v9.2 update!
*****WARNING*****
!!!!! v9.1 will break, v9.0 and below, saves!!!
*v8.6
* At the end of a music clip, the correct audio now plays according to what mode you are in
* Added sounds for wyverm, werewolf, vampire, spider, giant spider, golem, orc, demon, mummy
dragonhide, durahan, and oak tree
* Added eating and drinking sounds to all consumables
* Adjusted the benefits and the ill effect chances of all consumables
* Selecting new game no longer closes options which could make you get stuck in menu
* Fixed skills and spells only showing up when loading existing character
* Fixed the fade in when loading/creating new character
* Temporarily removed world axe (needs more testing for saving and loading a modified world)
* Redesigned the worlds buildings
* Adjusted footstep sounds/audio
* Added keys (keys use levels and so do doors/chests ex. level 2 key can open level 2 doors/chests)
* Added functionality for saving if doors are locked/unlocked or open/closed
* Added functionality for saving if chests were opened or not, and contents received
* Added functionality for saving if barrels are destroyed or not
* Added ability to leave pick up items around the world
* Converted coins into a carry-able item
* Adjusted all transactions to work with the new coins system
* Adjusted where tool tips appear
* Added exit button to tooltips
* Made main menu use parallax scrolling
* Fragment items are laid about the world
* Added new items/recipes (consumables)
* Added ability to plant and grow seeds
* Planted seeds are not auto-loot-able (looted when walking over them)
* Added some farms to world
* Fixed the rune and clay items missing material and mesh
* Changed the icons of various items
* Added icons to info pop ups
* Fixed info pop ups counter
* Adjusted buy and sell prices of many items
* Added cows, milk, and beef
* Enemy health now always appears when enemy is in crosshairs
* Enemy health only stays open when not in crosshairs if their stats are opened
* Can now lock-on/unlock onto enemy using X button while enemy is in crosshairs
* Pressing Z will close enemy stats and will unlock locked in enemies when enemy is not in crosshairs
* Lock-on and enemy stats will close automatically if too far from enemy
* Free cam is only activated by alt when not walking, this prevents odd cam movements when dodging
* Adjusted status UI
* Adjusted all UI drag points
* Unblocked some partially blocked exit buttons
*v8.7
* Fixed sky not showing during player creation
* Fixed null reference on death
* Made many optimizations to code
* Fixed mark rune and open gate spells
*v8.8
* Added cucumber and onions
* Added new models, growth stages, and icons for tomatoes, pumpkins, carrots, cabbage and potatoes
* Plants can be grown inside your home, or anywhere, with pots
*v8.9
* Set a point on the top of pots that plants will reference for better placement
* Fixed cucumber spawning onion seeds and plants
* Fixed huge bug where plants would sometimes load in as items instead of plants
*v9.0
* Fixed tool tip sometimes showing as just "Tooltip"
*v9.1
* Added ability to water plants(drag water onto plant, youll receive the empty bottle)
* Plants grow faster when watered
* Fixed a bug with world items not loading properly (naming issue)
* Fixed pot not referencing next stage of plants when growth occurs
* Fixed pot not referencing plant on load
* Removed physics from pots
* Fixed tooltip showing for a moment when dragging item
*v9.2
* Fixed buying items from NPCs
* Adjusted enemy stats
* Fixed enemy HP bars displaying incorrect name
* Made recipes UI more efficient
This is the last save breaking update for a while!!
I believe all necessary save capabilities are set and future update proofed.
Thanks every one for your support and bug reports!!!
for any questions or concerns please ask away,
at either discord, email, or in community hub!!