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The Dark: Survival RPG News

v8.5 update!

*v8.0
****WARNING*****
This is a save breaking update. The save system has been rewritten
and the world has been recreated.
********************

I want to apologize for such a long wait for an update,
took a bit of time to redo all of the work that was lost,
but every area of the game has been touched.
Most of what was done the last couple months was re-doing
previous work so that wont be mentioned below.

v7.7
* Recreated the world entirely (still in progress)
* Fixed memory leak with vegetation
* Added multiple save slots (4)
* Unified most save info
* Changed UI (made compatible with all resolutions)
* Fixed buff tool tips
* Hovering the corner UI now shows stat amounts (ex. health 100/100)
* Added new player character models
* Updated all armor items/drops/icons for new characters
* Changed how all resources are obtained
* Made many objects destructible
* Rolling into things can break them
* Projectiles and spells interact with destructible items
* Trees fall
* Added more music
* Music changes based on peace or attack modes
* Reduced players chance of vocal combat sounds
* Added thirst and drinkable items
* Lighting and post processing changed
* Sky system updated
* During snow storms, roofs and trees gather snow
* Optimized a lot of code (always more to do)
* Updated map systems, mini map is removed, compass and world map remains
* World map is fog of war style
* Can now change the icon of player placed map markers, indicators and compass
* Indicators only show when compass is in use
* Fixed equipping shield while spear is equipped
* Quests have been altered and will be further redone
* Gold drops from enemies are now based on enemy level
* World axe added, can dig into terrain (early stages)

v7.8
* Fixed timescale issue when selecting main menu from settings
* Fixed black screen in character creation (Thanks manmuffin)

v7.9
Fixed invisible panel blocking clicks

*v8.0
* Fixed doors
* Fixed map not opening
* Fixed skeletons kill counter and cemetery located bool(Huge favor quest)
* Fixed caves not appearing
* Fixed world axe modifications not saving/loading
* Fixed eyebrows not changing in character creation (male only)
* Removed scars button from character creation
* Renamed face button to race in character creation

*v8.1
* Fixed quest tracking and multiple quest indicators
* Added more mines, each with their own ore veins and gems
* Fixed attributes buttons
* Added close button to dialogue
* Changed loot in barrels
* Reduced thirst to 2000
* Fixed enemies walking into water

*v8.2
* Fixed slope limit and sliding
* Fixed null reference when equiping certain melee items

*v8.3
* Fixed spells and skills not appearing
* Fixed map markers sometimes throwing null errors when removed
* Increased thirst as well as hydration amount provided by consumables
* Fixed quest items reappearing (must be destroyed again)
* Increased max slope and re-added sliding down slopes

*v8.4
* Added crafting queue
* Adjusted how often crafting experience is earned
* Changed how craft items and recipes are displayed
* Fixed crafting exploit with ingredients
* Fixed some quests not resetting already broken quest objects on load
* Tool tips display image of item now
* Tool tips size around text properly now
* Removed transparency from tooltip
* Added exit button to save slot selection windows
* Optimized interaction code
* Optimized textures and audio
* Added occlusion culling

*v8.5
* Fixed player interaction

Theres still a lot to do but wanted to get this out
there for you guys! Theres a lot of dialogue that needs
to be rewritten, and more world design needed,
which I will be working on for the next update.

Thanks every one for your support and bug reports!!!
for any questions or concerns please ask away,
at either discord, email, or in community hub!!

v7.5

*v7.5
* Optimized fire particles in buildings
* Further reduced more colliders in buildings
* Touched up character creation
* Can now toggle on/off shadows in settings
* Made settings available in main menu
* Trading window now closes when closing dialogue
* Changed mini map into a world map
* Optimized scene & code
* Fixed collider issue on horses
* Stylized and edited all textures
* Adjusted all UI to fit better in 4k and other resolutions

Sorry for the length of time it took to get this update out, ive had a faulty harddrive, and needed to get a new laptop, i will be pushing to get back up to speed and pushing updates out as i was prior to these issues.

