporting bugs and we're happy to say that some of those concerns have been addressed. Here's the change log for this small patch:

  • Fixed bug that caused the "substation overloaded" warning icon to be incorrectly displayed for a while after upgrading an overloaded substation.
  • Fixed bug that caused power plants and substations to get the "turn on/off automatically" toggle mistakenly activated against the player's will if setting the timer for midnight (0:00).
  • "Power plant / substation / energy storage stats" window now remembers what was the last timeframe that was selected (1, 2 or 7 days) so players don't have to select it again (it used to default to 1 day every time it was opened).

v1.2.1 now available!

Great news! We have just released a new update for Power to the People. Here's the change log:

[h2]New content[/h2]
  • Added decorative images to all random world event types.
  • New feature that allows players to randomize level modifiers when setting up a sandbox mode game.
  • Left-handed players rejoice! Now we allow players to remap controls to the arrow keys (for camera movement for example) even though they are also used to navigate the UI.


[h2]Fixes[/h2]
  • Fixed bug that caused the power line explosion visual effect to play again if placing a new power line next to one that had already failed in the past.
  • Fixed bug that could cause the game to become unresponsive if deactivating the power line placement tool while the popup warning of a high voltage / low voltage conflict is being displayed.
  • Fixed bug that caused the game to crash if loading a saved game that contained a broken underground power line.
  • Fixed bug that caused high voltage power lines to overload instantly if placing an underground hub under them.
  • Fixed bug that caused historic statistical information for power plants and substations to be lost when upgrading them.
  • Fixed bug that caused money spent on upgrades not to be counted towards the "money invested" category in final score.
  • Fixed bug that caused Taj Mahal to be displayed incorrectly after going into underground mode and then to the surface again.