v8.5 update!
*v8.0
****WARNING*****
This is a save breaking update. The save system has been rewritten
and the world has been recreated.
********************
I want to apologize for such a long wait for an update,
took a bit of time to redo all of the work that was lost,
but every area of the game has been touched.
Most of what was done the last couple months was re-doing
previous work so that wont be mentioned below.
v7.7
* Recreated the world entirely (still in progress)
* Fixed memory leak with vegetation
* Added multiple save slots (4)
* Unified most save info
* Changed UI (made compatible with all resolutions)
* Fixed buff tool tips
* Hovering the corner UI now shows stat amounts (ex. health 100/100)
* Added new player character models
* Updated all armor items/drops/icons for new characters
* Changed how all resources are obtained
* Made many objects destructible
* Rolling into things can break them
* Projectiles and spells interact with destructible items
* Trees fall
* Added more music
* Music changes based on peace or attack modes
* Reduced players chance of vocal combat sounds
* Added thirst and drinkable items
* Lighting and post processing changed
* Sky system updated
* During snow storms, roofs and trees gather snow
* Optimized a lot of code (always more to do)
* Updated map systems, mini map is removed, compass and world map remains
* World map is fog of war style
* Can now change the icon of player placed map markers, indicators and compass
* Indicators only show when compass is in use
* Fixed equipping shield while spear is equipped
* Quests have been altered and will be further redone
* Gold drops from enemies are now based on enemy level
* World axe added, can dig into terrain (early stages)
v7.8
* Fixed timescale issue when selecting main menu from settings
* Fixed black screen in character creation (Thanks manmuffin)
v7.9
Fixed invisible panel blocking clicks
*v8.0
* Fixed doors
* Fixed map not opening
* Fixed skeletons kill counter and cemetery located bool(Huge favor quest)
* Fixed caves not appearing
* Fixed world axe modifications not saving/loading
* Fixed eyebrows not changing in character creation (male only)
* Removed scars button from character creation
* Renamed face button to race in character creation
*v8.1
* Fixed quest tracking and multiple quest indicators
* Added more mines, each with their own ore veins and gems
* Fixed attributes buttons
* Added close button to dialogue
* Changed loot in barrels
* Reduced thirst to 2000
* Fixed enemies walking into water
*v8.2
* Fixed slope limit and sliding
* Fixed null reference when equiping certain melee items
*v8.3
* Fixed spells and skills not appearing
* Fixed map markers sometimes throwing null errors when removed
* Increased thirst as well as hydration amount provided by consumables
* Fixed quest items reappearing (must be destroyed again)
* Increased max slope and re-added sliding down slopes
*v8.4
* Added crafting queue
* Adjusted how often crafting experience is earned
* Changed how craft items and recipes are displayed
* Fixed crafting exploit with ingredients
* Fixed some quests not resetting already broken quest objects on load
* Tool tips display image of item now
* Tool tips size around text properly now
* Removed transparency from tooltip
* Added exit button to save slot selection windows
* Optimized interaction code
* Optimized textures and audio
* Added occlusion culling
*v8.5
* Fixed player interaction
Theres still a lot to do but wanted to get this out
there for you guys! Theres a lot of dialogue that needs
to be rewritten, and more world design needed,
which I will be working on for the next update.
Thanks every one for your support and bug reports!!!
for any questions or concerns please ask away,
at either discord, email, or in community hub!!
****WARNING*****
This is a save breaking update. The save system has been rewritten
and the world has been recreated.
********************
I want to apologize for such a long wait for an update,
took a bit of time to redo all of the work that was lost,
but every area of the game has been touched.
Most of what was done the last couple months was re-doing
previous work so that wont be mentioned below.
v7.7
* Recreated the world entirely (still in progress)
* Fixed memory leak with vegetation
* Added multiple save slots (4)
* Unified most save info
* Changed UI (made compatible with all resolutions)
* Fixed buff tool tips
* Hovering the corner UI now shows stat amounts (ex. health 100/100)
* Added new player character models
* Updated all armor items/drops/icons for new characters
* Changed how all resources are obtained
* Made many objects destructible
* Rolling into things can break them
* Projectiles and spells interact with destructible items
* Trees fall
* Added more music
* Music changes based on peace or attack modes
* Reduced players chance of vocal combat sounds
* Added thirst and drinkable items
* Lighting and post processing changed
* Sky system updated
* During snow storms, roofs and trees gather snow
* Optimized a lot of code (always more to do)
* Updated map systems, mini map is removed, compass and world map remains
* World map is fog of war style
* Can now change the icon of player placed map markers, indicators and compass
* Indicators only show when compass is in use
* Fixed equipping shield while spear is equipped
* Quests have been altered and will be further redone
* Gold drops from enemies are now based on enemy level
* World axe added, can dig into terrain (early stages)
v7.8
* Fixed timescale issue when selecting main menu from settings
* Fixed black screen in character creation (Thanks manmuffin)
v7.9
Fixed invisible panel blocking clicks
*v8.0
* Fixed doors
* Fixed map not opening
* Fixed skeletons kill counter and cemetery located bool(Huge favor quest)
* Fixed caves not appearing
* Fixed world axe modifications not saving/loading
* Fixed eyebrows not changing in character creation (male only)
* Removed scars button from character creation
* Renamed face button to race in character creation
*v8.1
* Fixed quest tracking and multiple quest indicators
* Added more mines, each with their own ore veins and gems
* Fixed attributes buttons
* Added close button to dialogue
* Changed loot in barrels
* Reduced thirst to 2000
* Fixed enemies walking into water
*v8.2
* Fixed slope limit and sliding
* Fixed null reference when equiping certain melee items
*v8.3
* Fixed spells and skills not appearing
* Fixed map markers sometimes throwing null errors when removed
* Increased thirst as well as hydration amount provided by consumables
* Fixed quest items reappearing (must be destroyed again)
* Increased max slope and re-added sliding down slopes
*v8.4
* Added crafting queue
* Adjusted how often crafting experience is earned
* Changed how craft items and recipes are displayed
* Fixed crafting exploit with ingredients
* Fixed some quests not resetting already broken quest objects on load
* Tool tips display image of item now
* Tool tips size around text properly now
* Removed transparency from tooltip
* Added exit button to save slot selection windows
* Optimized interaction code
* Optimized textures and audio
* Added occlusion culling
*v8.5
* Fixed player interaction
Theres still a lot to do but wanted to get this out
there for you guys! Theres a lot of dialogue that needs
to be rewritten, and more world design needed,
which I will be working on for the next update.
Thanks every one for your support and bug reports!!!
for any questions or concerns please ask away,
at either discord, email, or in community hub!!