Thanks every one for your support and bug reports!!! for any questions or concerns please ask away, at either discord, email, or in community hub!!

v7.2 && v7.3 && v7.4 HotFix

*v7.2
* Increased texture quality of everything,
to allow more control for in-game quality settings
* Fixed null reference with minimap
* Fixed npcs not attacking player after player attacks
* Fixed null reference that occurs from killing npcs
* Fixed npcs not being interactable after they respawn
* Fixed npc being temporarily stuck in idle at conversation end
* Optimized and simplified enemy/npc targeting
* Made many UI elements compatible with 4k resolutions
* Adjusted tooltip
* Leftshift + click will quick use items. If these items
are in storage theyll be added to inventory,
if these items are in inventory theyll be quick added to storage or
if no storage is open theyll be used.
* Added check for placing building items so you cant accidently
open windows while cycling building pieces

*v7.3 Hot fix
* Can now rotate character during creation
* Fixed rat spawn
* Reduced collider count on buildings

*v7.4 Hot Fix
* Fixed female characters loading as males in 7.3
* Further reduced collider count on buildings

Thanks every one for your support and bug reports!!! for any questions or concerns please ask away, at either discord, email, or in community hub!!

v7.1

*v7.1
* Decreased the look-at-target distance for player
* Fixed black and white post processing issue
that appears during character creation
* Fixed main menu background clouds
* Fixed Craft panels Recipe Button
* Added recipe tab in forge, to show forge recipes
* Added ability to open inventory and other windows with hotkeys
* Added indicators for quests while the quest is being tracked
* Changed Compass And mini Map
* Added more help info
* Minimap now zooms in and out using left alt + scroll wheel
* Fixed spawning system, to spawn all mobs at first but then
slowly respawn after that

Thanks every one for your support and bug reports!!! for any questions or concerns please ask away, at either discord, email, or in community hub!!

v6.9 && v7.0

*v6.9
* Snow and rain no longer go into buildings or caves
* Adjusted the level of the giant snake that
spawns near cemetery
* Made all player-made containers have storage space
* Monsters no longer keep respawning in the same spot
(Even though spawn was random, after death theyd respawn in
the position they spawned in at start)
* Fixed bloodstone axe recipe
* Fixed error causing some creatures not to spawn on navmesh
* Fixed using left-control + (F1 - F5) to control all pets
* Fixed kaylas hair from flickering on and off sometimes
* Fixed lizards animations
* Fixed storage UIs sort button
* Fixed all the bow weapons names appearing as "Wooden Bow"
* Fixed issue preventing selling bows
* Fixed dialogue system stealing focus from input field where
we set an amount while trying to sell items
* Fixed amount text overlays in the forges ingredient slots
* Fixed highlighting issues with building tool
* Items removed by building tool now go straight to inventory unless
inventory is full, if inventory is full theyll still drop to floor
* Added UI menu that opens when using building tool
* Adjusted enemy health bar UI
* Adjusted building info UI and building tool info UI text
* Added help window, press H to open it
* Adjusted Buff UI to be more readable
* Crafting now only relies on crafting skill to determine
if you can craft an item or not
* Adjusted all skill gains
* Adjusted crafting and taming gains, youll always have a chance to gain
in crafting or taming no matter the required level for either, however
you'll only gain in experience when youre less than 5 levels higher than
required level
* Adjusted magic skill gains, you'll always have a chance to gain in
magic skill when casting any spell
* Brought back the compass, Press C to open
(Only acts as a simple compass for now, i.e no indicators)
* Adjusted Steel, Mithril and Crimson armor attributes as well as required level

*v7.0 Hot Fix
* Hot fix for spells and mob spawning

Thanks every one for your support and bug reports!!! for any questions or concerns please ask away, at either discord, email, or in community hub!!